Hitman Next-Gen Project Killed, Square Enix Confirms

1337mokro

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Guys... just release a source engine version. We don't need spunky graphics. We don't need elaborate story lines written by a moron. We don't need 47 going on an introspective journey about whether there is more in life than just killing. The answer to that is a firm no. The dude is an asexual, emotionless killing machine. The closest thing to an emotion he can feel is temperatures.

All we need is sprawling open ended levels with hundreds of ways to kill our target. We need targets that have been characterized, who we know or can find out things about. We need a proper disguise system not the one that you put in Hitman Abomination. Most of all though we need freedom. We need to be able to do whatever we want and not be constrained by your "Approved ways of taking out the target". If I want to stick a bomb in a pie and make it explode in the target's face I should be able to stuff that bomb in that cake.

Blood Money and the other Hitman games were excellent. However they were not 100% free. That should be your focus. To literally allow us to interact any kind of execution method with any kind of object. A Hitman game will be a masterpiece in my eyes if when I am ordered to kill a drug king pin tap dancer I can order a pair of shoes, hollow out the heels and load em with plastic explosives, then switch out this pair of shoes with the tap dancer's pair of shoes so that when he does a certain routine he'll be blown skyhigh.

That is Hitman. Creativity in execution.

We don't ask much. For most of the people I know that enjoyed Hitman all they want is a game where you play a Hitman. Give us a set of contracts. Give us a broad overarching narrative to string em together. Give us backstory for the characters, the key word being characters, that we are tasked with eliminating. Then let us loose in the playground that you call a level. That's all there really needs to be to a Hitman game.
 

Doom972

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TopazFusion said:
Man, they used to put out a Hitman game every 2 years.

Hitman: Codename 47 - (2000)
Hitman 2: Silent Assassin - (2002)
Hitman: Contracts - (2004)
Hitman: Blood Money - (2006)
Hitman: Absolution - (2012) <-- ????

2 years between each game turned into 6 years, with Absolution.

Square Enix seems to be floundering with this franchise.
I think that the series was supposed to end with Blood Money, but since the Kane & Lynch games were complete failures IO decided to stick to what they know.
 
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Square Enix is currently working on an Android and iOS Hitman title, rather than the cancelled PC and console game, while IO is in pre-production on a new AAA Hitman project. Neither project [http://www.videogamer.com/xbox360/hitman_absolution/news/square_enix_montreals_next-gen_hitman_title_confirmed_cancelled.html] has been formally announced.
Right, because an android game is exactly what us fans want. FFS.

Absolution sucked, maybe it's better this next offering got the chop. It actually negatively impacted the quality of the franchise up until and including Blood Money. I don't understand why, when they have already created a superb game in the series by evolving the winning formula with each iteration, they decided instead to make a linear SC: Conviction type bollocks. Honestly, I'd genuinely prefer an "HD Remake" of any of 1-3 with awesome new textures and what have you. If they've lost the ability to make a decent new Hitman game, then just remake the older ones for current gen hardware.
 

Grabehn

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TopazFusion said:
Man, they used to put out a Hitman game every 2 years.

Hitman: Codename 47 - (2000)
Hitman 2: Silent Assassin - (2002)
Hitman: Contracts - (2004)
Hitman: Blood Money - (2006)
Hitman: Absolution - (2012) <-- ????

2 years between each game turned into 6 years, with Absolution.

Square Enix seems to be floundering with this franchise.
Not really, since they had nothing to do with the previous ones. I guess they had to pull out something to compensate for how bad Kane & Lynch sold, and forget about creating a new IP, that would be nonsense.
 

Lightknight

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Nov 26, 2008
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Zachary Amaranth said:
Lightknight said:
I've actually considered Ubisoft to be well on the way to the road of being EA for awhile now. So i don't disagree.
I singled them out mostly because EA seems to actually care about their image. I mean, they're still stupid and do some crappy things to games, but this seems more overt. Still, potayto potahto.
I think they (EA) only care about their image now because it has cost them financially and the image problem has reached news-level proportions with "awards" pointing it out laughably. So EA is only ahead on the progression of what these companies do. Ubisoft will continue this until it impacts them to the point of shame and loss and then will get to the other side like EA. Square is going that way unless they learn from those mistakes.

The best part about 3 to me will be that they will no longer feel they need to make back that 10 million. Which you already touched upon mentioning the three games in question. The two of the three games I played (Sleeping Dogs, Tomb Raider) were both good games and it's really a damn shame that they're considered liabilities instead of assets. Though with the sequel to SD coming out, maybe it's still in the game. I just hope they don't end up canning it, too.

I have Absolution (PS+ freebie), but I haven't played it yet, so I can't speak to it.
As long as they budget within the confines of a reasonable market forecast for the product they're selling, then they should almost never lose money or even take a large hit. Some idiot in their forecasting (marketing) department is looking at the numbers that COD games or whatever pull in and are trying to go after it with games that aren't even part of that market segment. I'm sorry, but generally only COD makes COD money. They fill a specific niche and have loyal fans and that's why they've been in the top five top software sellers every year since 2009 and have had two versions of their games in the top five for the last four years. Those same games typically sell in the top 30 highest selling games in the following year. That's above the games of the year by a fair margin. But no matter how much you spend on an RPG or Action Adventure game you aren't going to get that market.

It's like a hotdog company forecasting their sales based on if they made hamburgers. It doesn't make sense. What's more, even a COD clone wouldn't make COD money. Battlefield is currently COD's competition and they're only doing as well as COD's previous entry, not current entry (which is still great). So even if they were "making hamburgers", they can't forecast like they're going to make the big brand's money because of brand loyalty.

So when a game sells millions of units and they lose money. They have only themselves to blame.
 

Lightknight

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Chaosritter said:
I wouldn't mind the franchise getting canned before it turns into a zombie.

Absolution was meh at best, some parts were outright embarrising. Let 47 retire as long as he has some dignity left, he earned it.
Really? I really enjoyed this one. There's just something about the parameters of the levels that really fills a want for me. The need for stealth, the ability to do something without anyone noticing in an intuitive manner. I felt like it really stepped things up.

Did you like previous titles?
 

Lightknight

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Chaosritter said:
Lightknight said:
Really? I really enjoyed this one. There's just something about the parameters of the levels that really fills a want for me. The need for stealth, the ability to do something without anyone noticing in an intuitive manner. I felt like it really stepped things up.

Did you like previous titles?
I loved Silent Assassin and Blood Money, that's why I dislike Absolution.

They traded the gritty and realistic elements for over the top action. Like, you know, instead of sending another hitman to deal with 47 in a discrete manner, they send an entire platton of Agency soldiers (that all bear the Agency insigia clearly visible) led by a group of BDSM nuns with rocket launchers. In fact they give so damn little about subtlety that they openly invade an entire city, killing everything that moves.

The game mechanics have been altered in a bad way too. Sure, that instinct thing is interesting, but overall nonsenical. You can easily stash shotguns and sniper rifles in your sleeve, which makes even less sense.

So, to summarize: the story is dumb, it's way over the top and the game mechanics have gotten much worse.
Ah yes, I can see why someone would dislike that. In a lot of games I definitely prefer realism. But I enjoyed the over-the-top nature of this one. From the giant wrestler to the nuns. It was a truly unique experience.

But I can certainly see why that wouldn't suit all tastes. For what it's worth, the missions can usually be solved in ways that wouldn't cross any of your qualms. I've never "needed" a shotgun or rifle unless I'm just dicking around.