In my opinion ,it also depends on the people playing it. I, for example, find it very hard to get into a story when I never talk to an NPC, like FEAR or Splinter Cell.
In Bioshock,the characters at least had faces and there weren't too many of them so it went very well.
Fahrenheit is a great example for how to build up the tension, but unfortunately the second half of the game was a big letdown(in my opinion). The optional QTE to for example read peoples minds really added something to the gameplay,and the splitscreen that showed different locations or camera angles gave the game a rather cinematic look (and I liked it).
In Bioshock,the characters at least had faces and there weren't too many of them so it went very well.
Fahrenheit is a great example for how to build up the tension, but unfortunately the second half of the game was a big letdown(in my opinion). The optional QTE to for example read peoples minds really added something to the gameplay,and the splitscreen that showed different locations or camera angles gave the game a rather cinematic look (and I liked it).