I'm not too crazy about them. Now, I've yet to see such a scenario arise in a survival horror game, but I somehow feel like it could be quite unsettling...
Speaking of The Lost Woods in the original NES Legend of Zelda, did you know you can completely bypass them? Yeah, just get the ladder from, I think it's Dungeon 4 and then use it to cross the little river in the screen above where Dungeon 1 is and Voila you're in the area beyond the Lost Woods.Ando85 said:I'm referring to maze like areas that repeat if you go certain ways and you must figure out a path to take to advance. The earliest area like this that comes to mind is in The Legend of Zelda on NES. I'm not too fond of them and they can get rather frustrating.
You don't even need to do that. Just go the edge of the darkness, if the darkness disappears, then go through, otherwise, go to another piece of darkness. Rinse and repeat, did it before I found the sword when I was a child.Torrasque said:It depends how they are done.
Lost woods is done really well because the first time you go through it, you have to follow Saria's song to find the right door. If you have any kind of patience at all, the "labyrinth" is really not that difficult at all. Even on your second trip through the lost woods, if you are patient and take the time to take in your surroundings and pay attention to where you are, it is not a difficult labyrinth to get through.
Other games tend to do it really lousy, like a trial and error. Zelda games have always been able to do it right.
Oh I know that, but the 3DS version doesn't do that, and I feel kind of guilty taking advantage of the game's graphics to get through gameplay.Richardplex said:You don't even need to do that. Just go the edge of the darkness, if the darkness disappears, then go through, otherwise, go to another piece of darkness. Rinse and repeat, did it before I found the sword when I was a child.Torrasque said:It depends how they are done.
Lost woods is done really well because the first time you go through it, you have to follow Saria's song to find the right door. If you have any kind of patience at all, the "labyrinth" is really not that difficult at all. Even on your second trip through the lost woods, if you are patient and take the time to take in your surroundings and pay attention to where you are, it is not a difficult labyrinth to get through.
Other games tend to do it really lousy, like a trial and error. Zelda games have always been able to do it right.
OT: I dislike them. You need atmosphere to pull them off, yet to go through one which pulls off this atmosphere.
EUUURGHH, I hated that part, had to look at a guide as well.unbreakable212 said:If anyone here has played Icewind Dale 2 they'll know what I mean when I say "Fell Wood"
Things that make you start over and make you do it a certain way, can't think of the last game to do something like that.Ando85 said:I'm referring to maze like areas that repeat if you go certain ways and you must figure out a path to take to advance. The earliest area like this that comes to mind is in The Legend of Zelda on NES. I'm not too fond of them and they can get rather frustrating.
Look in the palm of the claws.canadamus_prime said:EDIT: Then again, the same could be said about any combination based puzzles, like the dragon claw combination locks in Skyrim. Man those were irritating. Some clue as to what the combination was would've been nice!!