Yo guys, how many units sold do you think it takes before you'd consider a game to be a hit seller? How many before people in the industry consider it so?
Now, I understand all games have a different profit margin, but is there a standard figure for something to be perceived as having been commercially viable?
I wonder this because I looked up Mirror's Edge sales and I've had it down at over 1 million, yet it's been considered a failure. I'm trying to weigh up the likeliness of there being a sequel any time soon and, if so, how much time and money would be invested in it.
Now, I understand all games have a different profit margin, but is there a standard figure for something to be perceived as having been commercially viable?
I wonder this because I looked up Mirror's Edge sales and I've had it down at over 1 million, yet it's been considered a failure. I'm trying to weigh up the likeliness of there being a sequel any time soon and, if so, how much time and money would be invested in it.