Owyn_Merrilin said:
w00tage said:
I don't and won't use a controller (or own a console). The console companies deliberately didn't go with mouse/keyboard so they could sell more expensive (and less effective) controllers instead, which led to the dumbed-down aimbotted console games you have now. So screw them, they can't have my money and I won't ever know how to use a controller. Not missing a thing imo.
PC elitist, much? Gamepads have been available on the PC since the early IBM machines, and Joysticks have been part of PC gaming since at least the Commodore 64, if not earlier machines like the ZX Spectrum and the BBC Micro. The console companies chose to use controllers for their game consoles because controllers are specifically designed to play games with, and are significantly better than a mouse and keyboard for most traditionally console based genres. All three major consoles have USB ports this gen, and at least two of them have native keyboard support, with one of those also having mouse support. Just because the devs decide not to use it doesn't mean it's not an option.
This is coming from a PC gamer who hates playing FPS games with anything but a mouse and keyboard, by the way.
OT: As others have said, the idea of using one hand to look and the other to move is not intuitive, and it takes time to learn. When I first discovered games that used WASD and a mouse for movement and looking, instead of the arrow keys, page up, and page down, it took me forever to get comfortable with it. I imagine non-gamers who are handed a controller for the first time go through the same adjustment period. There's also the fact that it takes time to build the muscle memory necessary to find everything on a controller; my dad, for example, can't play the Wii without having to look for every button you tell him to push. I think this is also why so many people don't like mouse and keyboard for FPS games; they have the muscle memory for controllers, but never learned to touch type, so they frequently have to look at the keyboard while they're playing. As a touch typist and a PC gamer, I typed this response up without even looking at the keyboard, but non-PC gamers often have a hard time with it.
Edit: And I can guarantee that both the joystick on the Atari 2600 and the controller on the NES were significantly cheaper than the keyboards of the day. Consoles still use controllers in the NES mode because that's how it's been for almost 30 years now, not so they can sell expensive hardware.
Spare me your insults, I have every right to withhold money from people who are trying to fleece me like a sheep. If you choose to bend over for the shears (or worse), that's just as much your choice. To misquote Voltaire, I have to respect your right to choose, but I don't have to respect the choice you made.
Re your actual points, the original examples you're quoting were for 4-directional games. Later they went to (gasp) 8-directional joysticks! Wow! And yes, those worked great for their intended platforms, Atari and such, and for the PC clones of the same games, hence their replication for the PC platform.
Fast forward a few years to the dawn of the big consoles. At that time, mice, real joysticks and keyboards were prevalent and inexpensive, because PC gaming had moved game technology forward by lightyears, especially in the area of 3-D graphics and processing technology. The console makers had a problem - PC games were better than the games on their platform, and PCs were utility machines besides - they could even browse that Internet thingy which was just getting going.
So their solution was the obvious one - crank up their platforms to do games better than the PC, and without all of the technical support problems.
But then they needed a business model. And their choice? Underprice their consoles so they could wage an advertising war against each other (in all fairness, it only takes one to start a war, I think it was MS), and OVERPRICE the games and controllers. Classic consumer sucker play.
But there was a problem with that strategy. PC gaming controllers such as mice, keyboards (even specialty numpad controllers) and joysticks worked great, but were all pretty cheap and universally compatible. So if console makers went with those, they could also be used on any platform, meaning a highly competitive (and non price-controlled) market for controllers.
Never mind that the controllers would work fine (mice and PC joysticks were actually far superior to console controllers - still are, actually) and could be supplemented with gamepads for games which would benefit from those. The manufacturers couldn't control the pricing, so PC-compatible controllers didn't fit the master business plan to sucker as much money out of the market as possible.
But the old standbys, the console controllers, THOSE the manufacturers controlled completely. Proprietary interfaces and everything. Muhahahaha. MUHAHAHAHAHAHA.
And here we are. After how many years of console gamers being simultaneously sheared of both money and the opportunity to play with their choice of controllers, consoles are now starting to come out with USB ports. Why, one even has a mouse. What a win for you!
Let me know when those controllers actually work with the games, ok? Then you'll finally be caught up to where us PC gamers have been all along. And I for one will be HAPPY to see it.