Far Cry 2I_LIKE_CAKE said:I challenge you to present a game with better lighting effects then L4D.
Resident Evil 5
Borderlands
Little Big PLanet
Dead Space
Fable 2
Killzone 2
F.E.A.R. 2
etc etc
Far Cry 2I_LIKE_CAKE said:I challenge you to present a game with better lighting effects then L4D.
I never critized the Source engine, I still think HL2: Ep2 and TF2 looks amazing. I was just asking the community when or if Valve would replace the source engine.miracleofsound said:Thank you!Lordmarkus said:Well, the headline are quite self-explanatory, how long will Valve stick to the Source-engine?
It's still great and it's very mod friendly but compared to other engines it's starting to age, after all, it's 5 years old. Will Valve keep updating it or will/are they building a new game-engine soon? What's your thoughts?
I have been saying this for the last year. L4D had extremely dated graphics and suffered from a low framerate for a modern shooter.
After a week playing the technical masterpiece of Borderlands (MASSIVE maps that rarely drop a frame, except during head explosions), it is even clearer that it's time for Vavle to build the next Source engine.
Bethesda might want to have a look at this idea too. Fallout 3 was like a broken strobe light at times.
Just watched that trailer, it does look (pre-rendered) fantastic.Lordmarkus said:I never critized the Source engine, I still think HL2: Ep2 and TF2 looks amazing. I was just asking the community when or if Valve would replace the source engine.miracleofsound said:Thank you!Lordmarkus said:Well, the headline are quite self-explanatory, how long will Valve stick to the Source-engine?
It's still great and it's very mod friendly but compared to other engines it's starting to age, after all, it's 5 years old. Will Valve keep updating it or will/are they building a new game-engine soon? What's your thoughts?
I have been saying this for the last year. L4D had extremely dated graphics and suffered from a low framerate for a modern shooter.
After a week playing the technical masterpiece of Borderlands (MASSIVE maps that rarely drop a frame, except during head explosions), it is even clearer that it's time for Vavle to build the next Source engine.
Bethesda might want to have a look at this idea too. Fallout 3 was like a broken strobe light at times.
It isn't CryEngine 3, but it's solid, ruggid and it does its job and as I'm sure you have seen, it works wonders in Valve's gametrailers (I'm looking at you, leaked L4D 2 trailer)
You are right about the characters, but you can't have everything ^^.miracleofsound said:Just watched that trailer, it does look (pre-rendered) fantastic.Lordmarkus said:I never critized the Source engine, I still think HL2: Ep2 and TF2 looks amazing. I was just asking the community when or if Valve would replace the source engine.miracleofsound said:Thank you!Lordmarkus said:Well, the headline are quite self-explanatory, how long will Valve stick to the Source-engine?
It's still great and it's very mod friendly but compared to other engines it's starting to age, after all, it's 5 years old. Will Valve keep updating it or will/are they building a new game-engine soon? What's your thoughts?
I have been saying this for the last year. L4D had extremely dated graphics and suffered from a low framerate for a modern shooter.
After a week playing the technical masterpiece of Borderlands (MASSIVE maps that rarely drop a frame, except during head explosions), it is even clearer that it's time for Vavle to build the next Source engine.
Bethesda might want to have a look at this idea too. Fallout 3 was like a broken strobe light at times.
It isn't CryEngine 3, but it's solid, ruggid and it does its job and as I'm sure you have seen, it works wonders in Valve's gametrailers (I'm looking at you, leaked L4D 2 trailer)
I do find the actual in game character models look very angular and 'gamey' though, compared to many modern titles.
Haha... well I'm sure they used Source to build the cutscene, so your argument still makes sense.Lordmarkus said:You are right about the characters, but you can't have everything ^^.miracleofsound said:Just watched that trailer, it does look (pre-rendered) fantastic.Lordmarkus said:I never critized the Source engine, I still think HL2: Ep2 and TF2 looks amazing. I was just asking the community when or if Valve would replace the source engine.miracleofsound said:Thank you!Lordmarkus said:Well, the headline are quite self-explanatory, how long will Valve stick to the Source-engine?
It's still great and it's very mod friendly but compared to other engines it's starting to age, after all, it's 5 years old. Will Valve keep updating it or will/are they building a new game-engine soon? What's your thoughts?
I have been saying this for the last year. L4D had extremely dated graphics and suffered from a low framerate for a modern shooter.
After a week playing the technical masterpiece of Borderlands (MASSIVE maps that rarely drop a frame, except during head explosions), it is even clearer that it's time for Vavle to build the next Source engine.
Bethesda might want to have a look at this idea too. Fallout 3 was like a broken strobe light at times.
It isn't CryEngine 3, but it's solid, ruggid and it does its job and as I'm sure you have seen, it works wonders in Valve's gametrailers (I'm looking at you, leaked L4D 2 trailer)
I do find the actual in game character models look very angular and 'gamey' though, compared to many modern titles.
Thought about that pre-rendering thingy just when I posted my last response. (Hole in my arguement, loud noises of anguish NOOOOOO!!!)
The source engine appears to be so well-built, that I think they will probably just make minor graphical updates to it and keep using it. Seriously, when it comes to physics and fluidity, no other engine can compare to Source.Lordmarkus said:Well, the headline are quite self-explanatory, how long will Valve stick to the Source-engine?
It's still great and it's very mod friendly but compared to other engines it's starting to age, after all, it's 5 years old. Will Valve keep updating it or will/are they building a new game-engine soon? What's your thoughts?
Oh yes, stoic brown and red, such a great contrast and variety of nothingness that barely shows anything off at all, let alone the lighting.RAND00M said:Killzone 2.There i took your challenge.I_LIKE_CAKE said:I challenge you to present a game with better lighting effects then L4D.
v2.0
v3.0, v7.4.67643,
Nope. The Quake engine was modified into GoldSrc(GoldSource), which then grew into Source. As of HL2 (which I guess was a few years ago), there was still a bit of early Quake code in the engine. Most of it has been modified beyond recognition at this point.Mr Orange said:Is it? I thought that they used a havily modified version of the Quake engin for HL1. I thought Source was built by them.guardian001 said:Valve doesn't really seem to build new engines, they just keep adding new stuff to the old one. I mean, the Source engine is just a very heavily modified Quake engine.
Radec academy.The lighting there was rather realistic.The one where you take out the AA gun,the lighting there was also good.And just for most of the game the lighting was way above average.Daedalus1942 said:Oh yes, stoic brown and red, such a great contrast and variety of nothingness that barely shows anything off at all, let alone the lighting.RAND00M said:Killzone 2.There i took your challenge.I_LIKE_CAKE said:I challenge you to present a game with better lighting effects then L4D.