I do, and I'm sure most others do too. But mostly my games are about running around killing and smashing a bunch of stuff. And I'm starting to think it's a bit.. well, asinine. But at the same time, it's incredibly fun.
I'm not saying there's anything wrong with it, that it's morally wrong or intellectually inferior. But why are most games like this? I mean good ones, with decent graphics, quality story, good gameplay. I know there are puzzle games and stuff but they're usually budget and aimed at casual audience. I know there are sport games out there but they usually bore me after an hour or so. I know there are platformers like Mario but I doubt anyone would spend so much time with them.
But I don't want a list of recommendations of alternatives, because I have them and know they're out there. I just want to know if we're actually conscious of what we're doing most of the time - inflicting violence on imaginary creatures. Because it seems rather childish and repetitive, not the fact that it exists, but that so many games do it. Sure, Doom was exciting and new. But 20 years of the same? Game after game? And every new generation is the same, but 'improved' in some way. Will gaming be like this forever? A series of variations on ways to inflict death and pain?
Will we ever be able to come up with anything as solid and consistently satisfying as the RPG mechanic of acquiring levels of experience based on how much stuff you kill, or the action model of roaming around surviving while people trying to kill you? Because as fun as it is I don't think there's anything that gaming needs more than viable alternatives.
I'm not saying there's anything wrong with it, that it's morally wrong or intellectually inferior. But why are most games like this? I mean good ones, with decent graphics, quality story, good gameplay. I know there are puzzle games and stuff but they're usually budget and aimed at casual audience. I know there are sport games out there but they usually bore me after an hour or so. I know there are platformers like Mario but I doubt anyone would spend so much time with them.
But I don't want a list of recommendations of alternatives, because I have them and know they're out there. I just want to know if we're actually conscious of what we're doing most of the time - inflicting violence on imaginary creatures. Because it seems rather childish and repetitive, not the fact that it exists, but that so many games do it. Sure, Doom was exciting and new. But 20 years of the same? Game after game? And every new generation is the same, but 'improved' in some way. Will gaming be like this forever? A series of variations on ways to inflict death and pain?
Will we ever be able to come up with anything as solid and consistently satisfying as the RPG mechanic of acquiring levels of experience based on how much stuff you kill, or the action model of roaming around surviving while people trying to kill you? Because as fun as it is I don't think there's anything that gaming needs more than viable alternatives.