How long would it take to make this?

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MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Alright,

I am officially starting my game project now that I know my laptop can handle the source engine on a very low extent. So now I just need to know how long it would take with a small team to make everything I want in it. I'm keeping it simple, and to a managable cause.

Weapons- I want people to have options here. So I'm thinking about 16 weapons, split between assault rifles, pistols, smgs, one MG, snipers, and explosives.

Character Models- 4 character models for each of the 3 teams. (Militia, Special units, and Facist nazi like guys, also STALKERS (Not the Russian version of the modern fallout games))

Maps- I want to make a lot of maps, but I may just end up adding them over time. I want atleast 7 maps at the start. All of the maps ingame are large, And they will requier a lot of custom texturing

Game Modes- 4 starting game modes, (Team Blitzkrieg (TDM), Assault (Hard to explain), Holdout (A small amount of players with 1 life must hold out from a larger team of other players with endless lives, time limit) and STALKER (Our variation of a "Zombie" game, but the STALKERS ("Zombies") have a 50% health handicap, and must rely on stealth and have to deal with well armed soldiers, same basic rules as holdout)

And yeah, I am making this in Source SDK, and I have a small team, each person working on something spacific.

SO how long would this take my team and I?

EDIT: I forgot about vehicles- 5 of them, 3 land based, 2 air based.

And support options- (Stuff like an Airstrike, or modules to help the player like extra armor.

But the main thing I forgot, It is compairable at first to TF2 and CSS, You pick an Armor class (light, light med, medium, med heavy, heavy) and has a buy system.
 

LoFr3Eq

New member
Oct 15, 2008
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The Holdout mode sounds fun, though, there would need to be a considerable advantage for the defending team.

Remember that making the game will take about 20% of your development time, and the other 80% will be testing, wrapping up etc.
 

Cazza

New member
Jul 13, 2010
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Every mod team is different. How much free time do you have? How good at scripting, modeling. mapping, coding etc are you and your team? Most important how dedicated are you and your team? I know many mods that take years because the team is busy with work/school and other actives. Many more die because the team isn't dedicated. Then there are some who take years because they keep gettting bugs in coding, scripting etc.

If I were you I would plan for atlease a year more like 2. Taking into account it's a small mod. If you plan on adding features it will probably blow out to 5 or more years.