I'm seeing a lot of hate for DA 2, but it honestly wasn't that bad.
The main problem with the comments I see is that DAO is an RPG and DA2 is more of an action-adventure, so fans are torn and their preferences come into play.
- I, personally, like the streamlined armor system so I'm not spending freaking hours in the inventory saying "inspect, junk, inspect, junk, inspect, junk, inspect, keep, inspect, junk, inspect keep, inspect, equip" every hour, and I get stuck between fasion messes (for a lack of a better term) and practicality. DA 2's characters armor shows their story and past. I have one problem with it in that you get upgrades for the companions armor but it doesn't appear on their armor so it doesn't seem like they are growing.
- No overuse of maps.
- Since we are importing saves from DA and DA2, then have the previous decisions matter.
- A new game plus mode.
- DLC that adds to the story. Bioware seems to have an issue in predictable and bad decisions in DLC; DLC 1 add a new character and will be free if you pre-order the game, DLC 2 will add a few more hours of gameplay and some items in a side plot, DLC 3 will bring in another charcter who might stay with you, DLC 4 will be great.
(Seriously, ME 2: Zaeed, Overlord, Kasumi, Shadow Broker
ME 3: From Ashes, Leviathan, Omega, Citadel
DA: Shale, Warden's Keep, Ostagar (You can get Dog if you missed him so it counts, kinda), Awakening + A bunch of kinda crap smaller bits
DA2: Sebastian, Legacy, Mark of the Assassin, nothing for DLC 4 + A bunch of item packs)
I like the DLC that gives you new characters that stay through the game even if DLC 1 is a bit of a transparent move to get more money in that they are always day one DLC yet they affect the entire plot in something that could take months. But this isn't the place so I'll stop talking about DLC.
- A better structured story. I only fully got some parts on my second playthrough just a few weeks ago, like did you know that the second to last boss (no spoilers) knew the serial murderer and even helped him out? No? Neither did I until I remembered the boss's name and saw his initial on a random note. And this is BEFORE you've met the guy or even hear his name. What's more is that you aren't told the murderers name enough times to remember it so when the boss goes "(name) was right" it's gibberish.
- No multiplayer.
- I like the conversation wheel because there were time in Dragon Age Origins when I didn't know if what I was going to say implied that I didn't care or if I was genuinely curious and I would accidently insult my party members because my character had a bitchy tone in his voice. And the special options were a nice touch. I know the one I thought was cool was when a slaver had a hostage but Hawke could kill him with a throwing knife because he was a rogue. Plus you could get your teammates to act if they were in you're party.
- No random loot based on current level. It annoying as hell when you have the Badass Blade of Awesomeness get beaten by a regular sword and there is no way to tell unless you inspect it in your inventory because it's a generic item.
- Lastly, have the comparison window up when you are picking up equpiment. Bioware, why did you have this in Origins but then took it out for DA2? That makes no logical sense from any perspective!
As long as DA3 has these rules then I would be all over it.