On DX:HR PC version, F5 & F8 ftw. I just don't like having to replay bits that I've just played a few seconds or minutes ago. F5 before anything that could go wrong (hack a level 3 or above, open a door if I don't know what's on the other side, or in the middle of a ninja move, rolling from cover to cover to cover, whenever I'm in a relatively safe position) and F8 if it subsequently does go wrong (someone sees me). I would do it anyway, for role playing, but the achievements make me that much more obsessive about it. Then make a proper savegame before or after major story events, in case of savegame corruption.
I Hardcore myself when playing RTS. No loading unless forced to quit or the game crashed. If I find myself looking down the business end of a gun, I take what's coming to me and restart the level from scratch. Playing supcom like this can be a chore sometimes, but makes my inevitable triumph all the sweeter.
In first person I just play from where the game dumps me.
Oh my god, yes. I'm likley the only person whom it took 40 hours to beat every Splinter Cell game because stealth was the only acceptable option; if I was seen or forced into an unecessary kill, fuck that, mission failed; I had to start over for MY peace of mind. Sam Fisher is a badass; his reputation shouldn't suffer for MY rookie mistakes!
And I save way too often to boot. Games like Fallout 3 and Oblivion that let you save anywhere anytime? Pssh, I'm good for +400 saves per playthrough! And what's worse is that in all my years of gaming and OCD saving, I've YET to ever need to go back more than three or four saves in any game ever. You'd think I'd have learned by now, but no
I dislike having to go through groups again and again because something harder is on the way, and I'm busy on a "Give me Deus Ex" pacifist run, so I tend to save pretty often. After playing DA2, ME2, and Deus Ex:HR in succession the act of hitting F5 has become an involuntary muscle twitch.
I even started doing it at random times while playing L4D2...
It's not like I'm going to change though. So far every time I didn't quicksave every fight I crashed out somewhere, and had to replay half an hour.
What is the point of a game 'allowing' you to 'choose' whether you're a stealth or combat character, and then forcing you into unavoidable boss fights? On my first play through I got my ass handed to me by the first boss fight because all of my Praxis points had gone into hacking and my only weapon was a silenced pistol. Ok, I now know that
a fully upgraded Typhoon will take care of any boss with two shots, and will only cost three Praxis points to have installed
but I shouldn't have to tank up my stealth character just because someone at Square Enix has a hard-on for boss battles. Would it have killed the dev team to come up with sneaky ways of neutralising or even evading these battles as well as including the toe-to-toe approach? Grrrr....
Just throw barrels and gas tanks at the guy. Later bosses won't be a problem even as a stealth class if you have a rawket lawnchair or explosive revolver ammo. To add to that, when playing as a stealth class the game practically throws praxis points at you. You'll surely have enough tools at your disposal then but yes, I would have preferred if you weren't forced into the fights. An idea could be to start off the fight with an avenue of escaping line-of-sight. You then proceed to attack the boss whilst remaining unseen from then on and if you deal enough damage/load them with enough tranquilisers/shock substantially under that condition you can spook him/her and end the fight there.
When it came to hacking in DX:HR I'd save scum earlier on when I didn't have the 'hacking stealth' upgrades due to the game's tendency to favour setting off alarms as opposed to just leaving me to hack away in peace. After reaching hacking level 5 and maximum hacking stealth, the game loads you with stop and nuke viruses - it's not uncommon to go above 30 of each if you take the time to explore and hack everything, of which most hackable devices are level 3 and under. You are also spoon-fed AUDs at each hub if you choose to buy them. If anything, I'd say the game is probably a bit too fair to the player even at the highest difficulty.
I tend to save only once for smaller objectives and around 4 times for major objectives such as base infiltration. Playing as complete stealth in games is one of those things in which you pretty much have to constantly save, but doing so and reloading kills immersion. I make it my aim to make substantial progress in missions before I save (such as sneaking through an office complex and making it to a residential area) to both better challenge and immerse myself into the game.
I always set out to save a lot. But it's this simple... I just forget to save.
It really sucks when I finally do die, and I realize I haven't saved for 7 hours. I'm glad autosave exists, otherwise i'd have to start the entire game again in many cases.
i am, mainly on games where if you die you have to reload the last save. don't want to have to re-do loads of stuff just to get back to the place i died to try again. on some games if i know what's going to happen i'll save before doing stuff so if things go badly i can reload and have another go
saving? what is that? I honestly usually forget there is a save feature in games so I usually go through all of the game only saving when I'm going to stop for awhile other then that if the game doesn't auto save I will rage pretty hard every time I die.
I quicksave every damn 20seconds, but I rarely quickload on my first playthroughs...
So I technically don't need to, but it's a lot more reassuring knowing that I can go back whenever I make a gamebreaking mistake, though as I found out in Deus Ex HR, quicksaving can be a bit of a problem....
I quicksaved in the police station in front on the laser stuff in the vents... Then I walked through it, triggered the alarm, and panicked and hit the quicksave button again....
Off Topic: What the f*ck is wrong with the captcha these days? It's almost impossible to read!
The first game I really found myself doing this was Kings Bounty,I would quick save at least once every minute. Always before fights, talking to quest NPCs etc.
Since then I always try and map out a quick save key for whatever I am playing.
What is the point of a game 'allowing' you to 'choose' whether you're a stealth or combat character, and then forcing you into unavoidable boss fights? On my first play through I got my ass handed to me by the first boss fight because all of my Praxis points had gone into hacking and my only weapon was a silenced pistol. Ok, I now know that
a fully upgraded Typhoon will take care of any boss with two shots, and will only cost three Praxis points to have installed
but I shouldn't have to tank up my stealth character just because someone at Square Enix has a hard-on for boss battles. Would it have killed the dev team to come up with sneaky ways of neutralising or even evading these battles as well as including the toe-to-toe approach? Grrrr....
I didn't put any points into combat, only movement, social and some hack. For the bosses I just made sure I had remote explosives, and luck of course...
What is the point of a game 'allowing' you to 'choose' whether you're a stealth or combat character, and then forcing you into unavoidable boss fights? On my first play through I got my ass handed to me by the first boss fight because all of my Praxis points had gone into hacking and my only weapon was a silenced pistol. Ok, I now know that
a fully upgraded Typhoon will take care of any boss with two shots, and will only cost three Praxis points to have installed
but I shouldn't have to tank up my stealth character just because someone at Square Enix has a hard-on for boss battles. Would it have killed the dev team to come up with sneaky ways of neutralising or even evading these battles as well as including the toe-to-toe approach? Grrrr....
Just throw barrels and gas tanks at the guy. Later bosses won't be a problem even as a stealth class if you have a rawket lawnchair or explosive revolver ammo. To add to that, when playing as a stealth class the game practically throws praxis points at you. You'll surely have enough tools at your disposal then but yes, I would have preferred if you weren't forced into the fights. An idea could be to start off the fight with an avenue of escaping line-of-sight. You then proceed to attack the boss whilst remaining unseen from then on and if you deal enough damage/load them with enough tranquilisers/shock substantially under that condition you can spook him/her and end the fight there.
When it came to hacking in DX:HR I'd save scum earlier on when I didn't have the 'hacking stealth' upgrades due to the game's tendency to favour setting off alarms as opposed to just leaving me to hack away in peace. After reaching hacking level 5 and maximum hacking stealth, the game loads you with stop and nuke viruses - it's not uncommon to go above 30 of each if you take the time to explore and hack everything, of which most hackable devices are level 3 and under. You are also spoon-fed AUDs at each hub if you choose to buy them. If anything, I'd say the game is probably a bit too fair to the player even at the highest difficulty.
I tend to save only once for smaller objectives and around 4 times for major objectives such as base infiltration. Playing as complete stealth in games is one of those things in which you pretty much have to constantly save, but doing so and reloading kills immersion. I make it my aim to make substantial progress in missions before I save (such as sneaking through an office complex and making it to a residential area) to both better challenge and immerse myself into the game.
Oh, I got the bugger eventually, it just took me a while. I tried the barrel thing but he had an annoying habit of shooting the exploding barrels as soon as I picked them up, so I abandoned that line of attack. I tried stealthing to behind him and executing him with my armblades, but the little shitbag always broke my melee attacks, so that thwarted that plan. In the end I found a shotgun lying around, threw a stun grenade at his feet, and then shot him eight times in the head at pointblank range (and then had a conversation with him, something you shouldn't be able to do with someone who's just been repeatedly shotgunned in the face, I don't care how much sub-dermal armour they have). Of course, on my second playthrough, I played a tank and breezed through the boss fights as if they didn't even exist, thanks in no small part to my earlier mentioned method.
I spent half my time on Deus Ex: HR on the save screen I had 4 saves which I would all use in conjunction with each other saving on a different save everytime I did something just in case it was a bad decision. It was even worse on the boss fights where I would save after every clip I used on the boss.
This wouldn't be so bad if the load screens weren't so long, I didn't save as obsessively on Mass Effect 2 since it wasn't that hard but I still saved after every room. I do it alot on New Vegas and Fallout 3 just in case I run into a room full of Eldritch abominations that feel like face fucking me to death, it never happens but still.
I save all the time. I save after walking a certain distance, getting to a spot, which is hard to reach, or after every battle. I don't load a save, unless the battle made it almost impossible for me to continue.
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