Alright,
I am officially starting my game project now that I know my laptop can handle the source engine on a very low extent. So now I just need to know how long it would take with a small team to make everything I want in it. I'm keeping it simple, and to a managable cause.
Weapons- I want people to have options here. So I'm thinking about 16 weapons, split between assault rifles, pistols, smgs, one MG, snipers, and explosives.
Character Models- 4 character models for each of the 3 teams. (Militia, Special units, and Facist nazi like guys, also STALKERS (Not the Russian version of the modern fallout games))
Maps- I want to make a lot of maps, but I may just end up adding them over time. I want atleast 7 maps at the start. All of the maps ingame are large, And they will requier a lot of custom texturing
Game Modes- 4 starting game modes, (Team Blitzkrieg (TDM), Assault (Hard to explain), Holdout (A small amount of players with 1 life must hold out from a larger team of other players with endless lives, time limit) and STALKER (Our variation of a "Zombie" game, but the STALKERS ("Zombies") have a 50% health handicap, and must rely on stealth and have to deal with well armed soldiers, same basic rules as holdout)
And yeah, I am making this in Source SDK, and I have a small team, each person working on something spacific.
SO how long would this take my team and I?
EDIT: I forgot about vehicles- 5 of them, 3 land based, 2 air based.
And support options- (Stuff like an Airstrike, or modules to help the player like extra armor.
But the main thing I forgot, It is compairable at first to TF2 and CSS, You pick an Armor class (light, light med, medium, med heavy, heavy) and has a buy system.
I am officially starting my game project now that I know my laptop can handle the source engine on a very low extent. So now I just need to know how long it would take with a small team to make everything I want in it. I'm keeping it simple, and to a managable cause.
Weapons- I want people to have options here. So I'm thinking about 16 weapons, split between assault rifles, pistols, smgs, one MG, snipers, and explosives.
Character Models- 4 character models for each of the 3 teams. (Militia, Special units, and Facist nazi like guys, also STALKERS (Not the Russian version of the modern fallout games))
Maps- I want to make a lot of maps, but I may just end up adding them over time. I want atleast 7 maps at the start. All of the maps ingame are large, And they will requier a lot of custom texturing
Game Modes- 4 starting game modes, (Team Blitzkrieg (TDM), Assault (Hard to explain), Holdout (A small amount of players with 1 life must hold out from a larger team of other players with endless lives, time limit) and STALKER (Our variation of a "Zombie" game, but the STALKERS ("Zombies") have a 50% health handicap, and must rely on stealth and have to deal with well armed soldiers, same basic rules as holdout)
And yeah, I am making this in Source SDK, and I have a small team, each person working on something spacific.
SO how long would this take my team and I?
EDIT: I forgot about vehicles- 5 of them, 3 land based, 2 air based.
And support options- (Stuff like an Airstrike, or modules to help the player like extra armor.
But the main thing I forgot, It is compairable at first to TF2 and CSS, You pick an Armor class (light, light med, medium, med heavy, heavy) and has a buy system.