With many horror franchises having either lost their way (Resident Evil, Silent Hill) or having never been that scary to begin with (Dead Space) we're sort of short on chills in the AAA market. Part of it might be that what makes a horror game scary can be a bit hard to pin down. How do you create something truly pants-shittingly terrifying? Something that really gets under your skin?
No, really, I'm asking. What do you think it takes to make a good horror game?
Personally, I think it's important to emphasize avoidance of the game's threats rather than confrontation. One thing I noticed about Dead Space is that it's pretty much impossible to run away from the necromorphs. They can move faster than Isaac does and are generally in the way of your progress, so fighting is your only option.
That might sound kind of scary at first, but the thing is that once you've been forced to face your fears and subsequently overcome them about a dozen times, they cease to be scary. Even giving the player limited ammo and supplies is just going to force them to become a more efficient killer who thus has even less reason to be afraid.
So instead, encourage the player to avoid the monsters. Fighting them should be a last resort, rather than our first and only approach. We're going to be a lot more scared of a creature we're desperately trying to sneak past/run away from than one we're gunning down.
No, really, I'm asking. What do you think it takes to make a good horror game?
Personally, I think it's important to emphasize avoidance of the game's threats rather than confrontation. One thing I noticed about Dead Space is that it's pretty much impossible to run away from the necromorphs. They can move faster than Isaac does and are generally in the way of your progress, so fighting is your only option.
That might sound kind of scary at first, but the thing is that once you've been forced to face your fears and subsequently overcome them about a dozen times, they cease to be scary. Even giving the player limited ammo and supplies is just going to force them to become a more efficient killer who thus has even less reason to be afraid.
So instead, encourage the player to avoid the monsters. Fighting them should be a last resort, rather than our first and only approach. We're going to be a lot more scared of a creature we're desperately trying to sneak past/run away from than one we're gunning down.