Gaming is expensive. At sixty to seventy bucks retail (and even worse in Australia), gamers should come to expect quality from the product they buy. That means that we should be harder on developers. Too often nowadays, we are trying to justify faults in otherwise good games by going soft on the developers.
Of course the popular target right now is Dragon Age 2. The arguments are split between the people who pick apart every problem in the game, and those who will ignore the faults by merit of it being a Bioware game. Basically, the two extremes of fanboyism: the unpleasable and the blind follower. Obviously neither of these are the majority, but they are the most vocal.
Neither of them is correct, but both are very problematic. The unpleasable use word of mouth to spread hate for the game, while the blind followers act as enablers for sloppy work from the developers.
For the price we pay for the pastime of gaming, we should demand a certain quality assurance. If I could choose between a rushed sequel coming out a year or two after the first, or a dedicated sequel taking as much development time to make the best possible product, I would choose the latter. We need to be harder on developers to get their shit together. I want my money's worth, and I should feel like I got it.
That means giving credit where credit is due, to show developers where they did something right. Encourage them to keep doing that. But it also means criticizing the faults extensively. If something does not click well, we as consumers should be within every right to tell the developers to smarten up, get their act together and fix something. Arguing between ourselves gets us nowhere, but focusing our demands and our compliments upon the developer will send a message.
I demand quality, give it to me, or I take my money elsewhere.
Of course the popular target right now is Dragon Age 2. The arguments are split between the people who pick apart every problem in the game, and those who will ignore the faults by merit of it being a Bioware game. Basically, the two extremes of fanboyism: the unpleasable and the blind follower. Obviously neither of these are the majority, but they are the most vocal.
Neither of them is correct, but both are very problematic. The unpleasable use word of mouth to spread hate for the game, while the blind followers act as enablers for sloppy work from the developers.
For the price we pay for the pastime of gaming, we should demand a certain quality assurance. If I could choose between a rushed sequel coming out a year or two after the first, or a dedicated sequel taking as much development time to make the best possible product, I would choose the latter. We need to be harder on developers to get their shit together. I want my money's worth, and I should feel like I got it.
That means giving credit where credit is due, to show developers where they did something right. Encourage them to keep doing that. But it also means criticizing the faults extensively. If something does not click well, we as consumers should be within every right to tell the developers to smarten up, get their act together and fix something. Arguing between ourselves gets us nowhere, but focusing our demands and our compliments upon the developer will send a message.
I demand quality, give it to me, or I take my money elsewhere.