Whenever I play some good ol' D&D I've chosen feats, skills, etc., based on what would be most useful at the time. All rogues get weapon finesse, and so on. But that seemed kind of metagamey, designating their abilities to the whims of what I'd like rather than what the character, as him or herself, would get good at.
I know the question is kind of obfuscated by the nebulous quality of what, exactly, happens when one acquires a level. Still I wonder if any one had any tips to share on what to do when you're not sure how to marry role play and character progression. I mean, there's some obvious choices sure. Like a kleptomaniac would probably put a lot of points into sleight of hand, but other than that I'm clueless. Any tips?
I know the question is kind of obfuscated by the nebulous quality of what, exactly, happens when one acquires a level. Still I wonder if any one had any tips to share on what to do when you're not sure how to marry role play and character progression. I mean, there's some obvious choices sure. Like a kleptomaniac would probably put a lot of points into sleight of hand, but other than that I'm clueless. Any tips?