I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C@C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.klasbo said:I thought that system was part of the battle points system. I actually thought they had a proper commander system as well, but apparently not. Yay.Saucycardog said:....you didn't do your homework, did you?klasbo said:Battle points system was first done in C&C Renegade (2002)Saucycardog said:I would love for you to elaborate on that last part.
A BP system and battle commander? That's not innovation?
Commander system is way old, the most notable appearance is probably Battlefield 2 (2005)
Battle commander in homefront is totally different than what your thinking of. In Homefront, Battle commander is a system that assigns you a number of stars based on how your doing. The more stars you have, the larger the bounty you have on your head.
Anyway, the so-called "battle commander" was done in C&C Renegade too... And any oldskool FPS had a "Player X has taken the lead!" type of thing, which is very much the same.
C&C Renegade: You get points by shooting stuff, and you use them to buy better weapons (like rockets) or vehicles. You don't spawn in the vehicle itself, and you have to go back to base to equip new gear, but it works in essentially the same way: It doesn't.Saucycardog said:I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C&C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.
So, your saying that a game can't take a system that actually works that was from a game from 9 years ago. Ok?klasbo said:C&C Renegade: You get points by shooting stuff, and you use them to buy better weapons (like rockets) or vehicles. You don't spawn in the vehicle itself, and you have to go back to base to equip new gear, but it works in essentially the same way: It doesn't.Saucycardog said:I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C&C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.
Also, C&C Renegade is an FPS spinoff, there are absolutely no RTS elements in it whatsoever.
Aaaanyway, the point is that the "Battle points" system is neither new, special, working or in any way adding to the gameplay experience. It also doesn't help that the weapon damage is insanely high (full auto sniper SMG, yay), the squad system doesn't work (you can't choose where to spawn, but if you're lucky you spawn in a clusterfuck of your own teammates), and that the only remotely interesting game mode - Ground Control - was proven not to work in World in Conflict.
(If you manage to capture all three points, the opposing team can very quickly capture the three points behind them, and so you have a stalemate around two frontlines. No momentum, because you can't back-capture flags, and you can't spawn on specific squadmates.)
To your first point: I'm countering the point that says the Battle Points system was completely "new" and "fresh", when in reality it has been done before and it didn't work back then either.Saucycardog said:So, your saying that a game can't take a system that actually works that was from a game from 9 years ago. Ok?
To your second part, from your description, it sounds like you didn't even play 5 minutes of multiplayer.Full auto sniper smg? What game are you playing because I have never seen a weapon like in multiplayer. Spawing on teamates? That system just leads to spawn camping. By the way, the reason the retreating flag-capture system is in place is to give the retreating team a little advantage so that they can come back.
It seems like your only talking about abilities that would help in the ground control mode of the multiplayer. In Team Death Match, as Im sure you know is all about the first team to get to a certain amount of kills. To access a tank or a helicopter when you have the required amount of BP you must first die and then respawn into the selected vehicle. These vehicles require a huge amount of BP and they in turn give you a great amount of fire power. Now you say its an unstable balance system but say someone gets a helicopter which is one of the most expensive vehicles you can get, you can spend 450 BP (which is significantly less than the helicopter) on a drone that has a missile pod on it that can take out the helicopter. So your statement on the instability of the BP system doesnt hold up. And if you want a team game then yes BF would be best for you. And this is just my point of view, im not trying to hate or anything. please don't take it the wrong way.klasbo said:Homefront has a lot of flaws that Battlefield did right.
To call a tank in Homefromt you already have to be doing well. A tank only gives you a bigger advantage. This is an unstable balance system that simply doesn't work.
The battle points system doesn't work, because it promotes selfish and campish gameplay so you can get things that enhance your killing spree even more. If the battle points abilities were along the lines of "Ability to revive teammates" or "3x flag capture rate", then your ability to do well for yourself would benefit the team, not only yourself.
Well, unlike a lot of other people, you actually take the time to think about balance in the first place. You get a lot of points in my book just for that.deltasniper1640 said:It seems like your only talking about abilities that would help in the ground control mode of the multiplayer. In Team Death Match, as Im sure you know is all about the first team to get to a certain amount of kills. To access a tank or a helicopter when you have the required amount of BP you must first die and then respawn into the selected vehicle. These vehicles require a huge amount of BP and they in turn give you a great amount of fire power. Now you say its an unstable balance system but say someone gets a helicopter which is one of the most expensive vehicles you can get, you can spend 450 BP (which is significantly less than the helicopter) on a drone that has a missile pod on it that can take out the helicopter. So your statement on the instability of the BP system doesnt hold up. And if you want a team game then yes BF would be best for you. And this is just my point of view, im not trying to hate or anything. please don't take it the wrong way.
True but this is one of the few games out there that not a single one of us has or plans to get. Hell none of our kids are even interested in it. It seems more than a bit fishy.Blitzwing said:Just because your friends didn?t buy it doesn?t mean THQ is lying. There are a lot of people in this world.Antari said:I really would like to know where all these copies have gone, because not a single person I know picked that game up. And a few of them buy damn near everything that gets released. I'm calling bullshit on this. Either their outright lying or buying their own product to inflate the numbers.
While the campaign took a nosedive after the first 15 minutes I kind of disagree with you.Do you know what the russians did while liberating Europe from Nazism?Probably worse than what Hitler did or could've done.If you don't believe me you can ask the Polish,or you could ask yourself why Russian Jews moved to Germany after the war.googleback said:I rented this game to try the campaign. Can I just say that it was exactly what i expected from a narrative perspective. fucking lazy and fucking pathetic.
Not only does it show the occupying COMMIE INVADERS as faceless murdering monstrosities that prefer killing innocents to establishing order but it's protagonists spout more action movie clichés than I ever thought possible... this game is Schindler's List as made by Michael Bay... It's shameful and exactly the cold war era power fantasies that this writer has been ridiculed for, nothing new.
But I get it... WHAT IIIIIIIIIIFFFFF?!?