My main problem with ME2 was the plot. Everyone acted stupid and there was no central antagonist. Did I prefer ME's overall gameplay to ME2's? Yes. Did I get over it? Yes. I hate how the story of the damn game is praised.
The speech skills were essentially paragon and renegade points as they appeared in proportion to your p/r status. The only difference is that you had to spend your points on them.TheAbominableDan said:They also removed skills. And removing the speech skills was a big annoyance of mine. Replacing it with Paragon and Renegade points was a shallow replacement. Apparently you can't use your convincing ways to be a jerk. Or intimidate someone without it being considered a bad guy thing.
They didn't.RanD00M said:It completely scrapped the inventory system. It did need a little redefining, but just throwing it out the window is not they way to go.
/rantNinjaDeathSlap said:People use the phrase 'dumbed down' to describe how the gameplay has become more action centric with less RPG elements. At first that seems easy enough to understand, but on closer inspection I really don't think that means it has dumbed down.
I disagree. The story is like a generic Sci-Fi flick and the way the story is told is mostly very simple and straight forward, not taking full potential of the fact its a game not a movie.NinjaDeathSlap said:All the things that make RPG's the deep and 'smart' experiences that they are are still present in Mass Effect 2.
- the epic story, and richly detailed mythology behind it are still present
That's at least one thing that has remained the same with Bioware games.NinjaDeathSlap said:- there is still a strong emphasis on characterisation
"feel" is the key word here. Because the actual world you can play in is very small and very linear. The environments might be varied and detailed, but they don't give a lot of space to move in. It reminds me of the Gears of War hit and run gameplay. What I want to see is a more open world to explore, not just pretty pictures of planets you can NOT visited.NinjaDeathSlap said:- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
*cough* Planescape: Torment *cough*NinjaDeathSlap said:- the vast dialogue trees are still their and (most) are relevant and interesting
Yes, that is an improvement over Mass Effect 1.NinjaDeathSlap said:- the side missions still have a non-linear focus and vary greatly in length and importance
Yes, but it's only become a very small part of the whole and it has been made very simply and, incidentally, also very unbalanced.NinjaDeathSlap said:- your abilities and equipment still progress as you progress further in the story
Ranorak said:Oh, I'm going to quote you.Zhukov said:[engage sarcasm mode]
- Mass Effect 1 allowed me to swap out my Heat Sink II for a Heat Sink III. It was so deep and complex and intelligent.
- Mass Effect 1 allowed me to drive around featureless mountain ranges and raid a series of identical bases. Deep, I tell you!
- Mass Effect 1 allowed me to change Wrex's shoes! Oh, the complexity.
- Mass Effect 1 allowed me to add 2% to my boomability skill. None o' those dumb action gamers could've figured that out!
- Mass Effect 1 allowed me to swap my weapons for identical ones with bigger numbers. I like big numbers.
- Mass Effect 1 had terrible AI, just like all real RPGs must.
[/sarcasm mode]
Mass Effect 2 trimmed that shit to hell and back, and resulted in a significantly better game. The only thing I missed from ME1 was having to exit the ship via the airlock.
Oh, and Wrex. More Wrex would have been nice.
EDIT: Before I get quoted to death, I should make it clear that I really liked ME1. The good bits more than made up for the annoying stuff. However, I still think ME2 was a better designed game. Although it did suffer a bit plot-wise from being in the middle of the series.
But not the way you thought I would.
I agree.
ME-2 did everything better then ME1.
I would have liked the mod system to stay, but alas, that would be my only loss.
It wasn't dumbed down. Get over yourself.
Ranorak said:Oh, I'm going to quote you.Zhukov said:[engage sarcasm mode]
- Mass Effect 1 allowed me to swap out my Heat Sink II for a Heat Sink III. It was so deep and complex and intelligent.
- Mass Effect 1 allowed me to drive around featureless mountain ranges and raid a series of identical bases. Deep, I tell you!
- Mass Effect 1 allowed me to change Wrex's shoes! Oh, the complexity.
- Mass Effect 1 allowed me to add 2% to my boomability skill. None o' those dumb action gamers could've figured that out!
- Mass Effect 1 allowed me to swap my weapons for identical ones with bigger numbers. I like big numbers.
- Mass Effect 1 had terrible AI, just like all real RPGs must.
[/sarcasm mode]
Mass Effect 2 trimmed that shit to hell and back, and resulted in a significantly better game. The only thing I missed from ME1 was having to exit the ship via the airlock.
Oh, and Wrex. More Wrex would have been nice.
EDIT: Before I get quoted to death, I should make it clear that I really liked ME1. The good bits more than made up for the annoying stuff. However, I still think ME2 was a better designed game. Although it did suffer a bit plot-wise from being in the middle of the series.
But not the way you thought I would.
I agree.
ME-2 did everything better then ME1.
I would have liked the mod system to stay, but alas, that would be my only loss.
It wasn't dumbed down. Get over yourself.
I'm agreeing with the two of you...mostly. I've said it before:Ranorak said:Oh, I'm going to quote you.Zhukov said:[engage sarcasm mode]
- Mass Effect 1 allowed me to swap out my Heat Sink II for a Heat Sink III. It was so deep and complex and intelligent.
- Mass Effect 1 allowed me to drive around featureless mountain ranges and raid a series of identical bases. Deep, I tell you!
- Mass Effect 1 allowed me to change Wrex's shoes! Oh, the complexity.
- Mass Effect 1 allowed me to add 2% to my boomability skill. None o' those dumb action gamers could've figured that out!
- Mass Effect 1 allowed me to swap my weapons for identical ones with bigger numbers. I like big numbers.
- Mass Effect 1 had terrible AI, just like all real RPGs must.
[/sarcasm mode]
Mass Effect 2 trimmed that shit to hell and back, and resulted in a significantly better game. The only thing I missed from ME1 was having to exit the ship via the airlock.
Oh, and Wrex. More Wrex would have been nice.
EDIT: Before I get quoted to death, I should make it clear that I really liked ME1. The good bits more than made up for the annoying stuff. However, I still think ME2 was a better designed game. Although it did suffer a bit plot-wise from being in the middle of the series.
But not the way you thought I would.
I agree.
ME-2 did everything better then ME1.
I would have liked the mod system to stay, but alas, that would be my only loss.
It wasn't dumbed down. Get over yourself.
You get no choice to work with Cerberus because you need Cerberus. That's explained. Just like you needed to become a Spectre to have the access to -everything- in order to catch Saren. Cerberus gives you the equipment, the information, and the resources you need to achieve the goal you're after anyway. If you were like "Screw you Cerberus! D:<" and left. You wouldn't have stood a chance.Legion said:You can still hate the council, treat them badly, cut them off, be rude to them, hell, you can even sacrifice them in the end to advance humanities goals. The reason you get no choice to become a Spectre is because you are a soldier following orders. In mass Effect 2 there is no such reason, or any such choice to show that you are anti-Cerberus, "I am not working for them" amounts to "I don't like the way they do things, but we are working for them anyway".
.
Firstly, only the last two have anything to do with the video game genre "RPG." One of the things you have to understand here is that the video game term RPG Cannot actually be summed up as its abbreviation for "Role Playing Game," Otherwise every game where you take the role of a character would be considered an RPG. As such, the background of the game, the characters, the size of the world, the environments and the dialog, do not have anything to do with the RPG genre.NinjaDeathSlap said:- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
- the vast dialogue trees are still their and (most) are relevant and interesting
- the side missions still have a non-linear focus and vary greatly in length and importance
- your abilities and equipment still progress as you progress further in the story
Well, seem as Bioware let you import your entire codex from ME1 to ME2 along with everything else, that would suggest they were still taking the detail of the first gamer into account.mechanixis said:I guess not everyone takes story as seriously as I do, but there was a pronounced tonal shift from the first game to the second. The first one takes the universe and science fiction elements very seriously, and great care was taken to ensure everything was consistent. Just listen to the codex entries from the first game: serious thought and research went into making this setting plausible. Mass Effect 2, on the other hand, veers into "flashy action movie" territory. While the first game has a very restrained, hard sci-fi aesthetic - technology like weapons, armor, and ships all look drab and functional rather than flashy - the second game slaps unnecessary glowy lights and bulky shoulderpads on everything. Lots of characters are ushered into the plot because they're 'cool', rather than being relevant to the story (Jack, for instance, brings hardly anything to your team you can't get from a mentally stable Asari.) Cerberus is changed from a terrorist organization to a benevolent, omnipotent Illuminati that gives you a massive ship, gets all your friends back together to crew it, and knows everything at all times (but, again, can't find anyone more professional than Jack to join your squad, because someone on the dev team thought she was a badass.) A new villain is introduced that has almost no bearing on the overarching plot. Think about it: what progress has been made in stopping the Reaper invasion from the end of ME1 to the end of ME2? Did the events of the game even delay them?
All of these things are writing genocide to a franchise that had a lot going for it. The first game had a really tight narrative with a well-conceived mystery plot ("What is the Conduit?"), strong antagonist (Saren), strong reveal (Sovereign), and meaningful finale (a climactic battle that cements a new position for mankind in the galaxy). It had a classic three-act structure that any fiction writing student can immediately recognize. All the characters and events were an organic part of the plot. Comparatively, Mass Effect 2 was a string of unrelated action scenes, culminating in a silly fight with a giant terminator.
Lastly, what the "faffing about" provided was pacing. Mass Effect 2 consisted almost entirely of pointing a gun at things and shooting them; the original involved a lot more exploration and negotiation. It did get rather slow at times, but it felt more like it was a game about a space adventure, rather than being a game about shooting things.
Anyway, that's my dissertation. I thought Mass Effect 1 was Bioware's crowning achievement, and the sequel took away a lot of the elements I lauded the first one for. I honestly don't mind the reduced RPG elements; it's everything else getting dumbed down that frustrates me.
Don't you think it would have been better to use this as a starting point and improving it? Identical bases is a limitation that was no longer a problem in ME2. Enough random bases with resources would have taken away the need of the planet scanning mechanic.Zhukov said:- Mass Effect 1 allowed me to drive around featureless mountain ranges and raid a series of identical bases. Deep, I tell you!
Okay, fair enough sir. For the record, I loved Mass Effect 1 and 2. Its just the general change of emphasis which has, if not dumbed down, then removed some of its charm. Lets take a look at your individual points.NinjaDeathSlap said:Let me just make this clear from the outset, THIS IS NOT MEANT TO START A FLAME WAR! I personally love Mass Effect 2 but I respect the right for people to hold their own opinions. I just want to better understand a gripe I've had about the argument opposing how the series has changed.
People use the phrase 'dumbed down' to describe how the gameplay has become more action centric with less RPG elements. At first that seems easy enough to understand, but on closer inspection I really don't think that means it has dumbed down. All the things that make RPG's the deep and 'smart' experiences that they are are still present in Mass Effect 2, for example:
- the epic story, and richly detailed mythology behind it are still present
- there is still a strong emphasis on characterisation
- the Galaxy Map still makes the world feel appropriately huge
- the environments are varied and richly detailed
- the vast dialogue trees are still their and (most) are relevant and interesting
- the side missions still have a non-linear focus and vary greatly in length and importance
- your abilities and equipment still progress as you progress further in the story
As far as I can see the only significant aspects that were dropped from Mass Effect 1 were the endless equipment micro managing, and the vehicle sections which mostly involved roving around palette-swapped terrain that was 99% full of nothing; and in my opinion these were not so much adding depth as wasting time.
TL;DR... When did 'faffing about' become synonymous with 'smart gameplay and story', and when did 'trimming the fat' become 'dumbing down'?