Jumping off of another threads theme and not to mention the October factor
Retro and Modern games
What makes or made them scary? The physiological hear but rarely seen enemies or the physical leap out to eat you variety?
Do you think on some level the clunky mechanics like hero moving slowly or shooting poorly factored in? What about todays modern smooth controls?
The atmosphere the long shadows, fog, and or other qualities
What about those poor camera angles the ones that stopped your view just short of the whole picture do you think they played a role in your enjoyment of the past games or are you happy they're mostly gone?
Basically a discussion and dissection of past and present horror games in the markets.
Retro and Modern games
What makes or made them scary? The physiological hear but rarely seen enemies or the physical leap out to eat you variety?
Do you think on some level the clunky mechanics like hero moving slowly or shooting poorly factored in? What about todays modern smooth controls?
The atmosphere the long shadows, fog, and or other qualities
What about those poor camera angles the ones that stopped your view just short of the whole picture do you think they played a role in your enjoyment of the past games or are you happy they're mostly gone?
Basically a discussion and dissection of past and present horror games in the markets.