Having been on the Staff over at 2404.org for a number of years, I ahve had some highs and lows in regards to reviewing PC games.
I also began with a template in which I basically wrote a few paragraphs about each of the main categories, sound, graphics, gameplay, story/challenge and then after rating each of those with a number, an overall score that was not an average of the other scores.
My first couple of reviews were rough and even though i got a ton of hits and some praise, my worst moment looking back was my review of doom 3. I rushed through the game to get a review out the week it was released and ended up rating it a 9.8 out of 10. I was so excited and in a hurry that I just went with my emotions and not a proper review.
Despite numerous requests to my editor, I was never able to re-write that review. This taught me the dangers of being excited about a game versus being objective about a game. Writing a proper review is more an art than a science, of course having a good editor also helps (something we always struggled with).
I cannot recall the name of the website, but about a year ago they did a series of articles covering video game journalism and the writing of reviews. they went into depth about avoiding categories and spending far too much time worried about the length of the review instead of the actual content.
Personally, I hate the 10 point scale, hate it with a passion. I would rather do a letter grade or perhaps even a simple thumbs up or thumbs down. Removing the emphasis on score will force the reader, in theory, to actually read your review, focus on what you are saying about the game and then either agree or not with your opinion.
My favorite review I wrote was for Swat 4, a great game I might add, which was released a few years back. Although it was largely ignored by most readers, I did get some positive feedback regarding my historical analysis of the series from police Quest 1 to Swat 4. Anyways, my point is that aside from people who actually liked my writing style or were simply interested in a game I was covering, most reviewers tended to look at my score and if they disagreed, then and only then did they bother (in most cases) to actually read the entire review. Nothing gets people reading like a contrary opinion.
I also began with a template in which I basically wrote a few paragraphs about each of the main categories, sound, graphics, gameplay, story/challenge and then after rating each of those with a number, an overall score that was not an average of the other scores.
My first couple of reviews were rough and even though i got a ton of hits and some praise, my worst moment looking back was my review of doom 3. I rushed through the game to get a review out the week it was released and ended up rating it a 9.8 out of 10. I was so excited and in a hurry that I just went with my emotions and not a proper review.
Despite numerous requests to my editor, I was never able to re-write that review. This taught me the dangers of being excited about a game versus being objective about a game. Writing a proper review is more an art than a science, of course having a good editor also helps (something we always struggled with).
I cannot recall the name of the website, but about a year ago they did a series of articles covering video game journalism and the writing of reviews. they went into depth about avoiding categories and spending far too much time worried about the length of the review instead of the actual content.
Personally, I hate the 10 point scale, hate it with a passion. I would rather do a letter grade or perhaps even a simple thumbs up or thumbs down. Removing the emphasis on score will force the reader, in theory, to actually read your review, focus on what you are saying about the game and then either agree or not with your opinion.
My favorite review I wrote was for Swat 4, a great game I might add, which was released a few years back. Although it was largely ignored by most readers, I did get some positive feedback regarding my historical analysis of the series from police Quest 1 to Swat 4. Anyways, my point is that aside from people who actually liked my writing style or were simply interested in a game I was covering, most reviewers tended to look at my score and if they disagreed, then and only then did they bother (in most cases) to actually read the entire review. Nothing gets people reading like a contrary opinion.