That's because you only played for a day... once you get a good weapon, the game is smooth sailing from there. At first I couldn't travel past Megaton without getting destroyed and once I did three or four small quests and got a sawed off shotgun I just breezed through the game only getting hung up at Little Lamplight because Dogmeat kept giving away my position.Geekosaurus said:I couldn't even do it on normal difficulty. I rage-quitted after a day.
I just didn't like how absolutely everyone and everything was out to kill you. Besides, massive open world RPGs aren't really my thing, I just thought I'd give it a try.ProfessorLayton said:That's because you only played for a day... once you get a good weapon, the game is smooth sailing from there. At first I couldn't travel past Megaton without getting destroyed and once I did three or four small quests and got a sawed off shotgun I just breezed through the game only getting hung up at Little Lamplight because Dogmeat kept giving away my position.Geekosaurus said:I couldn't even do it on normal difficulty. I rage-quitted after a day.
Yeah, I guess for me I just felt like it was that teeny bit too quick, which means I didn't feel quite as rewarded when I hit level 20/30. Plus I feel empty killing muties and not getting a 'Ka-Ching!'SantoUno said:After playing it for a few hours today, I think you're right. It didn't feel much fun at all, and it sure was annoying that most of the enemies suddenly had ridiculous amounts of health and took forever to kill.
But what's wrong with leveling faster? For me it means gaining my desired skill points and perks a lot faster, so yeah I'll take all the experience I can get.
SantoUno said:actually poses a challenge
SantoUno said:it didn't pose a challenge after all