How it could be improved #5: Doom Series

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pulse2

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May 10, 2008
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This was #4 For those that missed out: http://www.escapistmagazine.com/forums/read/9.376465-How-it-could-be-improved-4-Tekken-Series#14654608

Doom (original) has had a profound influence on the revolution of the shooter and FPS genre, it created a way to game in which we probably take for granted now, so much so that some of us have even come to find the entire genre quite boring. But that's besides the point, have you ever gone back to play the first Doom? I'm sure for those of us born in this day and age and used to games like Halo and CoD, the very idea of not being able to look up and down might prove frustrating, but that was what Doom was, in its own right it was greatness, maybe that's from a nostalgic point of view but its still an opinion unless you can think otherwise.

Nonetheless, Doom 3 was the last time we saw Doom, the freaky aliens and mutations weren't last seen in that game either, since then we've had shooters (third person but still shooter) like Dead Space. Playing Doom 3 now is rather tedious, not because it is a bad game, on the contrary, its an excellent game, just starts to get repetitive, its issue is being VERY linear and while I should be used to that (having played Homefront, CoD, Battlefield and several others), the hallways make the linearity all the more prominent, gameplay plays out as follows, *walk down hallway* *nothing there* *walk further and monster appears behind you* *kill monster* *go to investigate where monster came from only to find it popped out of a closet* *repeat*, these 'closet enemies' aren't as common today as linearity isn't as bad as it was in Doom 3....well not often anyway.

Still, with rumors circulating about Doom 4's release, what do you think our Doom developers could do to not only improve the recipe and differ from most shooters on the market today but recreate that same originality that the first one did?
 

Kahunaburger

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May 6, 2011
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Really, they just need to make games in the style of the original doom with things allowed by modern technology like better graphics and more complicated enemy behavior.
 

veloper

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Jan 20, 2009
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Even if you take Doom, or better yet Doom2, and add a true Z-axis and a modern control scheme, then you still have just a mere competitor with painkiller and serious sam.

Serious sam and painkiller have that sheer lunacy that would make this Doom4 feel tame and dull by comparison.

If we want originality Doom4 should be something serious sam and painkiller are not. There is a lack of true horror games currently, so here's an idea.

Things you can beat are never truly scary, so next to having enemies you can fight in hordes, also have enemy types that you simply cannot hurt.
Make fleeing and hiding a part of the game. Ludicrous gibs and carnage as well as scary stuff. Running away from something while desperately trying to shoot a gap in the hordes coming from the other direction. Something like that.
 

Smooth Operator

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Oct 5, 2010
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Well they should just flat out scrap everything Doom 3 had, I'm sure there will be many frowny faces after this comment but that games was very badly designed.
- linear to a claustrophobic degree
- giving no room to fight
- random monster spawns
- dark as all fuck
That is just a cheap ass ball of attempted horror.

What they should do is a straight up well crafted adventure shooter, because that is barely touched side of the market, sure we got Serious Sam 3 but that was a step down from previous games and they actually don't have a compelling world or story to it which D4 could so be rocking.
 

pulse2

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I'm getting the gist that people would prefer the faster pacing of Serious Sam as opposed to the slower more horror premise of Doom, saying that, you have a point because if Dead Space already has that 'scary aliens and dead creatures to shoot' gap filled to the brim, it doesn't leave much space for Doom, and quite frankly I don't think FPS' (bar amnesia) are very good at conveying scare. Amnesia was scary because you were helpless, Doom without weapons....wouldn't be Doom :/
 

pilouuuu

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Aug 18, 2009
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I think it should be like Doom 2 with modern graphics. Doom 2 while linear still felt like a small sandbox on each level. Doom wasn't about cheap scares all the time back then. Sometimes it was scary, but not always. It wasn't all dark either.

Make a fast paced non linear game. Of course nowadays you should put some story there, but don't let the story slow down the game too much and make the story good. I read somewhere that they were hiring professional writers for Doom 4. That seems like a very good idea.