How do you like your RP's

Recommended Videos

lionday

New member
Jun 21, 2011
80
0
0
What is your perfect role playing game. Note this is mechanics, having a good story and plot is a given.
My perfect RP is
A strategy rp (as in you control multiple units)
Customizable characters
I'd also like it if
Field effect powers don't effect my allies
Characters can be brought back if they die (So not like fire emblem)
Smart AI (As in they react and don't just attack the last person to hit them)
and more military strategy(Flanking, cover)
 

the spud

New member
May 2, 2011
1,408
0
0
As long as the enemies are a step above "whack it in the face until it dies, and heal occasionaly.", I have little to complain about.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,021
0
0
Morrowind with Oblivion's level scaling would be close enough for me. I hate the first 10-15 hours of Morrowind, where you're so piss-weak you have to run out of 95% of the dungeons you pass by on your travels screaming because your little Dwarven Spear can't kill the Storm Atronachs.

Is there a mod for this? Probably not, since most mods focus on REMOVING the scaling of Oblivion.
 

lionday

New member
Jun 21, 2011
80
0
0
Kukulski said:
All I want from an RPG is decent gameplay mechanics and a feeling that my choices really matter. I mean really fucking matter, not just 2-3 main storyline scripts. Like if I'm a level 99 Chaotic-Evil cleric of a god of murder, wearing [Chaos Armor +666 dmg vs widows and orphans] then nobody asks me to save a kitten and acts surprised if I decline. I want billions of scripts that allow me to roleplay any way I want and still feel the consequences.
Yeah but what Mechanics are those?
 

neoptolemus

New member
Jun 30, 2011
36
0
0
Yeah proceduraly generated events in the style of Dwarf Fortress would be good. Obviously having a million different script branches requires more man-power than is possible, but if results are generated based on your actions that would be cool.

As for combat mechanics etc., personally I'm a fan of the Avernum style party-based gameplay with deeply customisable character stats.
 

Sixcess

New member
Feb 27, 2010
2,719
0
0
1. Decent AI for the rest of the party (unless it's turn based combat I don't want to have to directly control multiple characters.)

2. Third person viewpoint. I can't stand 1st person RPGs, or 1st person melee-heavy games, which is a shame since I'm sure I'm missing out on Oblivion etc.

3. A world worth exploring. Excessive and highly noticeable use of pallet swapping is not something I like.

Mass Effect scored really highly on 1 & 2. Shame about 3...
 

Squilookle

New member
Nov 6, 2008
3,581
0
0
Kukulski said:
All I want from an RPG is decent gameplay mechanics and a feeling that my choices really matter. I mean really fucking matter, not just 2-3 main storyline scripts. Like if I'm a level 99 Chaotic-Evil cleric of a god of murder, wearing [Chaos Armor +666 dmg vs widows and orphans] then nobody asks me to save a kitten and acts surprised if I decline. I want billions of scripts that allow me to roleplay any way I want and still feel the consequences.
Tell me about it- I think npc reactions to certain actions should be inversely proportional to your character's likeliness of doing it, according to their reputation. So if you are a level 99 Shining Pillar of Society Hero and you save a kitten your rep goes up +1 only, but if you're a level 99 Chaotic-Evil cleric of a god of murder and you spare a kitten's life, people are so shocked by your compassion that your rep goes up HEAPS more in one go.

Makes achieving a 100% perfect hero or perfect villain status all the more challenging to achieve ;) Just one slip up and you'll have people declaring that you're 'not so bad after all' or 'I always knew he was a wolf in sheep's clothing' etc. You know, just like in real life :p
 

Valagetti

Good Coffee, cheaper than prozac
Aug 20, 2010
1,105
0
0
Witcher 2 is the role model, in my opnion. Tight combat, though Friendly fire OFF and they needed to go go down the whole moral choice mechanic better. As in more freedom and more consequences. Or just have it linear altogether, I'm fine with linearity. Make the moral choice mean something, too many games offer all the good consequences to the good spectrum and vice a versa. And moral choice usually ends up making the character more bland, due to dialogue being unchanged and relevant for both sides.
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Hmm well pretty much Baldur's Gate mechanics:
- active combat with option to pause and issue commands
- a party of fully controllable and optionally automated companions
- power/danger balanced attacks (directional and AOE attacks hit everyone, powerful skills take longer, berserk summons - very powerful but will attack everyone)
- large variety of different items (not just by numbers but actually with different neat effects)
- companions to exist in a world rather then your inventory slot(make the world consistent for fucks sake)
- skilled opponents, don't just throw 999 of the same guy at me, put some damn tactics together and make me feel like I'm beating someones design
- combat with consequence, don't just revive everyone every 5 seconds so even if I completely fuck up a battle all is well
- big epic bosses with fat loot

Not sure about the casting/mana system, mana bars(excluding Yahtzee's) seem to bring a level of regenerating health tedium where every few seconds you need to go stand in a corner and not play the game - extremely dumb design.
Baldur's Gate does this with a limited number of spells per day, which gives you the sort of chess level puzzle solving of how do I use the spells at my disposal to win this battle, but you need to make sure you get some rest after every big encounter which can get tedious aswell... something in the middle would be nice, or maybe something completely new.
 

lionday

New member
Jun 21, 2011
80
0
0
Mr.K. said:
Hmm well pretty much Baldur's Gate mechanics:
- active combat with option to pause and issue commands
- a party of fully controllable and optionally automated companions
- power/danger balanced attacks (directional and AOE attacks hit everyone, powerful skills take longer, berserk summons - very powerful but will attack everyone)
- large variety of different items (not just by numbers but actually with different neat effects)
- companions to exist in a world rather then your inventory slot(make the world consistent for fucks sake)
- skilled opponents, don't just throw 999 of the same guy at me, put some damn tactics together and make me feel like I'm beating someones design
- combat with consequence, don't just revive everyone every 5 seconds so even if I completely fuck up a battle all is well
- big epic bosses with fat loot

Not sure about the casting/mana system, mana bars(excluding Yahtzee's) seem to bring a level of regenerating health tedium where every few seconds you need to go stand in a corner and not play the game - extremely dumb design.
Baldur's Gate does this with a limited number of spells per day, which gives you the sort of chess level puzzle solving of how do I use the spells at my disposal to win this battle, but you need to make sure you get some rest after every big encounter which can get tedious aswell... something in the middle would be nice, or maybe something completely new.
Yeah i liked Baulders gate to but I wished it had more customizable characters or that the characters had more dialogue. (Fire emblem characters with Baulders gates mechanics yes please)