This was #4 For those that missed out: http://www.escapistmagazine.com/forums/read/9.376465-How-it-could-be-improved-4-Tekken-Series#14654608
Doom (original) has had a profound influence on the revolution of the shooter and FPS genre, it created a way to game in which we probably take for granted now, so much so that some of us have even come to find the entire genre quite boring. But that's besides the point, have you ever gone back to play the first Doom? I'm sure for those of us born in this day and age and used to games like Halo and CoD, the very idea of not being able to look up and down might prove frustrating, but that was what Doom was, in its own right it was greatness, maybe that's from a nostalgic point of view but its still an opinion unless you can think otherwise.
Nonetheless, Doom 3 was the last time we saw Doom, the freaky aliens and mutations weren't last seen in that game either, since then we've had shooters (third person but still shooter) like Dead Space. Playing Doom 3 now is rather tedious, not because it is a bad game, on the contrary, its an excellent game, just starts to get repetitive, its issue is being VERY linear and while I should be used to that (having played Homefront, CoD, Battlefield and several others), the hallways make the linearity all the more prominent, gameplay plays out as follows, *walk down hallway* *nothing there* *walk further and monster appears behind you* *kill monster* *go to investigate where monster came from only to find it popped out of a closet* *repeat*, these 'closet enemies' aren't as common today as linearity isn't as bad as it was in Doom 3....well not often anyway.
Still, with rumors circulating about Doom 4's release, what do you think our Doom developers could do to not only improve the recipe and differ from most shooters on the market today but recreate that same originality that the first one did?
Doom (original) has had a profound influence on the revolution of the shooter and FPS genre, it created a way to game in which we probably take for granted now, so much so that some of us have even come to find the entire genre quite boring. But that's besides the point, have you ever gone back to play the first Doom? I'm sure for those of us born in this day and age and used to games like Halo and CoD, the very idea of not being able to look up and down might prove frustrating, but that was what Doom was, in its own right it was greatness, maybe that's from a nostalgic point of view but its still an opinion unless you can think otherwise.
Nonetheless, Doom 3 was the last time we saw Doom, the freaky aliens and mutations weren't last seen in that game either, since then we've had shooters (third person but still shooter) like Dead Space. Playing Doom 3 now is rather tedious, not because it is a bad game, on the contrary, its an excellent game, just starts to get repetitive, its issue is being VERY linear and while I should be used to that (having played Homefront, CoD, Battlefield and several others), the hallways make the linearity all the more prominent, gameplay plays out as follows, *walk down hallway* *nothing there* *walk further and monster appears behind you* *kill monster* *go to investigate where monster came from only to find it popped out of a closet* *repeat*, these 'closet enemies' aren't as common today as linearity isn't as bad as it was in Doom 3....well not often anyway.
Still, with rumors circulating about Doom 4's release, what do you think our Doom developers could do to not only improve the recipe and differ from most shooters on the market today but recreate that same originality that the first one did?