How to Jump Around Like You're Really in Assassin's Creed III

Guffe

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Jul 12, 2009
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Hazy992 said:
I like all those flips he kept doing for absolutely no reason :p

But in all seriousness this is pretty cool.
Why have you and Fappy gone on some crazy change avatar everyweek spree??! o_O
It's strange not seeing the double catwomen and Fox McCloud anymore :,(

Althou that's a cool Sonic picture :D
 

Daaaah Whoosh

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Jun 23, 2010
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Pretty sure at least half of those flips were unneccessary, but without them, the video would have been a lot shorter.
Also, I would not want to be the Redcoat that gets to walk while the only other Redcoat gets to have the horse. I bet they weren't even planning on taking turns.
 

Orlake

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Jun 1, 2011
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For people commenting on the flips, keep in mind this is a FREE RUNNING video
 

CCountZero

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Sep 20, 2008
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Orlake said:
For people commenting on the flips, keep in mind this is a FREE RUNNING video
Actually, no, the title of the video specifically says Parkour, which means all those fancy flips don't really belong in there. Hell, even if it was a free-running video, that wouldn't make it better, 'cus there's no free-running in AC, but rather a phat load of Parkour.

Free-running is the artsy branch, while Parkour is all about economy of motion.
 

snave

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Nov 10, 2009
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Its a shame the direction is a bit questionable. From the sun jumping up and down in the sky to flitting between different biomes and heck, even parts where he doubles back upon himself, suspension of disbelief becomes incredibly difficult.

To clear up the confusion, imagine a Venn diagram:
Parkour is efficiency in motion.
Tricking is basically "flips in the city" (or countryside in this case).
Freerunning is the intersection of both the above fields.
 

felixader

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Feb 24, 2008
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Psst, hey director, sometimes less is more. Nonetheless these are great acrobatics.
 

Peeking

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Nov 4, 2012
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Meh Indiana Jones would have hung the guy with his whip and then shot the horse rider with the dead mans musket.

But I suppose this was mostly about seeing a guy do sweet flips before tomahawking a pom.
 

Batou667

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Oct 5, 2011
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*Kill* (wait, he's pinning down the redcoat's whole bodyweight with one hand? How does that even... oh, we're off again)

*2 full minutes of dicking around*

*kill*

Seriously though, that's impressive. Non-urban parkour/freerunning is very difficult to make interesting because of the lack of flat surfaces and elevations, and it's usually dull as ditchwater watching some guy just jogging in the woods. In this case I think they did very nearly the very best they could. The video just needed some sense of urgency or relevancy to give his faffing about a context, like emphasising the pursuit, maybe having the redcoat fire some shots or throw something to justify the backflips off the rocks, and so on. Still a solid 8/10 from me.

I wish I could do that stuff, but I predict my ankle joints would be powdered bone after the first two fluffed jumps onto uneven rocks...
 

Waaghpowa

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Apr 13, 2010
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....Yeah because those English soldiers could not have possibly seen a dude in bright white climbing up that branch. I guess they were paying really close attention to the road directly beneath their feet.
 

The Critic

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Apr 3, 2010
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Greg Tito said:
But special mention has to be made of the original music composed by Stephen Anderson. I won't say it reminds me of an specific Assassin's Creed themes, but definitely creates an adventuresome atmosphere for Shalvis' antics.
Actually, it's funny that you should mention that. I was just thinking about that, and I re-watched the video specifically intending to try and pick out which parts were influenced by which Assassin's Creed soundtrack. Now, I might be mistaken, but I thought that I noticed that some AC themes are directly referenced by the music.

The very first part, immidiately following the initial attack, is from ACI, giving a subtle nod to both the Jerusalem and Acre themes; the same snippet is given a reprise of sorts later in the vid. After that, the ACIII Main theme kicks in, not a similar piece, but the actual theme rearranged for the video. That bit continues on for just about the whole vid, providing a base for the final nod: a very noticable part from ACII's main theme (called "Earth", it's pretty much Ezio's leitmotif), which appears the first time as a female vocal part way through the chase (much like how "Earth" starts), and reappears at the very end of the chase and over the credits, played on plucked strings (much like how it was at the end of "Earth").

I do agree with you, however, the combination of all the themes makes an absolutely awesome piece, and really captures the feeling of the series as a whole.

More on topic, while I think that the unnecessary flips were kind of dumb, they still looked pretty darn awesome.