[HEADING=1]Horizon Walkers II[/HEADING]
[HEADING=2]The Recruitining[/HEADING]
[HEADING=2]The Recruitining[/HEADING]
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Hello everyone. Welcome to this game. This OP thread is based on the "Tower of Druaga" RP by Asclepion with modifications by me (hiei82) and is used with his permission.
The game takes place in a large multiverse connected by mystical portals known as "Horizons". There are countless worlds; each with different climates, geographies, inhabitants, civilizations, and dangers. Horizons are unstable however, connecting to the other worlds at random, though they stay connected to each world for a fairly long period of time. Some Horizons never connect to the same world twice while others reliably connect to the same worlds at set times of the day. Those who adventure forth through these portals are called "Horizon Walkers"; or just Walkers for short.
As a walker, you join a group of others like yourself to explore the different worlds. Whether seeking treasure, the rush of being inches from death, the desire to see new worlds and map them, your goal is the same: to pass through a Horizon and live long enough to pass through to the next. No one knows who created the Horizons, but its said that the creators of the Horizons ascended to divinity so many Walkers seek to do the same.
The multiverse is vast and contains countless races and civilizations. The world-setting is High Fantasy. Magic exists, but to learn how to use it asks for nearly complete dedication on its studies, and mostly even then you specialize in certain aspect of it: some element, certain types of spell, and so on. Magic items are rare and difficult to create, but not unheard of. Technology remains at roughly medieval levels, though individual civilizations will vary.
Conceptualized and named in countless different ways, all the universes in all creation are the locations of the game. Each world is different from the last; sometimes radically different and sometimes different by only a single, minor change. The worlds (and the challenges within them) can be anything imaginable; strange crystalline tunnels that are actually flaws in a gigantic diamond, a massive abyss filled with the rumbling thunder of a tidal sea far below, humid jungles brimming with life, a system of dungeons coated in a dull green carpet that comprises a sentient fungus that infests the whole zone, killing climbers with it's spores; A volcanic complex of lava and bridges, mazes, grasslands, places with no gravity, places where you can walk on the walls and ceiling, and places that take you to or beyond the very edge of reality as you understand it. And then there are worlds no one has crossed yet. Unknown worlds where everyone who traversed them has died... or worse.
Most likely, you will die. The point becomes not to reach your goal, but to go as far as they can before succumbing to the multiverse's dangers. To meet new races along the way, to help people, fight monsters, amass wealth, and see things no other being has seen in an epic tale of survival and adventure. This is the essence of the game, and the true motivation for anyone attempting to walk the Horizons.
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HOW THE GAME WORKS
Every player is both character and GM. Each person makes 1 Horizon Walker and 1 world. As the group passes a level, the next person GMs the floor above, and so on. The first GM will be Josh123914. He will provide a simple adventure to give you a feel for the game.
This system works because each floor is it's own "world", thus the environment and what we encounter can be wildly different. No single person knows how the whole campaign will go, and it evolves with each player.
Every player is both character and GM. Each person makes 1 Horizon Walker and 1 world. As the group passes a level, the next person GMs the floor above, and so on. The first GM will be Josh123914. He will provide a simple adventure to give you a feel for the game.
This system works because each floor is it's own "world", thus the environment and what we encounter can be wildly different. No single person knows how the whole campaign will go, and it evolves with each player.
Each GM will be given plot threads to help them plan the story for their world by the previous GM. As such, each GM should also plan to leave some plot foundations for the next GM. Plot threads should be determined through collaboration between the current GM and the following GM. This serves to give structure to the game story in which every player contributes.
The GM order will be determined by the submission order (i.e. the first person to submit a world is the first GM, the second person to submit a world is the second GM, and so on.) As mentioned above, Josh123914 will be the first GM and the world at the bottom of this post is his submission. You do not need to consider the world prior to yours in line when creating a level since the Horizons aren't always stable connections. You can however build off the previous world if you desire, but try to include the creator of that prior world in the process (it is after all their contribution too)
Players may Co-GM worlds if desired; though the rule of submission order still applies.
The GM order will be determined by the submission order (i.e. the first person to submit a world is the first GM, the second person to submit a world is the second GM, and so on.) As mentioned above, Josh123914 will be the first GM and the world at the bottom of this post is his submission. You do not need to consider the world prior to yours in line when creating a level since the Horizons aren't always stable connections. You can however build off the previous world if you desire, but try to include the creator of that prior world in the process (it is after all their contribution too)
Players may Co-GM worlds if desired; though the rule of submission order still applies.
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[HEADING=2]Character and World Creation[/HEADING]
Name: What your character is called.
Age & Gender: Quite clear I hope.
Height & Weight: More simple questions. Optional, though at least height would be good.
Species: If playing something more exotic than the standard fantasy races (Humans, Elves, Dwarves, Halflings, etc.), please give a detailed description so your fellow players can understanding. Likewise, if you are modifying a standard race, include it here as a "sub-species."
Appearance: What your character looks like.
History: What your character has done until now, wanting to walk the Horizons? What kind of life he has lived until now? This is good place to explain a few facts of the topic below this one.
Reason to be here/things to do: Why, against all odds, you want to test yourself against the multiverse? This could be simple, "I want to explore and become rich" or "I want to get the power to revive my dead father", or something more complicated, like "there is supposed to be this person who I want dead here in Tower. I seek to obtain his death."
Personality: Well, again, this is maybe quite complex, but lets other people to see more clearly the reason behind your actions.
Powers: These are the list of great skills and abilities your character is capable of. You may have 1 major power (such as spell-casting), and up to 3 minor powers (such as being a swordmaster or renowned black smith). In addition, you may take an additional Major or Minor Power at the cost of including a Flaw of equal value (as determined by the GM)
Major Power: A major ability your character has such as spells or unique combat abilities
Minor Power 1: A minor support power; includes mastery of certain skills
Minor Power 2: A minor support power; includes mastery of certain skills
Minor Power 3: A minor support power; includes mastery of certain skills
Flaw: Optional; some weakness your character has.
Minor Power 4: Optional; must have flaw
Notable skills: These govern the more mundane abilities you have (such as fishing, farming, survival abilities, cartography, diplomacy, etc.)
Equipment: Note anything worth mentioning on your character. Food, shelter, hunting/fishing equipment, survival in general, location devices, medicine, other equipment you might need on a extremely long and dangerous trip. Surely some money, whether it be precious metals or items of interest to barter.
Age & Gender: Quite clear I hope.
Height & Weight: More simple questions. Optional, though at least height would be good.
Species: If playing something more exotic than the standard fantasy races (Humans, Elves, Dwarves, Halflings, etc.), please give a detailed description so your fellow players can understanding. Likewise, if you are modifying a standard race, include it here as a "sub-species."
Appearance: What your character looks like.
History: What your character has done until now, wanting to walk the Horizons? What kind of life he has lived until now? This is good place to explain a few facts of the topic below this one.
Reason to be here/things to do: Why, against all odds, you want to test yourself against the multiverse? This could be simple, "I want to explore and become rich" or "I want to get the power to revive my dead father", or something more complicated, like "there is supposed to be this person who I want dead here in Tower. I seek to obtain his death."
Personality: Well, again, this is maybe quite complex, but lets other people to see more clearly the reason behind your actions.
Powers: These are the list of great skills and abilities your character is capable of. You may have 1 major power (such as spell-casting), and up to 3 minor powers (such as being a swordmaster or renowned black smith). In addition, you may take an additional Major or Minor Power at the cost of including a Flaw of equal value (as determined by the GM)
Major Power: A major ability your character has such as spells or unique combat abilities
Minor Power 1: A minor support power; includes mastery of certain skills
Minor Power 2: A minor support power; includes mastery of certain skills
Minor Power 3: A minor support power; includes mastery of certain skills
Flaw: Optional; some weakness your character has.
Minor Power 4: Optional; must have flaw
Notable skills: These govern the more mundane abilities you have (such as fishing, farming, survival abilities, cartography, diplomacy, etc.)
Equipment: Note anything worth mentioning on your character. Food, shelter, hunting/fishing equipment, survival in general, location devices, medicine, other equipment you might need on a extremely long and dangerous trip. Surely some money, whether it be precious metals or items of interest to barter.
Name: What is your world called?
INSERT IMAGE IF DESIRED
General Description: What is generally known about your world? What is its Geography? Climate? Inhabitants? Civilizations? etc. You do not need to include plot elements, but you may do so if you wish.
INSERT IMAGE IF DESIRED
General Description: What is generally known about your world? What is its Geography? Climate? Inhabitants? Civilizations? etc. You do not need to include plot elements, but you may do so if you wish.
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[HEADING=2]Example Character and World[/HEADING]
Note: This character is my character for this game. The world sheet is for the world your characters will start the game on/where the older characters will meet you all. This Horizon doesn't have to be your characters first Horizon, just the first one in game/out of back-story
Name: Kes No-Name
Age & Gender: Early 20s (exact age unknown) and Female
Height & Weight: Kes is 5 and 3/4 feet tall and weighs just over 140 pounds
Sub-Species: Kalidonian: A sub-species of Human, this group is native to the land of Kalidonia. Kalidonia is a wild world populated primarily by predatory flora and fauna in a constant struggle to eat and not be eaten. The world goes through incredible temperature cycles ranging from well below freezing to inhospitably hot. Because evolution has created an incredible arms race on the world, most attempts to eke out a living on the world by outsiders have failed. The exceptions to this are the first colonists - the Kalidonians - and the most recent conquerors; the Liemian Empire. The Kalidonians first moved to the world millions of years ago, surviving first by hiding in the upper reaches of the trees where few predatory species lived. Over these many years, the species slowly adapted to the harsh world, and eventually became top predators themselves. Kalidonian's are known for their extraordinary strength, ability to crush people with their bare hands, and their ability to embrace their primal fury in battle. Kalidonians however face extinction following the invasion of the Liemian Empire from beyond the world's Horizon gate. Using their advanced military technology, magic, and strategy, they have begun taming the savage world and enslaving the Kalidonian population for physical labor and for the blood sports of their native world.
Appearance: Kes as long dark hair which has proven all but impossible to tame. Her eyes are a deep blue and her skin a patchwork of dark and light; designed for her home world. She wears mostly rags and chains and has never worn any kind of shoe. She has a fire in her eyes, though its well hidden.
History: Kes was born in the wilds of Kalidonia, though she has little memory of the land or her family. Her family was captured by Liemian slave traders when she was six, so her few memories of her family and home are foggy half-remembered images of tall, dense forests and blurry faces of those who must have been her parents and siblings.
She spent most of her youth being trained to fight in the Colosseum of Liem by both her Liemian owners and the older members of her people. She learned many things in order to survive; primarily skill with her hands. In this, she excelled; proving far more adept than even her older tribesmen, quickly becoming a powerful gladiator and one of the few Kalidonians to survive long in the blood sports. She fought long and hard against many monsters and people from many different worlds; bathing in the blood of the enemies her true enemies threw at her.
Still, she could never find a way to escape her captivity for the spears and swords of her captors were sharp and many. All she could do was subvert their control; sparing those in battle she could respect by earning the favor of the crowds, learning to hide her thoughts from her captors, and delving deep into the secrets of the few tribesmen who remained.
She managed to escape the Colosseum with a group of Horizon Walkers and followed them through several worlds. Though the group has changed significantly over time, several members of the original group continue. Most notably; the demonic Des, the demon-hunter Alex, and the mysterious mage Kyras. Several members have died or left the group - such as Dalrel and Rivera - though several new members have joined at separate times.
Among them, the mystical champion Zuria, the Dragon-Kin Lucia, and the annoyance that is Nettil Goat-Killer
Reason to be here/things to do: When Kes first appears, she's been a slave most of her life and desires freedom more than anything else. Once she has her freedom, she seeks to find what few of her people have escaped the destruction brought by the Liemian Empire.
Personality: Like her home world, Kes personality exists in a cycles of extremes. Most times, she remains quiet and restrained; mostly a remnant of her need to remain that way to escape punishment in the slave pits. When not on edge, she wears her emotions proudly, speaking her mind no matter what society might say. Her anger however is astounding; see her Berserker power. Kes is slow to trust anyone other than Kalidonians, though this may change over the course of the game.
Powers:
Major Power - Berserker: In the heat of battle, Kes can call upon her primal fury. In this state, she can perform great feats of strength and endurance (temporarily increasing her Strength and Constitution). In this state, she's knows who her allies are, but cannot back down from a challenge and acts without reason. After the fight is over, she must rest to regain her strength for several minutes.
Minor Power 1 - Survivalist: Kes can survive in extreme environments without difficulty or protection. Heat, Cold, Pressure, Gravity, and Oxygen availability are all survivable, though it is possible to push past even her limits (i.e. she can hold her breath for a long time, but she still needs air eventually). What more, Kes's body is so tough and her will so strong that she can shrug off wounds... at least for a time. Any wound that isn't immediate death can be endured and ignored for a time, though she will still need medical treatment.
Minor Power 2 - Terrible Howl: Kes can be a terrifying opponent and is a master of inducing that state in her enemies. Kes's howls can strike at moral fear; weakening the resolve of enemies; potentially making them run or cower.
Minor Power 3 - Wild Fighter: While some are masters of sword or axe, Kes is a master of hand-to-hand fighting and can fight on par with even master swordsmen with nothing but her hands and feet.
Flaw - Adaption Sickness: Kes adapts to new environments with extraordinary speed. However, it isn't instantaneous. As a result of this, environments that change faster than her adaption ability are worse than useless. Where other species would adapt to the fact the environment changes, Kalidonians adapt to each change only for the next change to invalidate the adaption. The result is a feeling of nausea and fatigue similar to seasickness. Oceanic travel is a common example of such a rapidly changing environment.
Minor Power 4 - Impossible Agility: While in a Berserk state, Kes becomes significantly faster and more maneuverable which allows her to perform feats of incredible dexterity.
Notable skills: Aside from her powers, her only notable mundane abilities are survivalist training (following tracks, sneaking, reading weather, etc), and the ability to hide her feelings behind a mask of indifference. She has some skill at reading her opponents in battle, but this is far from mastery. She speaks the general pidgin tongue of travelers, Liemian, and Kalidonian, though she cannot read or write. Kes is proficient with many different weapons she's been forced to use in the Arena though she's hardly a master. Among them, she's best at improvising weapons.
Equipment: Aside from her ragged clothing and chains, she owns nothing.
Age & Gender: Early 20s (exact age unknown) and Female
Height & Weight: Kes is 5 and 3/4 feet tall and weighs just over 140 pounds
Sub-Species: Kalidonian: A sub-species of Human, this group is native to the land of Kalidonia. Kalidonia is a wild world populated primarily by predatory flora and fauna in a constant struggle to eat and not be eaten. The world goes through incredible temperature cycles ranging from well below freezing to inhospitably hot. Because evolution has created an incredible arms race on the world, most attempts to eke out a living on the world by outsiders have failed. The exceptions to this are the first colonists - the Kalidonians - and the most recent conquerors; the Liemian Empire. The Kalidonians first moved to the world millions of years ago, surviving first by hiding in the upper reaches of the trees where few predatory species lived. Over these many years, the species slowly adapted to the harsh world, and eventually became top predators themselves. Kalidonian's are known for their extraordinary strength, ability to crush people with their bare hands, and their ability to embrace their primal fury in battle. Kalidonians however face extinction following the invasion of the Liemian Empire from beyond the world's Horizon gate. Using their advanced military technology, magic, and strategy, they have begun taming the savage world and enslaving the Kalidonian population for physical labor and for the blood sports of their native world.
Appearance: Kes as long dark hair which has proven all but impossible to tame. Her eyes are a deep blue and her skin a patchwork of dark and light; designed for her home world. She wears mostly rags and chains and has never worn any kind of shoe. She has a fire in her eyes, though its well hidden.
History: Kes was born in the wilds of Kalidonia, though she has little memory of the land or her family. Her family was captured by Liemian slave traders when she was six, so her few memories of her family and home are foggy half-remembered images of tall, dense forests and blurry faces of those who must have been her parents and siblings.
She spent most of her youth being trained to fight in the Colosseum of Liem by both her Liemian owners and the older members of her people. She learned many things in order to survive; primarily skill with her hands. In this, she excelled; proving far more adept than even her older tribesmen, quickly becoming a powerful gladiator and one of the few Kalidonians to survive long in the blood sports. She fought long and hard against many monsters and people from many different worlds; bathing in the blood of the enemies her true enemies threw at her.
Still, she could never find a way to escape her captivity for the spears and swords of her captors were sharp and many. All she could do was subvert their control; sparing those in battle she could respect by earning the favor of the crowds, learning to hide her thoughts from her captors, and delving deep into the secrets of the few tribesmen who remained.
She managed to escape the Colosseum with a group of Horizon Walkers and followed them through several worlds. Though the group has changed significantly over time, several members of the original group continue. Most notably; the demonic Des, the demon-hunter Alex, and the mysterious mage Kyras. Several members have died or left the group - such as Dalrel and Rivera - though several new members have joined at separate times.
Among them, the mystical champion Zuria, the Dragon-Kin Lucia, and the annoyance that is Nettil Goat-Killer
Reason to be here/things to do: When Kes first appears, she's been a slave most of her life and desires freedom more than anything else. Once she has her freedom, she seeks to find what few of her people have escaped the destruction brought by the Liemian Empire.
Personality: Like her home world, Kes personality exists in a cycles of extremes. Most times, she remains quiet and restrained; mostly a remnant of her need to remain that way to escape punishment in the slave pits. When not on edge, she wears her emotions proudly, speaking her mind no matter what society might say. Her anger however is astounding; see her Berserker power. Kes is slow to trust anyone other than Kalidonians, though this may change over the course of the game.
Powers:
Major Power - Berserker: In the heat of battle, Kes can call upon her primal fury. In this state, she can perform great feats of strength and endurance (temporarily increasing her Strength and Constitution). In this state, she's knows who her allies are, but cannot back down from a challenge and acts without reason. After the fight is over, she must rest to regain her strength for several minutes.
Minor Power 1 - Survivalist: Kes can survive in extreme environments without difficulty or protection. Heat, Cold, Pressure, Gravity, and Oxygen availability are all survivable, though it is possible to push past even her limits (i.e. she can hold her breath for a long time, but she still needs air eventually). What more, Kes's body is so tough and her will so strong that she can shrug off wounds... at least for a time. Any wound that isn't immediate death can be endured and ignored for a time, though she will still need medical treatment.
Minor Power 2 - Terrible Howl: Kes can be a terrifying opponent and is a master of inducing that state in her enemies. Kes's howls can strike at moral fear; weakening the resolve of enemies; potentially making them run or cower.
Minor Power 3 - Wild Fighter: While some are masters of sword or axe, Kes is a master of hand-to-hand fighting and can fight on par with even master swordsmen with nothing but her hands and feet.
Flaw - Adaption Sickness: Kes adapts to new environments with extraordinary speed. However, it isn't instantaneous. As a result of this, environments that change faster than her adaption ability are worse than useless. Where other species would adapt to the fact the environment changes, Kalidonians adapt to each change only for the next change to invalidate the adaption. The result is a feeling of nausea and fatigue similar to seasickness. Oceanic travel is a common example of such a rapidly changing environment.
Minor Power 4 - Impossible Agility: While in a Berserk state, Kes becomes significantly faster and more maneuverable which allows her to perform feats of incredible dexterity.
Notable skills: Aside from her powers, her only notable mundane abilities are survivalist training (following tracks, sneaking, reading weather, etc), and the ability to hide her feelings behind a mask of indifference. She has some skill at reading her opponents in battle, but this is far from mastery. She speaks the general pidgin tongue of travelers, Liemian, and Kalidonian, though she cannot read or write. Kes is proficient with many different weapons she's been forced to use in the Arena though she's hardly a master. Among them, she's best at improvising weapons.
Equipment: Aside from her ragged clothing and chains, she owns nothing.
Rainforest of Fertility
General Description: Nestled deep within a mysterious continent, this area is rumored to have spring-water that can cure any ailment, and bring eternal prosperity to those that drink from it. The land holds many ruins of old cultures, with a few outposts from other foreign lands that dot the landscape. Why these cultures died out is unknown, and recent expeditions to find out why have yielded little satisfying results.
In place of people, nature has reclaimed its territory, with the rainforest moving in, resulting in many old roads and steps you may mistake for natural inclines. Horizon gates are not uncommon either, but some will have fallen into disrepair, and those that do work have strange destinations.
General Description: Nestled deep within a mysterious continent, this area is rumored to have spring-water that can cure any ailment, and bring eternal prosperity to those that drink from it. The land holds many ruins of old cultures, with a few outposts from other foreign lands that dot the landscape. Why these cultures died out is unknown, and recent expeditions to find out why have yielded little satisfying results.
In place of people, nature has reclaimed its territory, with the rainforest moving in, resulting in many old roads and steps you may mistake for natural inclines. Horizon gates are not uncommon either, but some will have fallen into disrepair, and those that do work have strange destinations.
[HEADING=2]Current Character List:[/HEADING]
Name: Iuratus.
Age & Gender:
Unknown (at least a Hundred years old), Male.
Height & Weight:
2 meters tall. About 300 kgs with the armor on, underneath is unknown, as he never takes it off. Not even the helmet gets removed in front of people.
Species:
Angel
Though it is unknown whether they serve a god or simply exist as a race, angels are rarely seen and even more rarely interacted with. They have great powers of light, feathered wings, and follows a strict set of morals. Exactly where they live is difficult to say, but there are rumours about floating islands far above the ground. Just how long their livespans are isn't clear, but as some are mentioned in legends by name several times, often with hundred of years between, they are rumoured to be immortal.
Although they are mighty, they are also proud and bound by their morality. Following the set rules, their powers strive, though they are also limited by these morals, an oath must be completed, and a lie shall not be told. Should an angel abandon this code, they will lose their wings and their powers. Because of this, they don't often interfere in the affairs of mortals. When they first do they will do their outmost to follow this code in a world where being honest and loyal is a disservice.
Appearance:
No eagle on the head, though, a smaller sword, a shield, and no cape. Also no creepy faces.
Standing at two meters, Iura is an impressive figure wearing a white and silver armor covering his entire body, with a winged helmet covering his face. The armour is neatly engraved and seems completely new at first glance, though it becomes clear that has stories to tell from engravings themselves. He has a set of large, pure white feathered wings, though they are normally folded inside the armour as it has holes for them to fit through. He has a silver sword on his hip and a large heater shield that's kept on his back when he's not fighting. The shield has an intricate design including wings and a sword. Iura's body language is that of a proud and honourable, if reserved, being.
Exactly what he looks like underneath the armour is impossible to know, but what looks like glowing blue irises can be seen through the slits in the helmet if you look closely enough. Iura never removes his helmet in front of people, even bribing him with snacks seems to be unsuccessful.
History:
It is unknown just how long Iura has lived, but he was regarded as a young, inexperienced angel the first time he interfered in the events for those living in the ground. A great dragon was approaching the country of the West, causing destruction in the wastes that no one paid attention to. Although few of the other angels cared, an unnamed angel descended in order to warn the citizens of this danger. However, few listened, and even less believed him. For weeks he travelled from farm to farm, city to city, in order to get someone to listen. In the end, only one person did, a woman from a small noble family, named Justine.
With no other choice but to travel with only the two of them, the angel and the noblewoman took up arms in order to protect those who had not believed the angel. He requested that Justine stay away from the fighting itself, thinking that, while her bravery was remarkable, she should not be put in harms way. Although the angel managed to engage the dragon on his own at first, his hubris and overconfidence soon backfired, and he was bested and about to get eaten. It was at that moment the noblewoman saved his life, distracting and fighting the dragon long enough for him recover. After a long and difficult fight, she finally struck the killing blow. Acknowledging that she had saved his life, he gave her an amulet, infused with old magic and an oath.
"I swear that I will protect and aid whoever activates the medallion, as long as they are of your kin. I shall follow them with unwavering loyalty, and my sword and shield will be theirs to use."
Taking the name of Iuratus, the angel kept travelling with Justine, seeing her as a close friend and valuing her company. For a while, they would fight lesser evil and injustice. However, that changed when she became more well-known as a hero, her achievements granting her and her family great status. They could no longer travel around, and he withdrew back to where he had come from, fearing the jealousy that tore at his chest every time a suitor tried to pursue Justine.
For a hundred years, the amulet went unused, the oath unfulfilled. From his home, Iuratus saw Justine's family's status crumble and fall, though the amulet was never activated. One day, about two months ago, that changed. Summoned to a small, humble abode, Justine's descendant stood in front of him, requesting his aid in becoming king.
This descendant was different from Justine, less noble, though he could sense her blood within the youth. In order to fulfil his oath, he promised to keep him alive and aid him as best he could in becoming king. Though their opinions and values differed, the two eventually became friends, and after hard work and sacrifices, they succeeded. However, Iuratus found as with Justine, Justin could handle his own, and though he wished to remain by the king's side, there was little reason to. Eventually, Justin himself released Iuratus from his oath. Not wanting to return to the beautiful, but dull homelands of his kind, the angel chose to find something he had heard about from the elder Angels, long forgotten by humanity, a portal, leading to new worlds. There, he thought, he might find a purpose.
Reason to be here/things to do:
Finding a purpose after having been released from his oath. Pursuing justice, and adventure, likely.
Personality:
Iuratus is an honorable person with a strict set of morals. He becomes increasingly unsure of what to do the further he strays from this path, thus he likes keeping it narrow. However, that does not mean that he expects the same out of others. While things like cheating and lying are unimaginable to him, he no longer tries to hold mortals to the same morals as he has. he will try to guide and voice his disagreement, but he cannot and will not force someone to do something they disagree with, the same way he refuses to aid in anything like that. At the same time, he is compassionate and protective, and once he has established that someone is worthy of being loyal to, he would never betray them.
Of course, he has his vices too. He has a hard time telling if someone is lying, and is puzzled by cultures that are different from what he has seen, and can be quite helpless when it comes to dealing with this. While he claims to not prefer any kinds of food, he clearly enjoys snacks, especially baked goods, and it's easier to sway his judgement if you have his favor, even if it's just for the moment. Iura is not a perfect being, and there are things he would rather not discuss, though he will (and have to) honestly state that he don't want to talk about it rather than try to change the topic. He has a sense of humor, but it is peculiar and difficult to appeal to.
Powers:
Major Power:
Angelic Might
Iura might be considered young for an angel, but he is still very strong. He has the ability to create dozens of blades from light, which he can send after his opponents, piercing most in his path with ease. However, it is not a power he often relies on, because it exhausts him direly requiring him to rest his powers for a while, the time increasing with a short moment for each small blade appearing. The bigger they are, the longer it will take. While it does not seem very crippling, even a short moment could make the difference between life and death during a battle. It also takes much longer to recharge during the night, as he relies on the light of the sun to grant him most of his powers.
He can also use his abilities to make his movements quicker, a soft glow appearing around him when he does. However, he considers this ability to be dishonest, and would only use it if his code require him to do so. Finally, he can create pillars of light to strike his most unredeemable foes, but these take a lot of time to conjure and costs even more energy.
Minor Power 1:
Master of Fighting
Iura fights with a shield and a longsword. Iura has two different stances depending on what he wants to accomplish.
Champion
His main stance it that of a knight. While he has his shield, he is more concerned with attacking, and will take hits if it means he can get an additional attack in. Although he uses no tricks, his attacks are still plentiful enough for his movements to be hard to read, and he will relentlessly attack for as long as he deems it morally correct. He is strong enough to split a rock, should it be necessary. His sword has a fair reach, though he is the most comfortable with close combat. He can also use spells of light to smite or distract his opponent, though the latter is something he would rarely do. The former damages those who he regards as evil more than those he regards as good, and has a much longer reach than his physical attack. He will also fly if it seems fair.
Guardian
Shifting to a more protective stance, Iura aims to protect that which is behind him. Holding his shield up in front of him, he would take the brunt of attacks while allowing those behind the shield to gather themselves, or for him to heal them. If he is not doing anything else but protecting them, he'll try to get in hits with his sword, though it is not the ideal stance for attacking, and it is a bit difficult to see.
Minor Power 2:
Cura:
Iura can heal those who needs it, though he needs to be within a feet of them, and it takes some time for him to do it. When he heals someone, his hands glow. Those getting healed can feel a cool and comfortable feeling where he heals them, and pain decreases as he goes on. He can also give kickass massages using this magic.
Minor Power 3:
Angel Physiology
Iura has a pair of beautifully fluffy wings that he can fly with. However, though he is strong, he is also wearing a lot of armor, and thus he can only lift himself. Travelling with someone means that he doesn't get to use his wings as much as he'd like to. He's, as mentioned, strong and surprisingly fast if he's not taking the role of a guardian. Iura is sturdy, though that is likely most of all because of his armor. He doesn't need to eat too often, needs less sleep, and doesn't sweat or have a need to otherwise rid his body of anything, since everything is absorbed and turned into energy.
Minor Power 4:
Guiding Lights
Iura can create bursts of light naturally, and can maintain some of it in order to see better. For someone else, he can create an orb of light that follows them around for quite a while.
Flaw:
Morality and Honour: Iuratus is bound by a large amount of rules that cannot be broken. These limits what he can do. His code of morals would be far too long to list for a simple RP, but it includes points like:
Notable skills:
Iura has a perfect memory, and can recall anything that he has witnessed the last 100+ years. He sometimes draws scenes from the past in detailed sketches. He also has a natural ability to quickly learn languages, and can remain calm in almost any situation. There's also the massages.
Equipment:
- Full body armour including a winged helmet. The wings on the helmet are entirely made out of metal, and although it is (mostly) silver, it is magically altered to be stronger than the metal would be on its own. It is part of his being, and thus is repaired as he heals, which is why it looks new and shining most of the time. There is a horizontal and a vertical slit for his eyes and so that he can speak and breathe with ease.
- An one-handed longsword in silver and a matching sheath. It is named Iustitia (Justice), and is treated like an extension of Iura, though he is careful with showing how much he values that and his shield, as he believes it to be a shameful display of greed and vanity.
- A large heater shield with a winged sword and inscriptions on it, as well as banners and trumpets. He calls it Contego (To Protect).
- Sketching tools with bound paper, as well as a number of drawings. They are rather intricate and detailed.
- Food, water, as well as some smaller items.
Age & Gender:
Unknown (at least a Hundred years old), Male.
Height & Weight:
2 meters tall. About 300 kgs with the armor on, underneath is unknown, as he never takes it off. Not even the helmet gets removed in front of people.
Species:
Angel
Though it is unknown whether they serve a god or simply exist as a race, angels are rarely seen and even more rarely interacted with. They have great powers of light, feathered wings, and follows a strict set of morals. Exactly where they live is difficult to say, but there are rumours about floating islands far above the ground. Just how long their livespans are isn't clear, but as some are mentioned in legends by name several times, often with hundred of years between, they are rumoured to be immortal.
Although they are mighty, they are also proud and bound by their morality. Following the set rules, their powers strive, though they are also limited by these morals, an oath must be completed, and a lie shall not be told. Should an angel abandon this code, they will lose their wings and their powers. Because of this, they don't often interfere in the affairs of mortals. When they first do they will do their outmost to follow this code in a world where being honest and loyal is a disservice.
Appearance:
No eagle on the head, though, a smaller sword, a shield, and no cape. Also no creepy faces.
Standing at two meters, Iura is an impressive figure wearing a white and silver armor covering his entire body, with a winged helmet covering his face. The armour is neatly engraved and seems completely new at first glance, though it becomes clear that has stories to tell from engravings themselves. He has a set of large, pure white feathered wings, though they are normally folded inside the armour as it has holes for them to fit through. He has a silver sword on his hip and a large heater shield that's kept on his back when he's not fighting. The shield has an intricate design including wings and a sword. Iura's body language is that of a proud and honourable, if reserved, being.
Exactly what he looks like underneath the armour is impossible to know, but what looks like glowing blue irises can be seen through the slits in the helmet if you look closely enough. Iura never removes his helmet in front of people, even bribing him with snacks seems to be unsuccessful.
History:
It is unknown just how long Iura has lived, but he was regarded as a young, inexperienced angel the first time he interfered in the events for those living in the ground. A great dragon was approaching the country of the West, causing destruction in the wastes that no one paid attention to. Although few of the other angels cared, an unnamed angel descended in order to warn the citizens of this danger. However, few listened, and even less believed him. For weeks he travelled from farm to farm, city to city, in order to get someone to listen. In the end, only one person did, a woman from a small noble family, named Justine.
With no other choice but to travel with only the two of them, the angel and the noblewoman took up arms in order to protect those who had not believed the angel. He requested that Justine stay away from the fighting itself, thinking that, while her bravery was remarkable, she should not be put in harms way. Although the angel managed to engage the dragon on his own at first, his hubris and overconfidence soon backfired, and he was bested and about to get eaten. It was at that moment the noblewoman saved his life, distracting and fighting the dragon long enough for him recover. After a long and difficult fight, she finally struck the killing blow. Acknowledging that she had saved his life, he gave her an amulet, infused with old magic and an oath.
"I swear that I will protect and aid whoever activates the medallion, as long as they are of your kin. I shall follow them with unwavering loyalty, and my sword and shield will be theirs to use."
Taking the name of Iuratus, the angel kept travelling with Justine, seeing her as a close friend and valuing her company. For a while, they would fight lesser evil and injustice. However, that changed when she became more well-known as a hero, her achievements granting her and her family great status. They could no longer travel around, and he withdrew back to where he had come from, fearing the jealousy that tore at his chest every time a suitor tried to pursue Justine.
For a hundred years, the amulet went unused, the oath unfulfilled. From his home, Iuratus saw Justine's family's status crumble and fall, though the amulet was never activated. One day, about two months ago, that changed. Summoned to a small, humble abode, Justine's descendant stood in front of him, requesting his aid in becoming king.
This descendant was different from Justine, less noble, though he could sense her blood within the youth. In order to fulfil his oath, he promised to keep him alive and aid him as best he could in becoming king. Though their opinions and values differed, the two eventually became friends, and after hard work and sacrifices, they succeeded. However, Iuratus found as with Justine, Justin could handle his own, and though he wished to remain by the king's side, there was little reason to. Eventually, Justin himself released Iuratus from his oath. Not wanting to return to the beautiful, but dull homelands of his kind, the angel chose to find something he had heard about from the elder Angels, long forgotten by humanity, a portal, leading to new worlds. There, he thought, he might find a purpose.
Reason to be here/things to do:
Finding a purpose after having been released from his oath. Pursuing justice, and adventure, likely.
Personality:
Iuratus is an honorable person with a strict set of morals. He becomes increasingly unsure of what to do the further he strays from this path, thus he likes keeping it narrow. However, that does not mean that he expects the same out of others. While things like cheating and lying are unimaginable to him, he no longer tries to hold mortals to the same morals as he has. he will try to guide and voice his disagreement, but he cannot and will not force someone to do something they disagree with, the same way he refuses to aid in anything like that. At the same time, he is compassionate and protective, and once he has established that someone is worthy of being loyal to, he would never betray them.
Of course, he has his vices too. He has a hard time telling if someone is lying, and is puzzled by cultures that are different from what he has seen, and can be quite helpless when it comes to dealing with this. While he claims to not prefer any kinds of food, he clearly enjoys snacks, especially baked goods, and it's easier to sway his judgement if you have his favor, even if it's just for the moment. Iura is not a perfect being, and there are things he would rather not discuss, though he will (and have to) honestly state that he don't want to talk about it rather than try to change the topic. He has a sense of humor, but it is peculiar and difficult to appeal to.
Powers:
Major Power:
Angelic Might
Iura might be considered young for an angel, but he is still very strong. He has the ability to create dozens of blades from light, which he can send after his opponents, piercing most in his path with ease. However, it is not a power he often relies on, because it exhausts him direly requiring him to rest his powers for a while, the time increasing with a short moment for each small blade appearing. The bigger they are, the longer it will take. While it does not seem very crippling, even a short moment could make the difference between life and death during a battle. It also takes much longer to recharge during the night, as he relies on the light of the sun to grant him most of his powers.
He can also use his abilities to make his movements quicker, a soft glow appearing around him when he does. However, he considers this ability to be dishonest, and would only use it if his code require him to do so. Finally, he can create pillars of light to strike his most unredeemable foes, but these take a lot of time to conjure and costs even more energy.
Minor Power 1:
Master of Fighting
Iura fights with a shield and a longsword. Iura has two different stances depending on what he wants to accomplish.
Champion
His main stance it that of a knight. While he has his shield, he is more concerned with attacking, and will take hits if it means he can get an additional attack in. Although he uses no tricks, his attacks are still plentiful enough for his movements to be hard to read, and he will relentlessly attack for as long as he deems it morally correct. He is strong enough to split a rock, should it be necessary. His sword has a fair reach, though he is the most comfortable with close combat. He can also use spells of light to smite or distract his opponent, though the latter is something he would rarely do. The former damages those who he regards as evil more than those he regards as good, and has a much longer reach than his physical attack. He will also fly if it seems fair.
Guardian
Shifting to a more protective stance, Iura aims to protect that which is behind him. Holding his shield up in front of him, he would take the brunt of attacks while allowing those behind the shield to gather themselves, or for him to heal them. If he is not doing anything else but protecting them, he'll try to get in hits with his sword, though it is not the ideal stance for attacking, and it is a bit difficult to see.
Minor Power 2:
Cura:
Iura can heal those who needs it, though he needs to be within a feet of them, and it takes some time for him to do it. When he heals someone, his hands glow. Those getting healed can feel a cool and comfortable feeling where he heals them, and pain decreases as he goes on. He can also give kickass massages using this magic.
Minor Power 3:
Angel Physiology
Iura has a pair of beautifully fluffy wings that he can fly with. However, though he is strong, he is also wearing a lot of armor, and thus he can only lift himself. Travelling with someone means that he doesn't get to use his wings as much as he'd like to. He's, as mentioned, strong and surprisingly fast if he's not taking the role of a guardian. Iura is sturdy, though that is likely most of all because of his armor. He doesn't need to eat too often, needs less sleep, and doesn't sweat or have a need to otherwise rid his body of anything, since everything is absorbed and turned into energy.
Minor Power 4:
Guiding Lights
Iura can create bursts of light naturally, and can maintain some of it in order to see better. For someone else, he can create an orb of light that follows them around for quite a while.
Flaw:
Morality and Honour: Iuratus is bound by a large amount of rules that cannot be broken. These limits what he can do. His code of morals would be far too long to list for a simple RP, but it includes points like:
- Never break an Oath. Breaking an Oath is the biggest sin to him, and he would break any of the other rules, even if it would cost him a lot. It is similar with agreed upon terms for a challenge or a deal, and thus he is careful with those.
- Do not lie, or steal. However, there are times where Iura simply don't know that he's telling something that is untrue, or that he has been involved in theft, as long as it is not knowingly, he cannot be held accountable for it. (by his own rules).
- Do not attack a defenseless person. Although those who attack him unjustly as a result of him leaving them be -for instance trying to get an opening-, have forfeited their right to claim that they are defenseless. An opponent shall be allowed to retrieve their weapons if they lose them during battle, and Iura shall never use tricks or deceit to win a fight.
- Do not kill someone who has surrendered, is begging for their life, or who cannot harm you or the ones you protect anymore. If someone is direly hurt, but would likely return for the life of the one he is bound to by oath, that doesn't apply. Protecting himself and others from harm is more important than sparing the life of those who would harm.
- Do not excessively indulge in greed, pride, gluttony, envy, sloth or wrath. While Iura, like any other individual with a mind, has wants and needs, he makes sure to keep them under control. This can be difficult, especially if someone is trying to bribe you with snacks.
- Do not lie, or steal. However, there are times where Iura simply don't know that he's telling something that is untrue, or that he has been involved in theft, as long as it is not knowingly, he cannot be held accountable for it. (by his own rules).
- Do not attack a defenseless person. Although those who attack him unjustly as a result of him leaving them be -for instance trying to get an opening-, have forfeited their right to claim that they are defenseless. An opponent shall be allowed to retrieve their weapons if they lose them during battle, and Iura shall never use tricks or deceit to win a fight.
- Do not kill someone who has surrendered, is begging for their life, or who cannot harm you or the ones you protect anymore. If someone is direly hurt, but would likely return for the life of the one he is bound to by oath, that doesn't apply. Protecting himself and others from harm is more important than sparing the life of those who would harm.
- Do not excessively indulge in greed, pride, gluttony, envy, sloth or wrath. While Iura, like any other individual with a mind, has wants and needs, he makes sure to keep them under control. This can be difficult, especially if someone is trying to bribe you with snacks.
Notable skills:
Iura has a perfect memory, and can recall anything that he has witnessed the last 100+ years. He sometimes draws scenes from the past in detailed sketches. He also has a natural ability to quickly learn languages, and can remain calm in almost any situation. There's also the massages.
Equipment:
- Full body armour including a winged helmet. The wings on the helmet are entirely made out of metal, and although it is (mostly) silver, it is magically altered to be stronger than the metal would be on its own. It is part of his being, and thus is repaired as he heals, which is why it looks new and shining most of the time. There is a horizontal and a vertical slit for his eyes and so that he can speak and breathe with ease.
- An one-handed longsword in silver and a matching sheath. It is named Iustitia (Justice), and is treated like an extension of Iura, though he is careful with showing how much he values that and his shield, as he believes it to be a shameful display of greed and vanity.
- A large heater shield with a winged sword and inscriptions on it, as well as banners and trumpets. He calls it Contego (To Protect).
- Sketching tools with bound paper, as well as a number of drawings. They are rather intricate and detailed.
- Food, water, as well as some smaller items.