Hollywood Cut Down Ninja Theory's Movie Dreams

Canid117

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Thunderhorse31 said:
This just in: Uwe Boll to make a sequel to "In the Name of the King," complete with $100-million budget.

Hollywood is upside-down and silly sometimes.
But the first one flopped and didn't make back even half its budget. What dumbass greenlit that project?
 

The Random One

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Arcane Azmadi said:
Hangonhangonhangon... doing it for uber-cheap is a HUGE RISK?

EPIC LOGIC FAIL!
Sorry but it is. A movie only succeeds if it profits. There are quite a few cases of special effects heavy movies that did really well but still flunked because they didn't cover their outrageous costs.

This is the opposite. If the movie was cheap but still didn't find a big enough market it'd fail. And there are plenty of costs involved with production, marketing, distribution, licencing etc. that it's not that much of a cost drop.
 

Rawle Lucas

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I'm not entirely sure that game cutscenes -- even super-impressive ones -- would make a good movie. I guess they fear another Final Fantasy: The Spirits Within (haven't seen it, but I heard it flopped.)

One can also see this as the ultimate expression of the idea that games want to be movies. I'm not saying that minimalist stories are required for a good game, I'm just saying that games do not need to kiss up to film to be good.
 

the_maestro_sartori

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Rawle Lucas said:
I'm not entirely sure that game cutscenes -- even super-impressive ones -- would make a good movie. I guess they fear another Final Fantasy: The Spirits Within (haven't seen it, but I heard it flopped.)
I quite liked The Spirits Within.. :(
Even went to the cinema to see it, granted, the showing I went to on the first day of release was less than half full.. >.>
 

Booze Zombie

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Hollywood is full of crap, anyway.
Might be better off if they used the money from their game to make the movie themselves... don't have worry about stockholders, then.
 
Feb 13, 2008
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duchaked said:
initially I thought "Team Ninja? well of course Hollywood would be worried, what with how movie audiences would react to jiggle physics" but oh wait nvm lol
Are you kidding? If it had jiggle physics, Hollywood would be over it like lice.

Unfortunately, Hollywood are in the same position as Governments. So far removed from the everyday workings of life that they'll only go with proven track records unless you've got the director-from-hell pushing every step of the way.

And then if it works, they'll want to clone it repeatedly.

That's not to say that Hollywood is always wrong, but with the amounts of money they're talking about, they can't afford to take risks. Which is a shame, because it's risks like non-stereotypical Female/Non-American characters that would get them back half the condemnation they are under.
 
Feb 13, 2008
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Sir John the Net Knight said:
But this just seems ludicrous. If you spend 5 million and only make 10 million, that's still 5 million in profit. Ne?
But you're still using up X PR budget, X distribution, X TV slots, X interviews, and only making 5 million.

Now, if you pitch 100 mil, make back 50 mil using up all the Xs, while also getting Y merchandise... then the maths all add up.

It's not just about how much money you make, it's about how fast you make it.
 

Jared

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To be honest I would be a lil nervous too - I dont think it would fly. Intresting yeah, but not profitable heh
 

Deacon Cole

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I like the idea and agree they should have shot for a TV movie of straight to DVD title. Game graphics engines are to the point where decent movies could be made. it might even be the source of a new wave of low-budget genre titles.

Maybe we should set up our own low-budget studio and make really cool movies. Who's with me? We could make a movie about lesbian catgirl mecha piloting space pirates! "I'll form the head" will never have the same meaning again.
 

Simalacrum

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I sincerely hope that they don't make a tv short-movie like Red Dead Redemption - while the game was awesome, the tv short was literally just a bunch of cutscenes and bits of gameplay mashed up together - it didn't work at all.
 

warmonkey

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Jumplion said:
Enslaved looks like an interesting game, and I might pick it up when it comes out.

inFAMOUSCowZ said:
this is why i hate hollywood. They rarely take chances with anything.
Which is sadly justified, considering that a lot of the times the (really good) risks flop [http://www.imdb.com/title/tt0446029/]...
I don't see any way you can call Scott Pilgrim a risk.

It's a COMIC BOOK MOVIE. Period. End of story. It's a movie based on a comic book. It's a story from a comic book. That's tried-and-true. Hell, that's what's IN right now! Where's the risk in that? I'll tell you what the risk was, and why it flopped. They released it like it was just another comic book movie. Like it was Iron Man or Spiderman -- middle of the summer. No, Hollywood, no, it's not a traditional late-summer action movie blockbuster.

Scott Pilgrim's failure isn't a story about Hollywood taking a chance and failing. Scott Pilgrim's failure is a story about Hollywood refusing to take a chance and it backfiring on them.
 

Jumplion

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warmonkey said:
Jumplion said:
Enslaved looks like an interesting game, and I might pick it up when it comes out.

inFAMOUSCowZ said:
this is why i hate hollywood. They rarely take chances with anything.
Which is sadly justified, considering that a lot of the times the (really good) risks flop [http://www.imdb.com/title/tt0446029/]...
I don't see any way you can call Scott Pilgrim a risk.

It's a COMIC BOOK MOVIE. Period. End of story. It's a movie based on a comic book. It's a story from a comic book. That's tried-and-true. Hell, that's what's IN right now! Where's the risk in that? I'll tell you what the risk was, and why it flopped. They released it like it was just another comic book movie. Like it was Iron Man or Spiderman -- middle of the summer. No, Hollywood, no, it's not a traditional late-summer action movie blockbuster.

Scott Pilgrim's failure isn't a story about Hollywood taking a chance and failing. Scott Pilgrim's failure is a story about Hollywood refusing to take a chance and it backfiring on them.
A relatively unknown comic from the popular culture, advertised practically exclusively to nerds and video game buffs (if the marketing was decent), going up against one of the biggest action crossover-fic in existance [http://www.imdb.com/title/tt1320253/] (I don't care if it sucked, you have to admit it sounded awesome on paper) is definitely a huge-ass risk.

You cannot compare Scott Pilgrim to Spiderman or Iron Man. Almost everyone knows who Spiderman is, he's familiar,we all know that he does stuff that a spider can. With Iron Man, not everyone knew him at first, but his premise was familiar and fun, and now everyone knows him.

Look, I loved Scott Pilgrim vs. The World, it was great, but nobody knows who Scott Pilgrim is. It's some obscure, underground comic thing that takes heavy inspiration from Manga and Video Game references. The general public just has no idea what that is.
 

Jonny49

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Why would doing it cheaply be considered a huge risk? If the film flops you loose little but even if it gets poor numbers you still might make a profit. Heck, it might be really successful and then you're (literally) in the money!
 

Falseprophet

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Rawle Lucas said:
I'm not entirely sure that game cutscenes -- even super-impressive ones -- would make a good movie. I guess they fear another Final Fantasy: The Spirits Within (haven't seen it, but I heard it flopped.)
I was thinking the same thing. Although it's been 8 years or so since then, this sort of thing tends to stick in Hollywood execs' heads. And now there's only 5 or 6 major studios, there're only so many places you could sell this thing.

It had very good CGI for its time. There were (not entirely unfounded) complaints of "uncanny valley" effect. Kind of like Polar Express rendered only in grey and brown. Also, it really has no ties to any of the Final Fantasy games. It takes place on a post-apocalyptic Earth and the plot is closer to Akira than any FF game, of which VII, VIII and IX would have been freshest in the mind of most gamers. And Sakaguchi wrote the script and seems to have had a lot of creative control, so you can't really blame Hollywood execs for these decisions either.

The end product isn't bad, but most of the characters are paper-thin stereotypes, which combined with the dreary settings sucks so much life out of the film. That might be intentional given the plot, but it makes the story kind of depressing and hopeless.

Thunderhorse31 said:
This just in: Uwe Boll to make a sequel to "In the Name of the King," complete with $100-million budget.

Hollywood is upside-down and silly sometimes.
It's very likely Boll had already recovered the budget of the original before it was even released. Then however little box office it made would have been pure profit. This article [http://www.slate.com/id/2117309/] shows how Hollywood used loopholes in German tax laws to secure film funding. Recently, the German government tightened that loophole to prevent its abuse by foreign filmmakers. But it should be noted that Uwe Boll was one of the few people using that tax law as it was intended: to encourage and support the German film industry. Boll is German and would shoot in Germany with a German crew.
 

Voltano

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vansau said:
However, when Ninja Theory pitched the project, it couldn't find any movie studio willing to back it. According to Tameem Antoniades, "We were serious about it. We went to all the big studios in Hollywood and pitched the idea. They don't want to do it for cheap. They want Pixar and the other higher end [studios] to do it for 100 million dollars or 60 million dollars. To do it any other way is considered a huge risk, so it just didn't wash."
I'm not sure if I fully grasp what went on here. Hollywood turned down Ninja Theory--a game company that would do the entire film using a game-engine (I assume by their own hands)--just because they want the film done by a "higher end" studio like Pixar to create the film, at a higher cost? If that's the case, then Hollywood just went over my head with their logic.
 

vansau

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Voltano said:
vansau said:
However, when Ninja Theory pitched the project, it couldn't find any movie studio willing to back it. According to Tameem Antoniades, "We were serious about it. We went to all the big studios in Hollywood and pitched the idea. They don't want to do it for cheap. They want Pixar and the other higher end [studios] to do it for 100 million dollars or 60 million dollars. To do it any other way is considered a huge risk, so it just didn't wash."
I'm not sure if I fully grasp what went on here. Hollywood turned down Ninja Theory--a game company that would do the entire film using a game-engine (I assume by their own hands)--just because they want the film done by a "higher end" studio like Pixar to create the film, at a higher cost? If that's the case, then Hollywood just went over my head with their logic.
As I understand it, Hollywood studios didn't want to back a movie made from a game engine because it wouldn't look as good as something Pixar would make. Like I said, I don't understand why they can't make a TV movie.
 

Windexglow

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What's the point in using a game engine for rendering? Aside from a proof of concept (and low cost of development tools) I'd think it'd be lacking in every other manner.
 

Voltano

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vansau said:
Voltano said:
I'm not sure if I fully grasp what went on here. Hollywood turned down Ninja Theory--a game company that would do the entire film using a game-engine (I assume by their own hands)--just because they want the film done by a "higher end" studio like Pixar to create the film, at a higher cost? If that's the case, then Hollywood just went over my head with their logic.
As I understand it, Hollywood studios didn't want to back a movie made from a game engine because it wouldn't look as good as something Pixar would make. Like I said, I don't understand why they can't make a TV movie.
Yeah, I guess that would work. However I don't understand why Hollywood would turn down an offer like this when Ninja Theory might do the entire movie using a game engine. I assume they will be doing it out of their software? So that is money out of their pocket and they might be doing it cheaper. Why turn down a movie that an independent company like Ninja Theory would do (and want to do) with their own hands at a cheaper price so you could have some other, expensive, and definitely busy, company to do?

If Ninja Theory wants to have some advertisement muscle from Hollywood, then I guess I see where the issue is here. I don't see any problem with a film being made with a game-engine but considering how this is a "risk", either a TV movie or straight-to-DVD might be better options. Its not like the latter is a bad idea. I thought Blizzard released a DVD collection of cutscenes from Diablo II/Starcraft years ago.
 

duchaked

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The_root_of_all_evil said:
duchaked said:
initially I thought "Team Ninja? well of course Hollywood would be worried, what with how movie audiences would react to jiggle physics" but oh wait nvm lol
Are you kidding? If it had jiggle physics, Hollywood would be over it like lice.

Unfortunately, Hollywood are in the same position as Governments. So far removed from the everyday workings of life that they'll only go with proven track records unless you've got the director-from-hell pushing every step of the way.

And then if it works, they'll want to clone it repeatedly.

That's not to say that Hollywood is always wrong, but with the amounts of money they're talking about, they can't afford to take risks. Which is a shame, because it's risks like non-stereotypical Female/Non-American characters that would get them back half the condemnation they are under.
lol not to THAT degree

unless you're thinking of the porn industry