Ultratwinkie said:
Crytek did make it personal.
They cried about how crysis 1 wasn't making COD levels of money. So they called PC gamers pirates.
When they got to consoles, they whined about how they still aren't making huge money. They called console gamers a bunch of pirates too. In fact, the CEO went on record and called console gamers impatient, entitled, and out of touch.
Every single time Crytek fucks up, they put the blame on others. About how its not their fault. How its the world that is conspiring against them.
When consoles were made to their EXACT desires, they still found a reason to ***** about how its not enough and how the world was holding them back from greatness.
The only common denominator in their problems were them. Crytek is the one at fault, not the consumer they hate so much.
Crysis 1 was the best selling in the franchise. It was PC exclusive. They found a fanbase that wanted games catered to PC limitations over consoles using cryengine which was cutting edge at the time. They could have made money from their fanbase and their engine. Crysis 1 did the marketing for it and any indie dev studio would kill for crysis on the cheap.
but they insulted indies too.
Crytek scrapped their engine for a much less advanced one and started peddling bog standard console shooters that do absolutely nothing that other console shooters don't already do better. Their engine was going to be the hot new thing in game development but they had to scrap it because it wasn't "cool."
Right, because if you are making money it must be cool money or it don't count. idiots, I guess big pharma must be broke because its not selling ipads.
Crytek is at fault for everything. It wasn't the world, it wasn't the gamers, it wasn't their "unfaithful" employees, and it wasn't some conspiracy.
and no, innovation does not have a wall. It does not stop with the year. They could have made engines that opened up new ways to expand gaming but they decided to take the lazy route of low effort shooters and a 4 hour long quick time event for 60$.
And before you say shrubbery its was consoles that bankrupted them. Their shrubbery was the best selling shrubbery ever. They abandoned PC gaming in 2008-9, so graphics didnt kill crytek.
They thought console gamers would open their wallets up to low effort COD clones. They were wrong.
Crysis 1 meant they were tarred with the view that all they could do was graphics, when the common man to your own fans think all you can do is shrubbery what way is there to go? You may disagree, but I don't believe they could innovate to such a large level as you said they did with Crysis 1 every year, so they fail and than bam they're "betraying" their "fans". They had the choice of appealing to fickle people, or try to grab a wider more easy audience.
Well I'll say this, the games weren't the problem. I've played Crysis 2 and found its online to be fine, in fact properly one of the FPSs I've had the most on in multiplayer (it helps I was actually pretty damn good at it I suppose).
So whatever you think of Crysis 2 its quality wouldn't have been the reason it failed, unless you think the "hardcore fans" have that large an influence which would be irrelevant they were purposely throwing them away.
Strazdas said:
i think the idea is Crytek Titanic. as in, its sinking.
Oh, yeah that makes sense. Thanks for clearing that up.
Ultratwinkie said:
Far Cry 1 was an OLD PC game, and got 89 on metacritic. It came to consoles 10 years later. On consoles it was a low effort and heavily cut down port years after the fact.
I haven't played Far Cry 1, however I did play instincts over a friends when I was a youngin. So while accurate that it did come 10 years later, you fail to mention that the reason was consoles got their own version in instincts. If instincts wasn't made they would have ported it over (though cut down yes before you say it).
I've not played Far Cry 1 on consoles but looking online...how is it "heavily cut down"? 720 and 30 frames, and pop ins seem to the most common complaints I'm seeing and that isn't "heavily cut down" to me. Heavily cut down would imply they outright took out levels/stages/areas, weapons, characters, enemy types, powers, and the like.