Tonight as I was strolling through the escapist forum, a post someone made triggered an epiphany in me. This particular person (and I'm not being negative)said they felt ME3 was rushed. Assuming this person meant the entirety of the game, I immediately was about to ask them to explain because I disagreed. I thought "ME3 was incredibly well done as compared to a rushed game like Dragon Age 2," and then I realized something....how do we define rushed?
Has anyone given a solid definition?
Is it a vague feeling we have all gotten?
Is it a flaw of pacing?
Is it a flaw of mechanics? Story structure?
Is the definition of "rushed" variable depending on the time allocated to the entire game or just sections?
Maybe the definition depends on the context of the situation?
How can we call something "rushed" if we don't define it?
Looking back, I have asserted that the Dragon Age 2 felt rushed. In the context of that game I felt like it was a good game, but not a good Bioware game. The pacing was off in that you miss some of the critical parts of Hawke's life an are told just to accept them. You miss her/his entire first year in Kirkwall, without ever knowing what she/he did. How is she/he became such a powerful person politically in Kirkwall? Was defeating the Quanari REALLY all it took(astounding feet but...there must have been something). You skip years at a time and it never quite feels...natural. Then on another level there are the mechanical and graphic issues such as the repeated areas, the odd seemingly major glitches, etc.
My point is to me the game did not feel cohesive, and because of that it felt like sections and storylines were glossed over, but does that mean it was rushed?
Really how can we define this word. Because a word loses meaning when no one can rightly describe it.
Has anyone given a solid definition?
Is it a vague feeling we have all gotten?
Is it a flaw of pacing?
Is it a flaw of mechanics? Story structure?
Is the definition of "rushed" variable depending on the time allocated to the entire game or just sections?
Maybe the definition depends on the context of the situation?
How can we call something "rushed" if we don't define it?
Looking back, I have asserted that the Dragon Age 2 felt rushed. In the context of that game I felt like it was a good game, but not a good Bioware game. The pacing was off in that you miss some of the critical parts of Hawke's life an are told just to accept them. You miss her/his entire first year in Kirkwall, without ever knowing what she/he did. How is she/he became such a powerful person politically in Kirkwall? Was defeating the Quanari REALLY all it took(astounding feet but...there must have been something). You skip years at a time and it never quite feels...natural. Then on another level there are the mechanical and graphic issues such as the repeated areas, the odd seemingly major glitches, etc.
My point is to me the game did not feel cohesive, and because of that it felt like sections and storylines were glossed over, but does that mean it was rushed?
Really how can we define this word. Because a word loses meaning when no one can rightly describe it.