A question for everyone, and I would appreciate a good answer, something sourced:
How does the publisher/developer pay relationship work?
I ask this for a few reasons. From my own experiences, it would be a pre-contracted amount. So, in that line of thought, after a game is released, the developer may do updates, patches, and game balancing for some more money, but the bulk of what a developer makes is payed out already. Meaning that buying the game first hand does not really matter all the much to the developer. This also essentially means the studio can contract it's future work out for greater money if it makes games that sell well or less money if the games they make do not do well.
The other side is that the Developer does not get paid if the game does not sell well, because they haven't received enough money to be successful. So, the studios get disbanded and punished in any manner of ways. Studios such as ones that made Vampire the Masquerade: Bloodlines have gone under presumably for this reason.
I have to admit to everyone (some of you already know) that I am reasonably sure it's the first method. That is why there is time limits placed on game studios to put out a reasonable/finished product. And if you return to my game example, they were shut down by the publisher because they made a product that yielded a negative investment, which is just good business.
Plenty of other forumites say it's the other way, but I am completely unable to find any information on this. And I don't accept "common knowledge" as an answer, simply because a great portion of the time, "common knowledge" is in error.
How does the publisher/developer pay relationship work?
I ask this for a few reasons. From my own experiences, it would be a pre-contracted amount. So, in that line of thought, after a game is released, the developer may do updates, patches, and game balancing for some more money, but the bulk of what a developer makes is payed out already. Meaning that buying the game first hand does not really matter all the much to the developer. This also essentially means the studio can contract it's future work out for greater money if it makes games that sell well or less money if the games they make do not do well.
The other side is that the Developer does not get paid if the game does not sell well, because they haven't received enough money to be successful. So, the studios get disbanded and punished in any manner of ways. Studios such as ones that made Vampire the Masquerade: Bloodlines have gone under presumably for this reason.
I have to admit to everyone (some of you already know) that I am reasonably sure it's the first method. That is why there is time limits placed on game studios to put out a reasonable/finished product. And if you return to my game example, they were shut down by the publisher because they made a product that yielded a negative investment, which is just good business.
Plenty of other forumites say it's the other way, but I am completely unable to find any information on this. And I don't accept "common knowledge" as an answer, simply because a great portion of the time, "common knowledge" is in error.