Voice your opinion, please. This is going to be about semantics, and it is important. Classification and knowing what in the name of f* we're talking about when we describe something as a "game," "puzzle," "toy," or "simulation" is important.
Why? To allow for scientific study, establishment of standards, clarity in game-related discussions, and more.
The problem I perceive is that the popular media is classifying almost all interactive media as games and we are enabling that classification by using their definitions. Should we really use the same term to describe an interactive movie like Heavy Rain and an abstract puzzle like Tetris? The creativity-driven Minecraft and a goal-driven racing sim? Chess and Snakes & Ladders?
What are some concrete definitions that we can use to separate games, puzzles, toys, and sims?
Are there any other interactive media that deserve separate classification?
Why? To allow for scientific study, establishment of standards, clarity in game-related discussions, and more.
The problem I perceive is that the popular media is classifying almost all interactive media as games and we are enabling that classification by using their definitions. Should we really use the same term to describe an interactive movie like Heavy Rain and an abstract puzzle like Tetris? The creativity-driven Minecraft and a goal-driven racing sim? Chess and Snakes & Ladders?
What are some concrete definitions that we can use to separate games, puzzles, toys, and sims?
Are there any other interactive media that deserve separate classification?