Risingblade said:
People today seem to forget that games today are also a shit load more complex then they were back then. Of course there are going to bugs It's unavoidable.
There is definitely an element of truth in this; you can't expect a space shuttle to operate as smoothly as a bicycle.
I do still think that this generation has saw some of the most buggy games since the early days of gaming though; my main problem is freezing. I remember the days of blowing on the cartridge and putting it back in again, and this was probably a more regular occurrence than I remember, but it diminished as time went on (I genuinely don't remember doing it with the N64) and once we made the jump to discs the problem was still there but not as prevalent unless you had a dodgy disc.
Cut to today, and almost every other game I play will crash at least once in a playthrough; and I've tested this across two seperate 360's and PS3's before anyone suggests it's my one dodgy console. I remember I was suffering from constant crashes in Skyrim until someone on here suggested I delete a few of the saves I'd been, well, saving and lo and behold the problem was (mostly) solved. But my problem is this: If multiple saves are known to cause this problem then limit the number you can have.
And speaking of Skyrim, it's also a wonderful example of another problem today I know people have already mentioned: patches. Some, not all,
developers are rushing products out to meet deadlines with the knowledge that they can fix it later. They are using us as unpaid testers, and are in fact charging anywhere from £40 and upward for the privilege.