How do you start a game development

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pablogonzalez

New member
Mar 18, 2011
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yeah just yesterday i posted asking the community for any ideas to improve this game idea i have
If you want to help me on that see: http://www.escapistmagazine.com/forums/read/538.298162-I-have-an-Idea-for-a-Game-but-I-need-your-help#11821824
anyway, ive got the idea and worked at it as weel as getting myself a fair does of C++ and the python languages but all i need to know is how the hell am i gonna start this?
Blender isn't appropriate for a game like this
gamemaker isnt good for commercial games (yeah your gonna have to pay for it....maybe ll get a demo out there)
and well i can't think of anything or know how to use anything to start making a game like this.(See previous link if you want to find out)

so what i would like is a proper way to develop this game and hopefully a video tutorial on how to start it.

Thanks everyone.

PS:sorry for advertising other posts here but I already wrote it down and i dont want to do it again
 

PiCroft

He who waits behind the wall
Mar 12, 2009
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tbqh, from your other post, it seems like an extremely ambitious game design. Unless you have some additional experience up your sleeve, I would recommend something much, much, much smaller and simpler.

I am working on a PS3 game with the move controller, an exceptionally simple game design with an absolute minimum of features and I can assure you, even working with a team of skilled programmers, artists and producers, 9-5 every week day, it has taken us weeks to get even a basic prototype, and thats using a professional, commercial engine and a code base built up over 8 months.

If you are determined, then depending on your programming prowess, I would recommend either Unity or Ogre3D. Unity for simplicity of code, in that a great deal can be accomplished with drag-and-drop, though I have very little experience of it myself. Ogre3D is powerful, customizable but it requires a great deal of programming knowledge and a very firm grasp of 3D mathematics, such as vectors, matrices, geometry and spacial maths like Euler angles and Quaternions.

Bear in mind, I don't know Unity's licence arrangements for selling games so that might be out of the question if you plan on selling it.
 

aba1

New member
Mar 18, 2010
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flash is best for making somthing professional on a small scale