Hey there fellow Escapees. I come before you with a question involving the immersion of a video game. Allow me to elaborate:
A lot of video games out there claim to be deep, and immersive; whether its their world that will draw you or the characters. Well what I would like to know is.....how deep is a puddle? By that I mean I've played games from Elmos Letter Adventure to Mech Assault, to Oblivion and every thing in between, but Ive never felt apart of the world, or "one" with my character. For example in say, Fallout 3, a game praised for its immersive world, and content, I felt a rather lack luster middle finger jammed in my face when I tried to get in to the game. The scenery had the all to familiar, "seen that a million times" feel to it. The characters would scream and holler but their faces seemed so immobile that they may have just snorted starch. Also, I didnt care for the character that I'd developed for so long. The creation of mine that I, honestly, took about 5 minutes creating. Whenever I got knocked down, or killed I didn't feel hurt, or sad for my character. I felt like an angry coach watching his player slack off, whilst screaming, "Get up or get my boot in your ass!" Another example would be Oblivion. Its supposed to be a world without limits. For fucks sake, I've read about people putting more than 500 hours of time into that game. I completed it, and a slew of side quests in a little under 37 hours. And hey, I felt accomplished that I saved all the pixels from destruction from the jerk-ily moved Deadra, but I couldnt care if I HADNT saved them, ya know what I mean?
Just so this doesnt seem like a gauntlet throwing towards Bethesda, Ill target another game claiming immersion. Fable. Fable:TLC was a good game. A very good game in comparison to Fable 2, but what Fable:TLC had was linearity. I knew what I was supposed to be doing, when I should do it, and dilly dalling around would only take away time from the inevitable. So I, like many, waited with baited breath for Molyneauxs Fable 2. I played it, and got all 3 endings multiple times. I never once felt any different for taking any particular moral choice over the other. I felt very indifferent to destroying the Temple of Light, or the Temple of Shadows. Hell I actually wanted to kill the children. I didn't "love" my dog. It was a mini map that made sounds. Yea I felt bad when it yelped and limped from battle, but only because he was slowing down my treasure hunt.
Finally I'll end on a side note. The closest time Ive ever felt like a part of the video game universe I was currently in control of was in the second Gears of War when Dom had to shoot Maria. The voice acting, coupled with the believable fantasy story line, and script made me feel like these guys would be buddies I'd hang out with. So when one of my friends had to kill his wife, it gave me goosebumps. But the figting quickly resumed and I had to remember that I was in it to win it. Thats when I took stock of ammo and grenades and was drawn out of the world again.
So my question to you Escapees is this: What is Immersion in a video game? Also am I being to critical of the video games? Am i expecting too much, and thats why Im not feeling for the characters? Also as a side note, feel free to add any games that I may get "immersed" in or that you have personally been immersed in.
EDIT: What is Immersion to YOU in a video game?
A lot of video games out there claim to be deep, and immersive; whether its their world that will draw you or the characters. Well what I would like to know is.....how deep is a puddle? By that I mean I've played games from Elmos Letter Adventure to Mech Assault, to Oblivion and every thing in between, but Ive never felt apart of the world, or "one" with my character. For example in say, Fallout 3, a game praised for its immersive world, and content, I felt a rather lack luster middle finger jammed in my face when I tried to get in to the game. The scenery had the all to familiar, "seen that a million times" feel to it. The characters would scream and holler but their faces seemed so immobile that they may have just snorted starch. Also, I didnt care for the character that I'd developed for so long. The creation of mine that I, honestly, took about 5 minutes creating. Whenever I got knocked down, or killed I didn't feel hurt, or sad for my character. I felt like an angry coach watching his player slack off, whilst screaming, "Get up or get my boot in your ass!" Another example would be Oblivion. Its supposed to be a world without limits. For fucks sake, I've read about people putting more than 500 hours of time into that game. I completed it, and a slew of side quests in a little under 37 hours. And hey, I felt accomplished that I saved all the pixels from destruction from the jerk-ily moved Deadra, but I couldnt care if I HADNT saved them, ya know what I mean?
Just so this doesnt seem like a gauntlet throwing towards Bethesda, Ill target another game claiming immersion. Fable. Fable:TLC was a good game. A very good game in comparison to Fable 2, but what Fable:TLC had was linearity. I knew what I was supposed to be doing, when I should do it, and dilly dalling around would only take away time from the inevitable. So I, like many, waited with baited breath for Molyneauxs Fable 2. I played it, and got all 3 endings multiple times. I never once felt any different for taking any particular moral choice over the other. I felt very indifferent to destroying the Temple of Light, or the Temple of Shadows. Hell I actually wanted to kill the children. I didn't "love" my dog. It was a mini map that made sounds. Yea I felt bad when it yelped and limped from battle, but only because he was slowing down my treasure hunt.
Finally I'll end on a side note. The closest time Ive ever felt like a part of the video game universe I was currently in control of was in the second Gears of War when Dom had to shoot Maria. The voice acting, coupled with the believable fantasy story line, and script made me feel like these guys would be buddies I'd hang out with. So when one of my friends had to kill his wife, it gave me goosebumps. But the figting quickly resumed and I had to remember that I was in it to win it. Thats when I took stock of ammo and grenades and was drawn out of the world again.
So my question to you Escapees is this: What is Immersion in a video game? Also am I being to critical of the video games? Am i expecting too much, and thats why Im not feeling for the characters? Also as a side note, feel free to add any games that I may get "immersed" in or that you have personally been immersed in.
EDIT: What is Immersion to YOU in a video game?