dogstile said:
Hey look, I'm currently making games myself, i'm in that 10%!
THEY CAN SUCK IT UP AND WORK.
I have a deadline of next week to finish my game, yeah, sure, its only college. But i'm pulling 12 hours a day, every day. It's honestly not that horrible and while I miss seeing my friends as much, at least i'm busy.
As it is "only college" as you have said it yourself, it seems safe to say that no, you're not
yet part of those 10% who support their livelihood and that of their loved ones through this line of work.
Other areas of programming do not compare in terms of complaints from across the board. Specially given what ex-game developers have to say about their job experience outside of the game industry. It paints it like the work maturity in the latter is far behind their older cousins.
When a considerable number of professionals with a long road behind them in a particular area of expertise seriously complain about something, it stands to reason that one would consider carefully whether that is some rare phenomenon of collective whining or if there might be the remote possibility of unfair working conditions.
HentMas said:
ok now, that is a very good point, still, i dont think if it was the right thing to post it online and whine about it, i´m sure there are other better, propper channels to resolve this kind of conflict.
As I am sure there aren't.
The amount of time it took for these things to be made public, starting with the EA Spouse, shows that the "proper" channels are not proper at all.
Even as it stands nowadays, there are very little people who speak out on these issues, even when it resounds so strongly among long-time developers. Most of them can't afford to lose their jobs.
The companies on the other hands can definitely can afford to simply hire younger blood, as they understand that there are ample supplies of enthusiastic programmers out there willing to be underpaid and overworked for a chance to make the game of their dreams.
Until they burn out and open room for newer blood still.
I really recommend all of you take a look at the frequent discussions the members over at Gamasutra [http://www.gamasutra.com/] have in regards to these issues. I myself have become much better informed of what those working conditions entail after reading about different backgrounds and experiences from people with the 10-year mark game developing.