How important is music in a game?

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MeChaNiZ3D

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It seems to me that when a game has excellent music, I notice and it enriches gameplay, when it has good music, it enriches gameplay, and when it has indifferent music, I don't notice. But rarely do games have actual shitty music, so I'm not sure if I'd notice if it was bad. It is essential for a stellar game, but I don't think it's essential for an indifferent or even good one.
 

MintberryCrunch

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Really depends on the game. For RPGs like The Elder Scrolls or Fallout, because you're doing a hell of a lot of walking around just checking out scenery, the music is incredibly important, thus why the music in those two games are so damn good. I think the Painkiller soundtrack is perfect for its' genre too, nothing better for killing undead hordes than some industrial metal.
 

Mauler

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Well i for one dont agree whith some of you because Bioware RPG's hawe great music, like action/RPG Mass effect had great music, and KOTOR had john williams themes. Also The best ambient ''music'' was in silent hill 2 where i almost wept to insanity buy song in butterfly room and last clash whith two piramidheads... THAT WAS AWESOME(and creepey)!
 

KICdude

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In the world of video games all music is there for, is for both sound effects and background music. Try playing containment break with a techno or country style music. this would liven up the experience and turn it from scary to weird. So music plays a vital role. pretty sure most everyone will agree. So if you don't notice music in game hum the Mario Theme song or Green Hill Zone.
 

wabbbit

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As a side note, there is a video on youtube somewhere which was part of somebodies university project, it had someone playing Medal of Honour with the default music playing, then playing with some happier music.
When the default music was playing, players were much more hesitant about darting around corners and played a little more cautious.
 

Sunrider

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In most multiplayer games, not important at all. I often listen to my own music when playing DOTA 2 and such.
In singleplayer? As important as any other element, including graphics.

 

BrotherRool

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In all honesty, it just has to be not bad. If the game is good and the games atmosphere is good, with a few exceptions, as long as the music isn't immersion breakingly awful we're probably even going to leave with a positive impression of it because of the game.

It can do some fantastic things, a game can be made around it's music (Bastion) but it's much rarer than a game being made around it's gameplay, or setting or visuals or even story. Music is a strong 4th in all that.

We happen to have some very good music (FFX) and that's nice. But we wouldn't miss it like we'd miss gameplay.


Also I would like to note, look just how many games in just 2 pages of thread people have recommended as having awesome music. Either we are exceptionally lucky in the game industry and have the next best thing after the next best thing, or music taste is so wide it's impossible to have a concerted effect around one particular game, or the music is actually just fairly good/average but that's good enough to satisfy this. It's just not that probable that so many games are the very best. If they're all the very best, then doesn't that itself mean the very best is by definition a bit average?
 

Zipa

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A lot of games have really shitty music so I turn it off, plus im watching TV quite a lot on my second monitor so I tend to turn it off for that to. Some games though like the Mass effect series I leave it on because its awesome.
 

Smiley Face

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Mauler said:
Well i for one dont agree whith some of you because Bioware RPG's hawe great music, like action/RPG Mass effect had great music, and KOTOR had john williams themes.
Not to mention Jeremy Soule's stuff. If you listen to the soundtracks of KotOR and Morrowind back to back, you can really tell it was done by the same composer and orchestra at about the same time (Like, speaking of John Williams, when you listen to the Phantom Menace and Harry Potter back-to-back). Fantastic stuff.

elvor0 said:
Shoggoth2588 said:
I agree but I think music in games isn't utilized very well for the most part. 4 times out of 5 I don't even notice game music honestly like in the Halo games, Alice Madness Returns, Bioware RPGs...I didn't know if there was music in those or not for most of my play time honestly. Then again there's also games like Silent Hill Downpour and, Last Story which give me some hope for in-game tunes.
Madness! Halo has a fantastic soundtrack, one of the greats I'd say, I'm not even a massive Halo fan, but the soundtrack has more than earned it's place in my music library. The main theme to Halo is stellar, as is Steve Vai's Mjonir Mix of it.
I honestly don't know how you can say you didn't notice a soundtrack in Halo. If you don't like it fair enough,(insanity!) but it was always pretty prevalent. But I will give you a lot of the time the music in games is fairly...generic and homogonous, but every once in a while you get a game with a soundtrack that goes above and beyond the call of duty.

Regarding Halo's music being awesome, I second that. Might be one of the first uses of music in a video game that really caught my attention.

BrotherRool said:
It's just not that probable that so many games are the very best. If they're all the very best, then doesn't that itself mean the very best is by definition a bit average?
That necessitates take a view of 'best' as a very small percentage of a total, rather than exceeding a very high standard of quality - which, technically, is the more accurate way of using best, but isn't necessarily what people mean in this context. Even so, it might be - I mean, there's a lot of games out there, and while a fair few names have been bandied about here, they're still a very small percentage of games, and probably fit within the top bracket of games with high musical quality.


But yeah, so much good stuff - a lot's been brought up, a fair bit of which is on my iPod. Nowadays, if a game catches my eye, one of the first things I do is check the composer.
 

Nekron_X

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i find it to be important depending on the game. games like the AC series i don't find it as important, simply because you are, for the most part, in major cities that are full of people and their constant talking and moving around, though it's good for some dramatic scenes or chases, like when looking for the keys in revelations and brotherhood, i don't really notice it that much. on the other hand in a game like Neir, where there's not much talking aside from the party members and those conversations last 30 seconds at most, the music can be soothing, depressing, or dramatic depending on what's going on and i absolutely love it. the boss fight song is nice and dramatic, and the sad/bittersweet songs always get to me.
boss battle music:

a sad song:

and some peaceful travel music:

i love Neirs' soundtrack...
 

themind

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Jan 22, 2012
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It depends a lot on the type of game. A really stellar horror game is done well with virtually no music, and the art of making silence important in a game has been all but lost.

Having said that, some games have a soundtrack that makes you want to play it, like Dynasty Warriors for PS2.

And having said that, a bad music score or shitty menu music can eviscerate a quality gaming experience. Nothing worse than playing an okay game, but the music is so awful you want to puncture your ear drums.
 

badpun

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It's not essential for some games, others its can make or break it. Most fps and such aren't that affected if the musical score was average plain fare yet a game like Journey the music was basically an integral part to the game.
 

Easton Dark

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Plenty of games benefit from it, others don't need it.

I couldn't imagine playing Elder Scrolls or Fallout 3+ without the music.

Mount and Blade is the same whether you have sound or not. And I mean sound, not just music.
 

Flamezdudes

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It is incredibly important. Hell, Final Fantasy gets Orchestra's doing their music, one of which i'm seeing in two weeks. The music for the FF is so memorable i'd say it's one of the main highlights of the entire series.

Music helps to set tone, atmosphere and to make the player feel certain emotions.
 

BrotherRool

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Smiley Face said:
BrotherRool said:
It's just not that probable that so many games are the very best. If they're all the very best, then doesn't that itself mean the very best is by definition a bit average?
That necessitates take a view of 'best' as a very small percentage of a total, rather than exceeding a very high standard of quality - which, technically, is the more accurate way of using best, but isn't necessarily what people mean in this context. Even so, it might be - I mean, there's a lot of games out there, and while a fair few names have been bandied about here, they're still a very small percentage of games, and probably fit within the top bracket of games with high musical quality.


But yeah, so much good stuff - a lot's been brought up, a fair bit of which is on my iPod. Nowadays, if a game catches my eye, one of the first things I do is check the composer.
I considered that, but look it's so darn reliable. I was actually thinking of a way to prove this so I figured, well Torchlight 2 and Dishonoured I haven't heard much of? But they're both name dropped in this thread. And people name drop every single FF game and Halo and all Bioware games and all the Elder Scrolls games and the Fallout games and although it hasn't been mentioned in this thread Uncharted pops up all the time. God Of War. Metal Gear Solid. Silent Hill. Deus Ex. All the big franchises. They're all fantastic (maybe CoD is an exception here?)


And there's so little that's widely acknowledged as bad.

The difference between say the Elder Scrolls games and Bastion/FFX is that there are people who hate almost all video game music who praise Bastion and I know lots pianists who absolutely adore To Zanarkand and they don't even really know what game it came from. But generally it's all so consistent it can't really be the best in it's genre, maybe the game gives us a good impression and the fact that a lot of us don't normally listen to this type of music otherwise means we can't judge well. Or maybe you really can just pay for good music
 

BrotherRool

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j-e-f-f-e-r-s said:
Part of it is to do with the quality of the composers hired. The reason the entire FF series keeps getting brought up, for instance, is because Nobuo Uematsu did the vast majority of the music for the series from I-X. And Nobuo Uematsu is to gaming what John Williams is to film. Any composer who can consistently come up with the likes of One Winged Angel, Terra's Theme, You're Not Alone, Aria di Mezzo Carattere and more is going to get namechecked a lot. The guy's a legend, and he worked on the majority of the FF series.

Same for Jeremy Soule, who's worked on a huge amount of games. His theme for the Elder Scrolls series, in all its iterations, is as majestic as any Hollywood theme, hence why the series gets brought up. Anything he works on, he tends to bring a high quality of composition to. Same for Marty O'Donnell, Yoko Shimomura, and others.

The videogame industry has a very high quality of composers working in it. Hence why so many games are brought up in these discussions. When you have people as talented as Uematsu, Shomomura, O'Donnell, Soule, Harry Williams, Koji Konda, etc, etc all working in the same industry, that's a huge amount of games with a stupendous amount of musical talent involved.


And there's so little that's widely acknowledged as bad.
Unlike being in a band or a pop music group, becoming a VG composer generally requires having qualifications. If you want to compose VG music, then unless you're Nobuo Uematsu, you're probably going to have to study music to a degree level at a dedicated music college. This tends to raise the quality a lot. Once you start studying music and learning how it's put together, it becomes a lot easier to avoid the pitfalls that many bands and artists fall into. In short, even if it takes a lot of skill to compose 'great' music, it's very easy to avoid composing 'terrible' music once you've learned about theory and composition. This is the case for the majority of composers in the industry, hence why there aren't many games with truly 'bad' music.
Sorry, you're completely right.(Does that come over right? I want to apologise for barking up the wrong tree and confirm that you're argument has convinced me basically, it's hard to phrase that in a way that doesn't sound potentially sarcastic) I guess the great film composers are able to make great track after great track without any blips so there's no reason the game industry can't hire people who can do the same.
 

Mullac

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Yeah, music can be fairly important. If a game has good music then it will be even better, but if a game has plainly alright or bad music then it doesn't make a lot of difference. Very rarely does bad music actually change my mind on a game, it's normally only if it's good.
 

Andrew_C

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Extremely unimportant. There are only 2 games where I don't automatically turn off the music - Minecraft and Dwarf Fortress. Although Carmageddon had a pretty good soundtrack. The radio station idea in Fallout3 and falloutNV could have worked if they had had more than 4 tracks.
 

Scarim Coral

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Quite important. While we do remember certain scenes in a game but we always hum or being reminded by the catchy tune of the soundtrack or just remember how awesome the tune is!
 

CrazyCapnMorgan

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It is very important. Music can help achieve many things in a game. Atmosphere, mood...even nostalgia.

Two points on music and nostalgia - Sometimes, games can use music that's already been made to achieve this. As most people know of the Halo franchise, I wonder how many people can easily indentify with this:


Now then, let's take a look at a more recent game Pokemon Black/White 2. Game Freak didn't use an outside source like Halo did, but if you're a fan of this franchise:


So yes, music is an important facet of games. It's what can make good games great, or great games legendary.

Also...

*ahem*

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