How do I get my script developed?

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chocolate Giddyup

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Apr 4, 2012
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Hello there beautiful people, after spending many an enjoyable hour on this site i have decided to finally make an account, the reason? to ask for your help of course!
I'm a creative writing student *waits for laughter to die down* in my final year and recently i came up with a story idea (and most of the core gameplay and content for that matter) that I think could be huge success, problem is i have basically no idea how the industry works so i come to you for advice on how to start contacting publishers/developers so that i might actually get this game made, so... help a brother out? thanks in advance :)

Sidenotes.
1.I'm not sure how often freelance/outside stories actually make it to development, do companies mostly rely on inhouse writers? am i just spitting in the wind here?
2. For the nature of the ideas im having for this project im thinking that only one of the bigger development companies can do it justice (ubisoft for example), am i disregarding indie companies too quickly? how would i go about contacting them?
 

Lionsfan

I miss my old avatar
Jan 29, 2010
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I really have no idea how to get started, and judging by the unfortunate lack of replies, I doubt many people here know either. If you're a student, why don't you ask your teacher for help? They might have some connections within the writing world where you can get a foothold?
 

Quaidis

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Jun 1, 2008
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You get started by finding an agent. Most (if not all) companies in today's industry will keep the doors slammed on your face. They likely get sent ideas and stories and playwrights and game concepts in the thousands to tens of thousands, possibly even more, weekly. All from random no-named people who think their one idea is the best. All get trashed, because they're worthless at that stage. After all, Developers and Publishers need money. And money comes from already established people that they know are good.

An agent is paid to find a slew of companies and insiders to casually slip the idea to. They know the right words to say, and are professionally persuasive on the matter. Their job is to help you get a contract.

Once you have a contract, you can move on from there. But I warn you, what your initial idea is will likely be nothing like the finished product, and there's a good chance nothing will come from it at all.



In the gaming industry, and this is if you can't get your foot in the door of some random developer, you also have an option of teaming up with like-minded friends and making the game entirely on your own. There are some developing kits out there to help independent developers get a leg-up on life. Can't begin to tell you where, though. Having an already established product, or a basic mock-up of one, is sure to get the eye of someone eventually... Provided it's not identical to every other new self-made game creators out there.
 

Smooth Operator

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Oct 5, 2010
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Well I would suggest you do go small/indie, yes we all dream of hitting the big time with our big ideas but the big boys get stuff like this in every day, they just won't give a shit, probably won't even have anyone reading it.

Indie devs however always look for a potential way to one up their game or even just start one, they will listen, possibly bend to your will if the idea is good enough.
I would find a few that make games in the style of your story and straight up contact them, if you can work something out and make an actual game of it then the chances to get your project being looked over by some bigger company are far far higher.

And you should keep in mind that all our first attempts aren't really as great as we care to imagine, it takes time to polish your craft.