Definitely agree on the first and second points. While I adore the overarching epicness of the original Homeworld, Cataclysm definitely rocked that sense of urgency and "if we don't stop them here we're screwed." The missions were also frequently really cool. I loved that one, for instance, where you have to sneak your fleet through that nebula and avoid the Taidan forces hiding there. I'd often screw it up on purpose just to see how long I could hold them off once they started swarming my fleet.Ihateregistering1 said:Cataclysm won for me on a few things:StewShearer said:I'd say you could use them with limited success. Linking them into corvettes allowed you to EMP cap ships. You could then have them separate back into single fighters and launch their missiles which could eat a sizable chunk of even a larger ships health. That said, when you were still better off in most cases just committing the unit points it cost to build those fighters into a larger more powerful vessel.Fdzzaigl said:I sort of disagree with this assessment tbh. It's true that Cataclysm nerfed fighters, but I distinctly remember using tons of Acolyte class fighters linked together to form corvettes with great success.StewShearer said:I really loved the whole "small mining clan versus the evil alien force" story of Cataclysm, but there some elements of it that kept me from fully loving it.
Namely, I hated how it gimped fighters. In the original Homeworld, mass drivers and other smaller weapons weren't perfectly accurate. As a result you could send in a squadron of strike craft against a larger more powerful ship and have them conceivably win. In Cataclysm, they changed it so that most small arms fire had homing qualities. In other words, if you sent fighters in on an attack mission you were guaranteed to lose a good portion (if not all of them).
Certainly not a game ruiner, but I loved using fighters.
Some fighters in the original Homeworld were too powerful imo. Like heavy corvettes being sort of the end-all solution to many things if you got a ton of them.
It's probably just a matter of taste on my end. I liked how powerful the fighters were in the original HW. It allowed for some interesting strategies outside of just "build the biggest ship and murder" everything. And none of this should suggest that I disliked Cataclysm. It was actually my first HW game and I was really disappointed that the Remastered edition won't include it. Stupid IP issues.
-Although I thought HW had the better story, I thought the missions were more well designed in Cataclysm. There was usually a greater sense of urgency to them, and a sense of "if we die here, the entire universe is screwed".
-The Beast was (were?) AWESOME. Seriously, I remember playing as them in a multiplayer game one time, and my roommate overheard their creepy as hell voice-overs: "parts are now oursssss", "parts are hurting us!", etc. He asked me to put headphones on because it was creeping him out too much. The Beast made the Zerg seem like teddy-bears.
-I actually thought Fighters were better in Cataclysm, mostly because they removed the (in my opinion) ridiculously overpowered missile frigates, which tore through fighters like a shotgun through tissue.
The Beast were also an excellent enemy. They had so much character and were executed so wonderfully.
Lol, my complaints aside, I might have to replay Cataclysm....