Rendered irrelevant by one simple fact: Doom was not widely played across the internet. The technology available for the game allowed for a Direct modem connection or some variation of a serial connection. Even Quake 1 didn't have the technology at launch for signifiant online play. It was the introduction of the Quakeworld client and a server browser (Where GameSpy got their start as far as I know).NeutralDrow said:...*checks*Eumersian said:NeutralDrow said:Irridium said:Halo's mind-boggling success probably had something to do with it.SNIP![]()
Damn, you're right. Three years earlier.
Duke Nukem 3D featured, at a similar time, a 3rd party application that allowed people to play *reasonably* easily across the internet but it still required the use of a chat room to find a group to play with.