There are some Games where we feel they practically stole my Money. "Kany&Lynch: Dog days" is an Example with a playtime of about four hours. And still, games which are rather short and offer little replay value have sometimes have the same pricetag as the really really long games.
It seems a bit unfair to shell out the same money for any FPS as i do for any adventure game. Even if its the best FPS on the Planet. Ok, i have to backpaddle a bit, my steam says that i played close to 700 hours of team fortress 2 while having "just" a bit over 100 in "Fallout: New Vegas".
I did get my Moneys worth out of both of them, still i feel People like Obsidian and Bethesda are getting the short end of the Stick when they sell their Games so "cheap".
"Oblivion" had me playing for Years. If i had known in advance how long i was going to play this, i would have paid more if Bethesda asked.
If someone told me that Bethesda would make a Game like Oblivion with all the Flaws ironed out, less bugs to the Point where you need to look really hard to find one and double the price, i would buy that game. Twice.
I have done that without Oblivion, bought the normal one and then later the collectors edition with the shiny septim coin
Would you buy that hypothetical game? Dont answer with "Skyrim", "Oblivion" or "Morrowind" in Mind. Or maybe, have Morrowind in mind because that game had a far more "finished" feeling to it then Oblivion did.
I'm talking about a counterpart to "New Vegas". One may argue about the bugs here and there, but let's talk about all the smaller things that, all togehter, will break your immersion.
Like when you can fill an "Empty soda bottle" but not the "Empty nuka cola bottle".
Little things like that make me think that the Developers where pressured by time constraints and simply didn't had the time to look after things like that.
"Oblivion" is guilty of the same thing, although i ran into them in "Fallout: New Vegas far more often, making the game feel more "rushed".
"Oblivion had this great lake around the imperial City, which can be seen in the intro. A Ship is seen there, and there are ships in the harbour.
The imperial City doesn't have any connection to the sea, because the city of Leyavin sits on top of the River that would connect the imperial city to the sea.
The Concept of the City of Leyavin couldn't be finished in time.
These are things like that, you notice something and you know this is there, or maybe not there because the developers ran out of time or money. This may be understandable in many cases, still it breaks immersion some times.
Now if someone made a game and promised to make it as big as oblivion and said that no one will ever be able to see such flaws, would you buy it if that game would cost double?
It seems a bit unfair to shell out the same money for any FPS as i do for any adventure game. Even if its the best FPS on the Planet. Ok, i have to backpaddle a bit, my steam says that i played close to 700 hours of team fortress 2 while having "just" a bit over 100 in "Fallout: New Vegas".
I did get my Moneys worth out of both of them, still i feel People like Obsidian and Bethesda are getting the short end of the Stick when they sell their Games so "cheap".
"Oblivion" had me playing for Years. If i had known in advance how long i was going to play this, i would have paid more if Bethesda asked.
If someone told me that Bethesda would make a Game like Oblivion with all the Flaws ironed out, less bugs to the Point where you need to look really hard to find one and double the price, i would buy that game. Twice.
I have done that without Oblivion, bought the normal one and then later the collectors edition with the shiny septim coin
Would you buy that hypothetical game? Dont answer with "Skyrim", "Oblivion" or "Morrowind" in Mind. Or maybe, have Morrowind in mind because that game had a far more "finished" feeling to it then Oblivion did.
I'm talking about a counterpart to "New Vegas". One may argue about the bugs here and there, but let's talk about all the smaller things that, all togehter, will break your immersion.
Like when you can fill an "Empty soda bottle" but not the "Empty nuka cola bottle".
Little things like that make me think that the Developers where pressured by time constraints and simply didn't had the time to look after things like that.
"Oblivion" is guilty of the same thing, although i ran into them in "Fallout: New Vegas far more often, making the game feel more "rushed".
"Oblivion had this great lake around the imperial City, which can be seen in the intro. A Ship is seen there, and there are ships in the harbour.
The imperial City doesn't have any connection to the sea, because the city of Leyavin sits on top of the River that would connect the imperial city to the sea.
The Concept of the City of Leyavin couldn't be finished in time.
These are things like that, you notice something and you know this is there, or maybe not there because the developers ran out of time or money. This may be understandable in many cases, still it breaks immersion some times.
Now if someone made a game and promised to make it as big as oblivion and said that no one will ever be able to see such flaws, would you buy it if that game would cost double?