Graphics need to be able to communicate what they represent. Dwarf Fortress, I cannot play because the graphics suck. I don't want to have to have a map key for what things are in a game in a time when photo-realism is being practiced. Make trees look like a green triangle or something. I should be able to look at a screenshot of a game and see what everything is there for or at least have a good guess.
Otherwise, I don't mind about graphics. If I can tell what you are trying to represent, I am good. However, I will say that I WANT to like a game with better graphics when I see it. graphics can influence my purchasing habits in hopes that there is a good game in there. However, they never completely sell me.
Freechoice said:
I gotta agree with the OP. Why do you care? What is the difference between this thread and the ones that equate to "What was the last video game you played and a random type of sandwich"? The fact that this thread is so vague offers an opportunity for deeper discussion to come up accidentally, although is tough without focus.
As well, whenever I see an actual good solid fresh topic with thought behind it, it dies before reaching page 2 (sometimes it strecthes 1.5 pages.) on these forums as if all the users are standing around picking their butts. Unless of course someone is boldly wrong in the OP and then EVERYONE must shout how they are wrong and it could stretch into the teens.
"You are never the only one" is seen as "witty" on these forums, when it is actually just pedantic. This community is a bit too pedantic in general for my tastes. Many people on this board would correct a seven-year-old for saying Harvest Moon is the "greatest game ever" with counter-points as to how to structure that phrase more correctly and proceed to point out why the kid is wrong. I would think people who play games as a main hobby would know how to lighten up as well as be able to recognize patterns.