Let's just start things off with a disclaimer: I played DS1 and enjoyed it, played DS2 and enjoyed it even more. Never played DS3, though, as I was indeed one of the people that got completely turned off due to EA's infamous "We want to change the format so that it appeals to a broader audience" comment.
To me that felt like a betrayal. Indeed, back then I agree with Yahtzee in that it's really hard to be scared of anything when you've got a co-op partner at your side making goofy jokes while you're trying to listen to audio logs about how horrifically fucked everything is. I say "back then" because I think I may have changed my mind on the matter now. I still have no intention of going back and picking up DS3 because I've moved on from the 360 and now play my PS4 pretty much exclusively, however over the past couple weeks I've watched Markiplier play through all three DS games and that has given me a chance to reflect upon them, and during his final thoughts on the game as the credits roll he makes a point that I think is pretty fair:
The natural progression of Horror franchises leads more into the realm of Action.
The reason this is true (at least in my opinion) is due to the fact that if you're going to tell a Horror story, you can only tell it once...at least you can only effectively tell it once. And why is this? Because after the first time the story has been told, the mystery is stripped out of it. I'm pretty sure we would all agree that the best type of horror story is one that lets your imagination do most of the work...one in which the monster isn't actually revealed until close to the end. Now it's certainly a very valid criticism that the monsters in the DS games love showing themselves off at every opportunity and because of this it can easily be argued that as it is: it's a weak horror story from the very start. But this isn't a commentary about whether or not DS is good at doing horror - or even scary - stories, but rather if DS3 deserves the crap it gets for shifting into a more action-focused game/story.
And that's the point that I'm not quite certain about. Look at the Alien movie franchise. The first one is a horror movie and it does it very well. However as Jim Sterling points out in his Movie Defense Force for Alien 3: after the first movie there's really nowhere to go with the horror aspect. We already know what a Xenomorph is and what it's capable of. As such, with the sequel they tossed all sense of horror out the window and went straight action...and it worked. Many consider Aliens to be the best movie in the franchise. Granted it's all about the execution, because the sister-series for the Alien franchise tried the same thing and yet didn't do so well. Of course I'm talking about Predator. The first Predator movie was great because you don't even get to catch a glimpse of the damn thing until half way through the movie, and even then it's cloaked so all you see is a distortion in the air and a flash of glowing eyes. You still have no idea what this thing that's hunting the squad is until towards the end of the movie. Predator 2 tried to go with a more action-oriented style and while I certainly enjoyed it (I shamelessly admit to being a fanboy of all things Predator related
) many people didn't because there wasn't nearly as much suspense as there was in the first movie. Well how could there be? We already know what a Predator is now, so there's no mystery to build that suspense upon.
The same is true with the DS franchise. The first game gives us Zombies (basically) in Space. Add in a few trippy moments of Isaac going insane and you have a decent little horror game. But where could they go from there? The cat's out of the bag in terms of Necromorphs at that point, so you might as well go with a more action-oriented story. It still tries to get the creepy factor in due to the setting...you're in an actual city where people lived and worked until all hell broke loose. With all things considered, the continuing story of the series almost dictates that it move in a more action-oriented direction. Thus, we get DS3. By this point the Unitoligists are in open revolt and it's time to bring an end to the chaos once and for all. There's still plenty of creepy, dark, and claustrophobic hallways to walk down, but by this point we all know what we're up against which makes it particularly difficult for a story to build up the suspense needed to create functional horror in a story. Look at Alien 3 as an example. They tried to go back to a more suspenseful horror story in that movie and - from what I've gathered - many people find it to be the 2nd weakest of the Alien movies (with Resurrection holding the top spot).
In conclusion, you can say what you want about the crappy microtransactions they added in or the co-op functionality that was implemented, but one thing I don't think you can blame DS3 for is the shift to a more action-oriented story/gameplay. As Markiplier says in his closing comments: that's where the series needed to go if it was going to grow. It's a matter of scaling, and if you're looking for a grand, epic ending to your story about alien zombies, you almost have to go with a more actiony mindset since it is more conducive in leading towards said epic ending.
To me that felt like a betrayal. Indeed, back then I agree with Yahtzee in that it's really hard to be scared of anything when you've got a co-op partner at your side making goofy jokes while you're trying to listen to audio logs about how horrifically fucked everything is. I say "back then" because I think I may have changed my mind on the matter now. I still have no intention of going back and picking up DS3 because I've moved on from the 360 and now play my PS4 pretty much exclusively, however over the past couple weeks I've watched Markiplier play through all three DS games and that has given me a chance to reflect upon them, and during his final thoughts on the game as the credits roll he makes a point that I think is pretty fair:
The natural progression of Horror franchises leads more into the realm of Action.
The reason this is true (at least in my opinion) is due to the fact that if you're going to tell a Horror story, you can only tell it once...at least you can only effectively tell it once. And why is this? Because after the first time the story has been told, the mystery is stripped out of it. I'm pretty sure we would all agree that the best type of horror story is one that lets your imagination do most of the work...one in which the monster isn't actually revealed until close to the end. Now it's certainly a very valid criticism that the monsters in the DS games love showing themselves off at every opportunity and because of this it can easily be argued that as it is: it's a weak horror story from the very start. But this isn't a commentary about whether or not DS is good at doing horror - or even scary - stories, but rather if DS3 deserves the crap it gets for shifting into a more action-focused game/story.
And that's the point that I'm not quite certain about. Look at the Alien movie franchise. The first one is a horror movie and it does it very well. However as Jim Sterling points out in his Movie Defense Force for Alien 3: after the first movie there's really nowhere to go with the horror aspect. We already know what a Xenomorph is and what it's capable of. As such, with the sequel they tossed all sense of horror out the window and went straight action...and it worked. Many consider Aliens to be the best movie in the franchise. Granted it's all about the execution, because the sister-series for the Alien franchise tried the same thing and yet didn't do so well. Of course I'm talking about Predator. The first Predator movie was great because you don't even get to catch a glimpse of the damn thing until half way through the movie, and even then it's cloaked so all you see is a distortion in the air and a flash of glowing eyes. You still have no idea what this thing that's hunting the squad is until towards the end of the movie. Predator 2 tried to go with a more action-oriented style and while I certainly enjoyed it (I shamelessly admit to being a fanboy of all things Predator related
The same is true with the DS franchise. The first game gives us Zombies (basically) in Space. Add in a few trippy moments of Isaac going insane and you have a decent little horror game. But where could they go from there? The cat's out of the bag in terms of Necromorphs at that point, so you might as well go with a more action-oriented story. It still tries to get the creepy factor in due to the setting...you're in an actual city where people lived and worked until all hell broke loose. With all things considered, the continuing story of the series almost dictates that it move in a more action-oriented direction. Thus, we get DS3. By this point the Unitoligists are in open revolt and it's time to bring an end to the chaos once and for all. There's still plenty of creepy, dark, and claustrophobic hallways to walk down, but by this point we all know what we're up against which makes it particularly difficult for a story to build up the suspense needed to create functional horror in a story. Look at Alien 3 as an example. They tried to go back to a more suspenseful horror story in that movie and - from what I've gathered - many people find it to be the 2nd weakest of the Alien movies (with Resurrection holding the top spot).
In conclusion, you can say what you want about the crappy microtransactions they added in or the co-op functionality that was implemented, but one thing I don't think you can blame DS3 for is the shift to a more action-oriented story/gameplay. As Markiplier says in his closing comments: that's where the series needed to go if it was going to grow. It's a matter of scaling, and if you're looking for a grand, epic ending to your story about alien zombies, you almost have to go with a more actiony mindset since it is more conducive in leading towards said epic ending.