The majority of the game has a reverent, tongue-in-cheek humour that I personally think works very well. There are some wonderful characters with colourful and often hilarious personalities and more than one laugh-aloud moment amongst the fantastic dungeon crawling and challenging turn-based combat.
DOS straddles the line between serious and humorous and it gives the game it's own, consistent tone. I personally adore the nods, references and lore from previous games, including the pyramids, death knights, soul forging, slayers and other things from Rivellon's rich history. My only disappointment was being unable to find a portable bed!! I was convinced there was one and honestly spent a long, long time searching to no avail. (I may try and make one in the toolset!).
DOS is a brilliant game and though the story might not be the most in depth or original (boom tische), it is told very well, slowly unravelling over the course of our heroes' adventures and linked to their progress. I must admit, I hated the combat to start, right up thru the low teens. Some of the encounters in particular were insanely tough, forcing multiple restarts even after spending 30 minutes on them (in Cyseal by the cave with the robot and in Luculla, the spiders and cultists in the sandstorm area). I chose a Wayfarer and Cleric combo and took both the Jahan and Madora. The Wayfarer is very much a late bloomer, contributing little early on but later on (especially with Quickdraw and Heartseeker), became very powerful.
Overall it's a majestic game, in scope and execution. It's fun to play, challenging, rewarding and the humour adds a wonderful, quirky and lighter tone to the game. Considering Larian are a Belgian studio, the quality of writing (particularly the use of British colloquialisms) is a tremendous achievement and better I've seen from most actual, British studios.