Hah, always a bit rage inducing when you're playing a good well-put together game suddenly then hit an inexplicable point of bad game design.
I finally got around to downloading and starting Valkyria Chronicles on Steam after Christmas, kind of cheesy but I was enjoying it... then I hit chapter 7 and just stopped playing for two weeks (just got back to it last night). Things had been going smoothly with the game, getting a good enjoyable tactical challenge out of the missions, then I hit this god awful level where they just throw all sense of strategy out the window.
It starts as a basic 3-point mission where you have to stop a giant tank in some desert ruins. Wide range one-shot kill front and back cannon, 6 destructible anti-infantry turrets, and after about every 3 turns it pops up 3 exhaust units that you have to destroy one at a time before you can finally start denting its hit points. Also comes with a squad (6 maybe?) of infantry units at the start that you have to clean up.
A hard enough mission in its own rights, probably the toughest challenge yet in the game to this point. It would be perfectly fine on its own, but where the game designers simply drop the ball is when they decide that after you destroy the 2nd exhaust port an entirely new squad of infantry shows up lead by a character that may as well be the bloody final boss of the game. Indestructible, extremely mobile, massive damage, sniper range monster, whom you have to survive another 3 turns until the final exhaust thingy on the tank pops up. If you've been following sound tactics to this point, you're squad is probably well positioned for a quick annihilation.
Only way to win is to have pre-knowledge of what's going to happen and where, have your infantry units placed in about the only safe-ish place on the map beforehand, and your own tank in a rather illogical position to distract the enemy god unit via exploitation of the games AI, then save scum to make sure it all goes right. I wasn't even aware you good save scum until that point, so bravo to whoever thought this level design was a good idea.
I finally got around to downloading and starting Valkyria Chronicles on Steam after Christmas, kind of cheesy but I was enjoying it... then I hit chapter 7 and just stopped playing for two weeks (just got back to it last night). Things had been going smoothly with the game, getting a good enjoyable tactical challenge out of the missions, then I hit this god awful level where they just throw all sense of strategy out the window.
It starts as a basic 3-point mission where you have to stop a giant tank in some desert ruins. Wide range one-shot kill front and back cannon, 6 destructible anti-infantry turrets, and after about every 3 turns it pops up 3 exhaust units that you have to destroy one at a time before you can finally start denting its hit points. Also comes with a squad (6 maybe?) of infantry units at the start that you have to clean up.
A hard enough mission in its own rights, probably the toughest challenge yet in the game to this point. It would be perfectly fine on its own, but where the game designers simply drop the ball is when they decide that after you destroy the 2nd exhaust port an entirely new squad of infantry shows up lead by a character that may as well be the bloody final boss of the game. Indestructible, extremely mobile, massive damage, sniper range monster, whom you have to survive another 3 turns until the final exhaust thingy on the tank pops up. If you've been following sound tactics to this point, you're squad is probably well positioned for a quick annihilation.
Only way to win is to have pre-knowledge of what's going to happen and where, have your infantry units placed in about the only safe-ish place on the map beforehand, and your own tank in a rather illogical position to distract the enemy god unit via exploitation of the games AI, then save scum to make sure it all goes right. I wasn't even aware you good save scum until that point, so bravo to whoever thought this level design was a good idea.