solidstatemind said:
Are you so jaded at such a young age that you can't be sucked into a story- can't become emotionally committed to the point where you are moved to the deepest levels of sorrow? If you can't, then I frankly pity you: you're life is going to be pretty emotionally empty. If you can't experience the lows in life, you will never appreciate the highs. (Sorry to sound so sanctimonious, but it's true.)
call me a 'sap' if you want. I call myself 'human'.
I can't believe it. Someone seriously just said this. Hey, you know what? You can go fall off a bridge. And land on something really soft and be escorted safely away from said bridge back to your home.
Just because I went, "pffft," when Aeris died, it doesn't mean that I felt nothing seeing my brothers teary eyed saying "I do" at their respective weddings. It doesn't mean that I didn't cry tears of joy when the doctors said my mother's cancer was going away. It doesn't mean that I didn't completely break down and bawl like a baby (something I didn't even do when I was a baby) when she passed away.
"If you can't experience the lows in life, you will never appreciate the highs." Sure, I can agree with that. I'm just saying that I don't really count Aeris dying as a real "low" in my life.
Now, if you had just said, "you guys who can't become emotionally committed to these games are really missing out, man. Crying at video games is flipping beautiful," without the "I pity you. Your life is pretty emotionally empty," part, then this would be a different conversation.
With that said, I don't think we should be worrying about making people cry at their video games so much as just focusing on creating well-written, compelling stories. Like Silent Hill 2. I didn't cry, but I did say to myself for the first time in response to a video game, "Wow. That was actually really well done!" Games reached a new level for me after that. That's what I'd like to experience more of.