There was a bit of controversy surrounding the GTA V review on the Escapist.
A 3.5 out of 5. And that score was given mainly due to the fact that you play as 3 morally horrible people. Now I have to ask, why is this a negative against the game? I thought that horrible people were supposed to make you feel uncomfortable.
I seriously think the portrayal of morally corrupt protagonists in video games is improving because they actually have the player feeling like what they are doing is wrong. Which to me is a good thing. It shows that the player has some sense of morals (provided they pay attention to that in games).
This is a discussion we need to have in gaming. I'm not asking for the GTA V review to be changed or anything so base as that. I'm just thinking that maybe morally corrupt protagonists making the player uncomfortable should not be considered as a negative.
Let's look at Hotline Miami.
Play as a contract killer. Though the aesthetic of the game has a retro feel, the animations turn the game from a happy go lucky go and fucking kill people game into something a bit more real. Seeing headless enemies using their last bit of energy of life to crawl to safety in futility makes you feel like you've killed a person rather than just killing "game enemy #237". Enemies claw at their faces when you throw pots of boiling water at them. Dead bodies twitch. And you have no reason to do this other than to get paid.
There are very few games that can cause the player to feel wrong about that they are doing and yet still be called a good game and captivating enough to finish. The two games I mentioned do a better job of this than Manhunt of all games.
I just feel that if we are going to argue that games can be art, we have to be willing to be made uncomfortable by the games we play just as we can with movies and paintings. We've seen games that make gamers uncomfortable through a sad story so many times, I think its time to have games make the player question their own moral integrity more often.
What do you guys think? Can you also name any other games that do what GTA and Hotline Miami have done in terms of having you question your morality limits?
Another game that comes to mind for me is Spec Ops: The Line.
A 3.5 out of 5. And that score was given mainly due to the fact that you play as 3 morally horrible people. Now I have to ask, why is this a negative against the game? I thought that horrible people were supposed to make you feel uncomfortable.
I seriously think the portrayal of morally corrupt protagonists in video games is improving because they actually have the player feeling like what they are doing is wrong. Which to me is a good thing. It shows that the player has some sense of morals (provided they pay attention to that in games).
This is a discussion we need to have in gaming. I'm not asking for the GTA V review to be changed or anything so base as that. I'm just thinking that maybe morally corrupt protagonists making the player uncomfortable should not be considered as a negative.
Let's look at Hotline Miami.
Play as a contract killer. Though the aesthetic of the game has a retro feel, the animations turn the game from a happy go lucky go and fucking kill people game into something a bit more real. Seeing headless enemies using their last bit of energy of life to crawl to safety in futility makes you feel like you've killed a person rather than just killing "game enemy #237". Enemies claw at their faces when you throw pots of boiling water at them. Dead bodies twitch. And you have no reason to do this other than to get paid.
There are very few games that can cause the player to feel wrong about that they are doing and yet still be called a good game and captivating enough to finish. The two games I mentioned do a better job of this than Manhunt of all games.
I just feel that if we are going to argue that games can be art, we have to be willing to be made uncomfortable by the games we play just as we can with movies and paintings. We've seen games that make gamers uncomfortable through a sad story so many times, I think its time to have games make the player question their own moral integrity more often.
What do you guys think? Can you also name any other games that do what GTA and Hotline Miami have done in terms of having you question your morality limits?
Another game that comes to mind for me is Spec Ops: The Line.