KissingSunlight said:OK. You got me there. I have never played Blazblue. I didn't even know that was a fighting game. I going to have look that one up.The Wykydtron said:I'm willing to bet that every single person who says that fighting games have no story have never touched BlazBlue.
I want to thank everyone who have posted so far.
Is the interest in stories in videogames a generational thing? Considering I started gaming with Atari. (Sadly, I am that old.) There were no stories in the games. There was little story written in the game manual. However, I just ignored that. I wanted to know how to play it more than I wanted to know about the story.
Gotta love those gag reels too. Some drag on too long, but a bunch of them were pretty amusing. I just wish there was more to them visually than a bunch of talking portraits.Dreiko said:The way Blazblue does it is the best, 30+ hour long storymode that is separate from the arcade mode.
Haha, well, it is a visual novel after all.sageoftruth said:Gotta love those gag reels too. Some drag on too long, but a bunch of them were pretty amusing. I just wish there was more to them visually than a bunch of talking portraits.Dreiko said:The way Blazblue does it is the best, 30+ hour long storymode that is separate from the arcade mode.
I don't think it's generational. I started with Atari too, and I appreciate story in games after including a booklet with backstory and lore with the game stopped being common.KissingSunlight said:OK. You got me there. I have never played Blazblue. I didn't even know that was a fighting game. I going to have look that one up.The Wykydtron said:I'm willing to bet that every single person who says that fighting games have no story have never touched BlazBlue.
I want to thank everyone who have posted so far.
Is the interest in stories in videogames a generational thing? Considering I started gaming with Atari. (Sadly, I am that old.) There were no stories in the games. There was little story written in the game manual. However, I just ignored that. I wanted to know how to play it more than I wanted to know about the story.
I have to agree. I used to be fine with fighting games having limited story until I discovered Injustice. Nowadays I wonder why so few fighting game franchises ever make a fully fleshed out story mode.008Zulu said:I thought how the story unfolded in Injustice was very well done. Makes me wish that they'd do as equal a good job with Street Fighter.
As far as video games go, on any term I thought that had a pretty great story mod.hermes said:I like when there are things to do when there is no one to play with.
If they get interesting or inventive, the better.
I wouldn't have touched Injustice if not for the story mode.
I wouldn't mind trying those games, but from what I have read of the control schemes and balance issues, I'm not sure it's worth it.Misterian said:Dragon Ball Xenoverse games
TheVampwizimp said:I've played one game that had a story mode I really liked, which was Soul Calibur III. It made the characters much more interesting when you got to go on a globetrotting adventure with them, and had decisions to make and input on how their journeys played out. Much better than "And then they fought because they were randomly matched in the tournament, just like the last opponent and the next opponent," or even BlazBlu's ambitious "and then they fought because the last 9 hours of esoteric and mindbending expository flashbacks, flashforwards, and unexplained asides said they should fight."
It's really really too bad they didn't build on that for the next game, and instead ditched it completely for 5 unrelated and unexplained fights with random opponents. How has nobody followed SC3's example?!
Don't get me wrong, I certainly appreciate that BB puts in so much effort to tell a story, and you'll rarely hear me criticize a game for having too much story content. Maybe it's down to the fact that I only played the first one and bits of the second, but the story in BlazBlu is so convoluted and so hard to follow, and not just because it's complex but because none of it is explained.Dreiko said:TheVampwizimp said:I've played one game that had a story mode I really liked, which was Soul Calibur III. It made the characters much more interesting when you got to go on a globetrotting adventure with them, and had decisions to make and input on how their journeys played out. Much better than "And then they fought because they were randomly matched in the tournament, just like the last opponent and the next opponent," or even BlazBlu's ambitious "and then they fought because the last 9 hours of esoteric and mindbending expository flashbacks, flashforwards, and unexplained asides said they should fight."
It's really really too bad they didn't build on that for the next game, and instead ditched it completely for 5 unrelated and unexplained fights with random opponents. How has nobody followed SC3's example?!
I fail to see how what BB does differs from what SC did. If anything BB takes that concept in a more focused way, making it central to the game experience and imbuing the non-story modes with elements derived from the very detailed story. There's lots of decisions you make in the BB story and it's a tale spanning centuries which is like a globetrotting adventure times ten.
You can summarize SC story in that dismissive way too if you want, as well as any story for that matter, doesn't mean it's not still amazing lol.
BB is a story split between 4 games and each game has between 20-40 hours of storymode content. It won't all make sense right off. A lot of what you say is true but that is kinda the point of why it's so good. After 7 years when you finish the final chapter of this main story arc (Ragna's story basically) it is incredibly fulfilling. It doesn't even begin comparing with stories of other fighters out there.TheVampwizimp said:Don't get me wrong, I certainly appreciate that BB puts in so much effort to tell a story, and you'll rarely hear me criticize a game for having too much story content. Maybe it's down to the fact that I only played the first one and bits of the second, but the story in BlazBlu is so convoluted and so hard to follow, and not just because it's complex but because none of it is explained.Dreiko said:TheVampwizimp said:I've played one game that had a story mode I really liked, which was Soul Calibur III. It made the characters much more interesting when you got to go on a globetrotting adventure with them, and had decisions to make and input on how their journeys played out. Much better than "And then they fought because they were randomly matched in the tournament, just like the last opponent and the next opponent," or even BlazBlu's ambitious "and then they fought because the last 9 hours of esoteric and mindbending expository flashbacks, flashforwards, and unexplained asides said they should fight."
It's really really too bad they didn't build on that for the next game, and instead ditched it completely for 5 unrelated and unexplained fights with random opponents. How has nobody followed SC3's example?!
I fail to see how what BB does differs from what SC did. If anything BB takes that concept in a more focused way, making it central to the game experience and imbuing the non-story modes with elements derived from the very detailed story. There's lots of decisions you make in the BB story and it's a tale spanning centuries which is like a globetrotting adventure times ten.
You can summarize SC story in that dismissive way too if you want, as well as any story for that matter, doesn't mean it's not still amazing lol.
In Soul Calibur the story is at just the right level. It's central to the experience, but it's easy to follow, even when characters cross over each other's paths, it's basic and classic heroes and monsters stuff, and there's never too much of it at once so I can stay engaged in the combat.
In BB I far too often have to wait 5 minutes or more between fights to watch people talk to each other (and themselves) and don't even come away with any better understanding of the actual plot. I guess I just think that of all video game genres, fighting games need less story than others so I can actually keep fighting.
I never played Sould Calibur III, but II had a couple of very nice "story" modes. The first was the normal one on one fights until your character fights the big guy with Soul Edge, and then it shows you a nice little cutscene about what your character does with it.TheVampwizimp said:I've played one game that had a story mode I really liked, which was Soul Calibur III. It made the characters much more interesting when you got to go on a globetrotting adventure with them, and had decisions to make and input on how their journeys played out. Much better than "And then they fought because they were randomly matched in the tournament, just like the last opponent and the next opponent," or even BlazBlu's ambitious "and then they fought because the last 9 hours of esoteric and mindbending expository flashbacks, flashforwards, and unexplained asides said they should fight."
It's really really too bad they didn't build on that for the next game, and instead ditched it completely for 5 unrelated and unexplained fights with random opponents. How has nobody followed SC3's example?!