First of all, how well do the game mechanics work and how much depth do they offer? That's the first thing i value after that it gets a bit less tangible cause i usually look at the games overall feel and atmosphere (from visual style and sound design). Some games just got something special about them that can make you ignore the less flattering parts about them. After that it's all about the level design, good game mechanics are worth nothing if the level design is rubbish.
I think story is the least important part (unless it's a point'n click adventure or if we talk story as in character design), mostly because it's almost always complete rubbish and somethings that's kinda in the way of all the fun. Character design is very important to me, though. Lenght isn't that important either, i prefer something that clocks in around 8 hours or something that can be replayed forever like fighting games or old-school platformers but if the game is 2 hours while also being excellent it really doesn't matter to me.
But in my opinion, no game is worth 60$, i really don't feel like paying much more than 30$ and it has to be really damn promising if i'm dropping that much money on it.
I think story is the least important part (unless it's a point'n click adventure or if we talk story as in character design), mostly because it's almost always complete rubbish and somethings that's kinda in the way of all the fun. Character design is very important to me, though. Lenght isn't that important either, i prefer something that clocks in around 8 hours or something that can be replayed forever like fighting games or old-school platformers but if the game is 2 hours while also being excellent it really doesn't matter to me.
But in my opinion, no game is worth 60$, i really don't feel like paying much more than 30$ and it has to be really damn promising if i'm dropping that much money on it.