Creativity is incredibly important. For instance:Dreiko said:Are you being dense on purpose or what?tippy2k2 said:That sounds like even more fun; using the one broken ability to beat the game. Reminds me of the Victoria fight where all I did was cast reflect because the game did nothing but magic attacks on me which bounced right back; slightly more entertaining than getting curb-stomped by the FYIW attacks but just as boring as I just spam the one attack that the computer can't handle...basically a FYIW attack except my team is doing it instead.Dreiko said:What do you mean "attacks you can't do anything about", there's literally an ability that stops all damage for 2 turns, letting you get enough brave to curbstomp anything in one go. Jrpg fans just tend to optimize their approach of playing Jrpgs thus they never encounter difficulty.
BD is a good game cause it has a really interesting story that doesn't hold back on more serious themes such as child slavery and date-rape, deep gameplay with tons of options for tackling battle and endless customization and mix-matching.It also has an awesome soundtrack which maintains the original Japanese voiceovers on a portable game no less.
As to the interesting story, I'd find it a lot more interesting if it didn't boil down to "We must awaken the crystals!"...now do it again!....and do it again! Then there's the interactions I have with all the big bad guys:
Bad Guy: "You can't awaken the crystals! It'll kill us all you fool!"
Party: "What do you mean it'll kill us all? Can you explain what you mean?"
Bad Guy: "WE FIGHT!!!"
Every bad guy in the game wants us to not awaken the crystal and not one of them actually says why...
Maybe once I get to the actual end (once I beat these four bosses for the third time in a row...) it'll all make sense but I feel like it's setting me up for this huge M Night Shyamalan-like twist where it turns out that awakening the crystals is a bad thing. The game drills it into your brain enough times that blindly taking the word of the Crystalology group might not be the best idea. Maybe one of these bad guys should actually just give me a reason to not awaken the crystal beyond vague whining about how bad it is.
Show me where I said you should just use that one ability for the entirety of the game. I just mentioned it exists as an example of there being no moves which instantly kill you that you can do nothing about, like you had purported. There's tons of combinations of approaches to victory, you don't have to use anything, that's the beauty of the game. That you would even think that anyone who likes Jrpgs would advise you to just use the same one tactic over and over shows how little you understand about the core engagement of a tactical turn based battle system based around jobs and inheriting skills. The fun is in discovery of new tactics, in the invention of an even more optimal approach than the current one. That itch to improve how well you're doing and how effective your strategy is never dies.
You can have a dark knight with the rage ability while using a sword that has the sword magic "Drain" cast on it, which heals you for the HP that dark knights use up in their super powerful attacks. You can have Ninjas dodge and gain BP and counter attack and gain passive buffs, each turn by utilizing Red Mage passive traits. You can cast spells which make your foe weak to elements and then nuke them with a mage for 9999 damage. You can max out a two hander Pirate and use bravely second to cause damage far beyond the 9999 limit with the Torrent ability.
There's TONS of really effective approaches in this game. Stop blaming it for your lack of creativity.
The third boss, Chaugmar, was giving me enormous trouble. Until I learned that Salve-maker item attacks always deal the same damage and bypass ALL defenses. Once I did, it fell before it could lower its shield for the first time.