Big difference between planning for server demand on the release of a new game and planning for server demand on a console when you have about ten years of experience with selling online consoles at Christmas and know what the sales have been leading into it. Never even mind sales, you know what you've shipped, how fast things have been selling, and you charge money for your services specifically to help pay for the server capacity.Pyrian said:This would be a more compelling argument if it weren't for the fact that virtually every popular game sees server overload at release.Vivi22 said:Sony and Microsoft would have to be even dumber than I already think they are to either not plan for an influx of new customers at Christmas, or to vastly underestimate how much traffic their servers would see.
I might be able to buy one of their services going down over Christmas simply due to Christmas day server load. It's extremely unlikely, but I could see it happening to one of them. But not both.