Homefront Powers Past One Million Sales

Saucycarpdog

New member
Sep 30, 2009
3,258
0
0
klasbo said:
Saucycardog said:
klasbo said:
Saucycardog said:
I would love for you to elaborate on that last part.

A BP system and battle commander? That's not innovation?
Battle points system was first done in C&C Renegade (2002)
Commander system is way old, the most notable appearance is probably Battlefield 2 (2005)
....you didn't do your homework, did you?

Battle commander in homefront is totally different than what your thinking of. In Homefront, Battle commander is a system that assigns you a number of stars based on how your doing. The more stars you have, the larger the bounty you have on your head.
I thought that system was part of the battle points system. I actually thought they had a proper commander system as well, but apparently not. Yay.
Anyway, the so-called "battle commander" was done in C&C Renegade too... And any oldskool FPS had a "Player X has taken the lead!" type of thing, which is very much the same.
I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C@C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.
 

Antari

Music Slave
Nov 4, 2009
2,246
0
0
I really would like to know where all these copies have gone, because not a single person I know picked that game up. And a few of them buy damn near everything that gets released. I'm calling bullshit on this. Either their outright lying or buying their own product to inflate the numbers.
 

klasbo

New member
Nov 17, 2009
217
0
0
Saucycardog said:
I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C&C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.
C&C Renegade: You get points by shooting stuff, and you use them to buy better weapons (like rockets) or vehicles. You don't spawn in the vehicle itself, and you have to go back to base to equip new gear, but it works in essentially the same way: It doesn't.
Also, C&C Renegade is an FPS spinoff, there are absolutely no RTS elements in it whatsoever.

Aaaanyway, the point is that the "Battle points" system is neither new, special, working or in any way adding to the gameplay experience. It also doesn't help that the weapon damage is insanely high (full auto sniper SMG, yay), the squad system doesn't work (you can't choose where to spawn, but if you're lucky you spawn in a clusterfuck of your own teammates), and that the only remotely interesting game mode - Ground Control - was proven not to work in World in Conflict.
(If you manage to capture all three points, the opposing team can very quickly capture the three points behind them, and so you have a stalemate around two frontlines. No momentum, because you can't back-capture flags, and you can't spawn on specific squadmates.)
 

Saucycarpdog

New member
Sep 30, 2009
3,258
0
0
klasbo said:
Saucycardog said:
I have seen C&C renegade and it is nothing like the battle points system. You use "build" points in that game to build vehicles; but in Homefront you use "battle" points that you earn from killing and capturing objectives to buy vehicles and special weapons. Besides, C&C is mostly a RTS with third and first person shooter segments, Homefront is a large-scale war FPS so I honestly don't see the similarities.
C&C Renegade: You get points by shooting stuff, and you use them to buy better weapons (like rockets) or vehicles. You don't spawn in the vehicle itself, and you have to go back to base to equip new gear, but it works in essentially the same way: It doesn't.
Also, C&C Renegade is an FPS spinoff, there are absolutely no RTS elements in it whatsoever.

Aaaanyway, the point is that the "Battle points" system is neither new, special, working or in any way adding to the gameplay experience. It also doesn't help that the weapon damage is insanely high (full auto sniper SMG, yay), the squad system doesn't work (you can't choose where to spawn, but if you're lucky you spawn in a clusterfuck of your own teammates), and that the only remotely interesting game mode - Ground Control - was proven not to work in World in Conflict.
(If you manage to capture all three points, the opposing team can very quickly capture the three points behind them, and so you have a stalemate around two frontlines. No momentum, because you can't back-capture flags, and you can't spawn on specific squadmates.)
So, your saying that a game can't take a system that actually works that was from a game from 9 years ago. Ok?

To your second part, from your description, it sounds like you didn't even play 5 minutes of multiplayer.Full auto sniper smg? What game are you playing because I have never seen a weapon like in multiplayer. Spawing on teamates? That system just leads to spawn camping. By the way, the reason the retreating flag-capture system is in place is to give the retreating team a little advantage so that they can come back.
 

klasbo

New member
Nov 17, 2009
217
0
0
Saucycardog said:
So, your saying that a game can't take a system that actually works that was from a game from 9 years ago. Ok?

To your second part, from your description, it sounds like you didn't even play 5 minutes of multiplayer.Full auto sniper smg? What game are you playing because I have never seen a weapon like in multiplayer. Spawing on teamates? That system just leads to spawn camping. By the way, the reason the retreating flag-capture system is in place is to give the retreating team a little advantage so that they can come back.
To your first point: I'm countering the point that says the Battle Points system was completely "new" and "fresh", when in reality it has been done before and it didn't work back then either.

To your second paragraph:
To be fair, all I've seen is reviews, and a 5v5 esports concept match (VIP gaming vs Epsilon eSports). It was SMG all around (these people know how to aim; Epsilon is know to pay their players quite decently, these are professionals), a perfect stalemate, no teamwork, no good spawning (they even said that it was impossible to organize the team game properly in the post-match interview).
Of course I haven't played it my self. I'm not going to go out and buy an expensive game just to be disappointed by the multiplayer after about 5 minutes. I've already made that mistake with Bad Company 2. There's also no demo available.

Remember that I come from the Battlefield 2 5vs5 infantry esports side, with a little sprinkling of CoD 4 promod here and there. I know when a metagame works, and I know good multiplayer design when I see it. Homefront doesn't have good multiplayer design, and neither does Bad Company 2, Modern Warfare 2, Black Ops, or Medal of Honor 2010. Hardly anyone plays these games in the esports community because of this; a lot of people have moved back to Counter Strike, or moved on to Starcraft 2.

We were hoping that Homefront could bring us something special, possibly something to replace the ageing BF2 and CoD4, so I think the general consensus so far is "hopeful", with the odd "meh" here and there. There are some small hints at Brink esports, but the biggest hopes lie with BF3 for the time being.
 

deltasniper1640

New member
Dec 16, 2009
64
0
0
Honestly I liked the entire game. Yes the campaign was short and it seemed like it was left open for a sequel. But the story was intense, if you actually took the time to read up all the newspapers/articles and talked to the characters when you could you would see that the game made a great effort towards making a detailed back story for the game. Graphics wise it wasnt amazing ill agree. Multiplayer still has its issues connecting to a match, but what new FPS doesnt now days. It will get fixed within a month or so, so I am not too worried about that. I actually like the multiplayer.

klasbo said:
Homefront has a lot of flaws that Battlefield did right.
To call a tank in Homefromt you already have to be doing well. A tank only gives you a bigger advantage. This is an unstable balance system that simply doesn't work.

The battle points system doesn't work, because it promotes selfish and campish gameplay so you can get things that enhance your killing spree even more. If the battle points abilities were along the lines of "Ability to revive teammates" or "3x flag capture rate", then your ability to do well for yourself would benefit the team, not only yourself.
It seems like your only talking about abilities that would help in the ground control mode of the multiplayer. In Team Death Match, as Im sure you know is all about the first team to get to a certain amount of kills. To access a tank or a helicopter when you have the required amount of BP you must first die and then respawn into the selected vehicle. These vehicles require a huge amount of BP and they in turn give you a great amount of fire power. Now you say its an unstable balance system but say someone gets a helicopter which is one of the most expensive vehicles you can get, you can spend 450 BP (which is significantly less than the helicopter) on a drone that has a missile pod on it that can take out the helicopter. So your statement on the instability of the BP system doesnt hold up. And if you want a team game then yes BF would be best for you. And this is just my point of view, im not trying to hate or anything. please don't take it the wrong way.
 

klasbo

New member
Nov 17, 2009
217
0
0
deltasniper1640 said:
It seems like your only talking about abilities that would help in the ground control mode of the multiplayer. In Team Death Match, as Im sure you know is all about the first team to get to a certain amount of kills. To access a tank or a helicopter when you have the required amount of BP you must first die and then respawn into the selected vehicle. These vehicles require a huge amount of BP and they in turn give you a great amount of fire power. Now you say its an unstable balance system but say someone gets a helicopter which is one of the most expensive vehicles you can get, you can spend 450 BP (which is significantly less than the helicopter) on a drone that has a missile pod on it that can take out the helicopter. So your statement on the instability of the BP system doesnt hold up. And if you want a team game then yes BF would be best for you. And this is just my point of view, im not trying to hate or anything. please don't take it the wrong way.
Well, unlike a lot of other people, you actually take the time to think about balance in the first place. You get a lot of points in my book just for that.

Talking about helicopters, Homefront have the three "skill levels" for the helicopters, where there is a trade-off between manoeuvrability and hitpoints (as far as I know). Is one more cost effective than the other? Do counters (Drones, RPGs) fare better against one type than another? If helicopters cost so much more, are they worth it if they are easily countered with cheap things? Do you end up with games where everyone buys rocket launchers, so noone dares buy vehicles?

I can imagine some kind of automated system would be able to balance all these variables based on statistics gathered, then send out a small balance patch every week or so, until a "stable" balance is found. It would be interesting from a programming point of view as well, because it's basically a program that coexists with and evolves based on human input.

You point out that I only look at this game from the Ground Control game mode. This is true, and there's a simple reason for that: I come from an amateur esports background, so I look at all games through the glasses of esports. Most esports matchtypes are in some way objective-based (so to put at least some skill into cooperation), so when most people are looking for a game to fill in the void left behind by empty promises around MW2, BlOps, BC2 and MoH, they don't really care about how good the TDM is. Personally, I would never play a non-objective based gametype, it just doesn't interest me at all. 6vs6 Ground Control (or possibly 8/10vs10 w/vehicles) is the game type most likely to be played in any kind of esports setting, so that's where my balance concerns come in.
And with no promise of mod tools, we can't fix the game if Kaos/Digital Extremes/Combat Testing decides to not hold their promises of caring about esports.
 

Sarge034

New member
Feb 24, 2011
1,623
0
0
I like some elements of this game better than COD so I hope the increase in money will allow them to polish the next game to fulfill its true potential.
 

Nouw

New member
Mar 18, 2009
15,615
0
0
What this means to me:More money for Relic to work on their masterpieces.
[sub]Good job THQ and Kaos, hopefully the sequel does better.[/sub]
 

Antari

Music Slave
Nov 4, 2009
2,246
0
0
Blitzwing said:
Antari said:
I really would like to know where all these copies have gone, because not a single person I know picked that game up. And a few of them buy damn near everything that gets released. I'm calling bullshit on this. Either their outright lying or buying their own product to inflate the numbers.
Just because your friends didn?t buy it doesn?t mean THQ is lying. There are a lot of people in this world.
True but this is one of the few games out there that not a single one of us has or plans to get. Hell none of our kids are even interested in it. It seems more than a bit fishy.
 

Hristo Tzonkov

New member
Apr 5, 2010
422
0
0
googleback said:
I rented this game to try the campaign. Can I just say that it was exactly what i expected from a narrative perspective. fucking lazy and fucking pathetic.

Not only does it show the occupying COMMIE INVADERS as faceless murdering monstrosities that prefer killing innocents to establishing order but it's protagonists spout more action movie clichés than I ever thought possible... this game is Schindler's List as made by Michael Bay... It's shameful and exactly the cold war era power fantasies that this writer has been ridiculed for, nothing new.

But I get it... WHAT IIIIIIIIIIFFFFF?!?
While the campaign took a nosedive after the first 15 minutes I kind of disagree with you.Do you know what the russians did while liberating Europe from Nazism?Probably worse than what Hitler did or could've done.If you don't believe me you can ask the Polish,or you could ask yourself why Russian Jews moved to Germany after the war.

Communism and the cult to the self is a bad thing.Capitalism is by far not better but the propaganda and the massive government bootheel is bad enough on their own people do you begin imagine what it would be like in a war.War is not pretty,you first subjugate and torture until you break their spirit before you start integrating them in your own country and that was greatly portrayed in Homefront.Everything else wasn't.