Holiday Game Delays - Are They Good for Gamers?

ProfessorLayton

Elite Member
Nov 6, 2008
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The Random One said:
To quote that Mario guy:

A delayed game is only delayed for a while.
A bad game is bad forever.
That's actually an excellent quote. No one will remember if your game is delayed, but they'll remember if it's crap.
 

squid5580

Elite Member
Feb 20, 2008
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All i know is I am amazed they finally listened. Putting out 10 - 20 must have titles all at once while the rest of the year is just filler is just stupid. Especially when the age of the average gamer is no longer 10 yrs old. Most adults have jobs and families of thier own. So instead of being able to recieve all these games as gifts is really not an option. Sure we might get one or 2 from Santa but that still leaves alot of must have titles that we can't afford since we also have to buy presents for our families.

I gotta say compared to most years this one is turning out fairly well for keeping a consistent flow of must have titles throughout the year vs many others that everything came out between Nov. and Jan.

Though it probably means bad news for the used game market.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Okay, so here's the 64 bazillion dollar question then: Since, based on our rigorously scientific examination of the topic, it's quite clear that gamers prefer releases be more of a balanced, year-round affair rather than the current holiday-focused model, why does the industry continue to lean so heavily on the October-December quarter?
 

Anarchemitis

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Dec 23, 2007
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Even if a game takes a decade to finish up, I'd rather have a good game than impatience rewarded any day. [http://www.teamfortress.com/]

Ooh, seven thousand posts. High-five.
 

obisean

May the Force Be With Me
Feb 3, 2009
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How could you forget about Starcraft 2? Though not yet slated for a 2010 release, they wanted to do a 2009 release with 4-6 months of Beta. Do the math on that.
 

TsunamiWombat

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Sep 6, 2008
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Malygris said:
Okay, so here's the 64 bazillion dollar question then: Since, based on our rigorously scientific examination of the topic, it's quite clear that gamers prefer releases be more of a balanced, year-round affair rather than the current holiday-focused model, why does the industry continue to lean so heavily on the October-December quarter?
I would assume analysts like Mr. Pachter inform them this is the time to sell sell sell. To be fair, even though most gamers AREN'T children, that impression remains. Furthermore, even if your not a kid, the Holidays are the time to give and recieve gifts, and money that is usually held onto tends to flow freer. What these companies MISS is they are putting themselves into direct competition with all these other products- it turns into a horse race, and only one or two winners can get put out to stud. The rest make do till another day or get sent to the Glue factory. Coming out alongside a giant has ruined many a great game that, if allowed to come out on it's OWN time, would have done great (Mirror's Edge anyone?)

Everyone is locked into this mentality that the holidays are the retail boom, and people are less likly to spend money in February, but what they miss is that games are not like movies. They don't go away 2 weeks after their initial release. Of course there is always a start up boom, but NO one thinks to provide consistant advertisement and support - Ad's follow a game up to it's launch usually, and a month or so after, then vanish. Publishers gun to get the lion's share of their sales in the initial splash, but frankly I and I think other gamers are increasingly WAITING to see how all the reviews pan out and not buying games on release date, or at the very least showing restraint. And if we're agreeing that most gamers are not children, as most figures suggest gamers ate 18-30 and that these games aren't MADE for children, we can perhaps expect our consumers to exercise SOME intelligence.

Current market strategy is short sighted, with producers wanting to make as much on their investment as swiftly as possible. What they fail to see is that longterm sales strategy and countinued support makes for more successful games. Case in point, Valve.

Infact, I probably could've just said vALVE instead of all of that crap I just did.

Valve, bitches.
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Malygris said:
I'm at a point right now where the more games are delayed, the happier I am. It'll take me until Christmas just to catch up with my current backlog. I'm sick of the tsunami of hot, major releases that drops at the same time every year, and to be honest about it I haven't had a big holiday buying spasm in ages. It's probably a good thing overall, because by buying games on my own schedule instead of that the industry thinks is best, I've saved some bucks and haven't driven myself nuts trying to play everything on release day. It's a losing game.
I think the real problem is that now all the delayed games are gonna clutter up Q1 2010. And that's a lot of games.
 

Arkhangelsk

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Mar 1, 2009
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I think it's good with delay (to a point, as long as it isn't DNF long), cause:
A) It gives more room for improvement in the game.
B) Gives me more chance to focus on the games that come sooner, so I don't have to stress over that I want 10 games released at the same time.
 

CyberAkuma

Elite Member
Nov 27, 2007
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Explaining the hold-up, Ubisoft CEO Yves Guillemot said the Red Steel 2 team asked for more time to polish the game and ensure a high level of quality throughout.
Recalling that the first Red Steel om the Wii was an immense piece of shit, I call bullshit on that explanation. The first game had no polish nor anything to do with quality.

Back on the subject - the reason for the delay determines if its good for gamers or not.
Some games like Singularity get delayed just for the sake of it, in that case - it really sucks for gamers.
 

nevernow

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Jun 25, 2009
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How could it be bad news? Rushing a release never brought anything good, and crowding the Holiday season only means many titles get lost in the confusion and sell poorly. Usually, it's not Madden 666 or Wii showelware, it's the games who barely make financially and that we "serious gamers" love most. The only bad news could be that "Early New Year" becomes the new Holiday season. As games - not only casual ones - move beyond the kids demographic, is there any reason to see them as basically Xmas gifts?
 

PopcornAvenger

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Jul 15, 2008
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TheKaiserEcho said:
I like it, I mean, Borderlands looks like it'll be all I need this winter, seein as ODST comes out in sept. I'm glad they pushed 'em back, I'll be able to save my pennies over time and actually buy them.
Yeah, while I'm enthusiastic about ME2, it's Borderlands that really has me excited.
 
Apr 28, 2008
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I'm glad, now I can actually play the games instead of rushing through them. This just makes 2010 sweeter :)

Onmi said:
You forgot Ratchet and Clank: Crack in time I believe
Also Uncharted 2
 

Littaly

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Jun 26, 2008
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Malygris said:
Okay, so here's the 64 bazillion dollar question then: Since, based on our rigorously scientific examination of the topic, it's quite clear that gamers prefer releases be more of a balanced, year-round affair rather than the current holiday-focused model, why does the industry continue to lean so heavily on the October-December quarter?
I'm guessing what we're seeing here is developers realizing that they don't need the game out during the holiday.

As for me I agree with the majority, I'd prefer if games were more spread out. Of course, that also means a truckload of games in "early 2010" is bad.