I'm no game developer, but I am a huge fan of Avatar: The Last Airbender and Legend of Korra.
Also, I'm way into games, particularly the third person action kind. Up until now, we've only got one lackluster ATLA game, and the upcoming TLOK game by Platinum just looks like your average dial-a-combo brawler.
So, how could someone make a game in a way that captures the essence of the show? I have a possible solution.
The key things I would want in an ATLA game is to feel like have control over the bending, and be able to switch at will and adapt to different situations. Press X to fireball simply doesn't cut it.
Also, naturally you'd want to play as the Avatar, so that sooner or later you have access to all elements. So how do we make that possible on a standard Xbox or Playstation controller?
Finally, I imagine this as a third person, pulled back over the shoulder kind of perspective.
Bending
The most important part of this idea is that all bending is controlled with the right stick. You could flick it, hold it or swirl it around to control the elements, and input combinations to do special moves.
For instance, downward motions could be defensive actions, like if you hold down the stick you raise a wall of earth or create a shield of ice. Flick downward with the right timing, and you could counter an attack by deflecting an incoming fireball, or turn the flames right back at your opponents.
Upward motions could be offensive actions, like throwing out quick bursts of wind, or swirling the stick upwards from the left or right to go around an enemy's guard. Swirling it around completely could create a tornado, or charge up lightning to throw.
Elements
To switch between the elements, you could use either the four face buttons, X O [] /\, or possibly the D-pad. That would make it quick and easy to adapt on command, and mix up your strategies with the different elements and abilities. All elements could use basically the same inputs, but would have different effects, strengths and weaknesses against other enemy types.
Combat and movement
In fighting situations, the game could auto-lock on an enemy, either at the press of a button or automatically. Then you could scroll through the targets using the top two shoulder buttons.
Movement is naturally on the left stick. But when locked on, any directional input on the left stick could execute a quick dodge in that direction, which goes over into a run if you keep holding it.
So, what do you think? Would something like this be possible?
Also, I'm way into games, particularly the third person action kind. Up until now, we've only got one lackluster ATLA game, and the upcoming TLOK game by Platinum just looks like your average dial-a-combo brawler.
So, how could someone make a game in a way that captures the essence of the show? I have a possible solution.
The key things I would want in an ATLA game is to feel like have control over the bending, and be able to switch at will and adapt to different situations. Press X to fireball simply doesn't cut it.
Also, naturally you'd want to play as the Avatar, so that sooner or later you have access to all elements. So how do we make that possible on a standard Xbox or Playstation controller?
Finally, I imagine this as a third person, pulled back over the shoulder kind of perspective.
Bending
The most important part of this idea is that all bending is controlled with the right stick. You could flick it, hold it or swirl it around to control the elements, and input combinations to do special moves.
For instance, downward motions could be defensive actions, like if you hold down the stick you raise a wall of earth or create a shield of ice. Flick downward with the right timing, and you could counter an attack by deflecting an incoming fireball, or turn the flames right back at your opponents.
Upward motions could be offensive actions, like throwing out quick bursts of wind, or swirling the stick upwards from the left or right to go around an enemy's guard. Swirling it around completely could create a tornado, or charge up lightning to throw.
Elements
To switch between the elements, you could use either the four face buttons, X O [] /\, or possibly the D-pad. That would make it quick and easy to adapt on command, and mix up your strategies with the different elements and abilities. All elements could use basically the same inputs, but would have different effects, strengths and weaknesses against other enemy types.
Combat and movement
In fighting situations, the game could auto-lock on an enemy, either at the press of a button or automatically. Then you could scroll through the targets using the top two shoulder buttons.
Movement is naturally on the left stick. But when locked on, any directional input on the left stick could execute a quick dodge in that direction, which goes over into a run if you keep holding it.
So, what do you think? Would something like this be possible?