Maybe he's expecting what TOR did, have a NPC trap you in a cutscene and tell you a sob story for 5 mins for a simple 'walk down the road and fetch me this' quest.EmperorSubcutaneous said:There's plenty of story behind them, if you stay and watch. Many of the events chain, if not most of them, and the chain always has a definite story. For example, there's an ogre village in one zone that has some merchants that aren't available to you unless the village has enough water stored up. There are two ogres whose job it is to gather water. You can help them do that by first killing off the harpies around the pond (the first event), then protecting the ogres as they gather water (the second event), and then escorting them back to the village (the third event). When you talk to the NPCs in the village and do its heart quest, you learn about the village and its inhabitants.Zeren said:I don't see those as valid quests. There is little to no story behind that, just stumbling upon something and killing it. If they were more like the story quests I would be happy.EmperorSubcutaneous said:"Grind" as in killing random enemies for experience points? And no quests? Did you miss all the heart quests and dynamic events or something?Zeren said:I played it up until I was forced to grind just so I could be strong enough to do the story. There are no quests other than the story quests so it felt empty and unfulfilling.
I'm confused.
There's another one where you meet an asura who wants to do an experiment with raptor eggs, so you bring him the eggs. When that event ends, he performs his experiment and it goes horribly wrong, so you have to kill the giant raptor he created.
You have to look for the story, which most gamers aren't trained to do, but it's definitely there. It's not as simple as "click the NPC with the ! over their head and wait for exposition dump."
I like the story unfolding in real time in front of me, I don't need the game to grab me by the ear and force me to listen to why it is important to kill 10 boars.