Guys... just release a source engine version. We don't need spunky graphics. We don't need elaborate story lines written by a moron. We don't need 47 going on an introspective journey about whether there is more in life than just killing. The answer to that is a firm no. The dude is an asexual, emotionless killing machine. The closest thing to an emotion he can feel is temperatures.
All we need is sprawling open ended levels with hundreds of ways to kill our target. We need targets that have been characterized, who we know or can find out things about. We need a proper disguise system not the one that you put in Hitman Abomination. Most of all though we need freedom. We need to be able to do whatever we want and not be constrained by your "Approved ways of taking out the target". If I want to stick a bomb in a pie and make it explode in the target's face I should be able to stuff that bomb in that cake.
Blood Money and the other Hitman games were excellent. However they were not 100% free. That should be your focus. To literally allow us to interact any kind of execution method with any kind of object. A Hitman game will be a masterpiece in my eyes if when I am ordered to kill a drug king pin tap dancer I can order a pair of shoes, hollow out the heels and load em with plastic explosives, then switch out this pair of shoes with the tap dancer's pair of shoes so that when he does a certain routine he'll be blown skyhigh.
That is Hitman. Creativity in execution.
We don't ask much. For most of the people I know that enjoyed Hitman all they want is a game where you play a Hitman. Give us a set of contracts. Give us a broad overarching narrative to string em together. Give us backstory for the characters, the key word being characters, that we are tasked with eliminating. Then let us loose in the playground that you call a level. That's all there really needs to be to a Hitman game.
All we need is sprawling open ended levels with hundreds of ways to kill our target. We need targets that have been characterized, who we know or can find out things about. We need a proper disguise system not the one that you put in Hitman Abomination. Most of all though we need freedom. We need to be able to do whatever we want and not be constrained by your "Approved ways of taking out the target". If I want to stick a bomb in a pie and make it explode in the target's face I should be able to stuff that bomb in that cake.
Blood Money and the other Hitman games were excellent. However they were not 100% free. That should be your focus. To literally allow us to interact any kind of execution method with any kind of object. A Hitman game will be a masterpiece in my eyes if when I am ordered to kill a drug king pin tap dancer I can order a pair of shoes, hollow out the heels and load em with plastic explosives, then switch out this pair of shoes with the tap dancer's pair of shoes so that when he does a certain routine he'll be blown skyhigh.
That is Hitman. Creativity in execution.
We don't ask much. For most of the people I know that enjoyed Hitman all they want is a game where you play a Hitman. Give us a set of contracts. Give us a broad overarching narrative to string em together. Give us backstory for the characters, the key word being characters, that we are tasked with eliminating. Then let us loose in the playground that you call a level. That's all there really needs to be to a Hitman game.