How to make RPGs better

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shatnershaman

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Ivoryagent post=9.68481.630546 said:
Oblivion's VO wasn't bad per se(after all, they had Picard and Boromir), it was just really...limited.
I mean ferchristssake, there were only 13 voice actors!
Thank you kind sir! Didn't you hear the guards when they saw dead people or the guy who did the screaming guy from Kvatch (all his characters were pretty bad)
 

Breedbate

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Aug 14, 2008
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Darth Mobius post=9.68481.630276 said:
Yeah, I notice how you quickly under-valued the necessary talent required to be a GOOD writer. You obviously know nothing about being a writer, and now are on my list of offensive people not to take seriously...
Oh yes... to entertain you, I'll respond.

A thousand writers was an exaggeration. I'd say a dozen, moderately good writers. Which you can all find on this, a forum, for games. Not a forum for Readers Digest. A forum for games.

GOOD writers are not, and never will be, a rare commodity in this world, where people work art with words in the hopes of getting noticed, of getting across a point, and on more than one occasion, harbor existentialistic goals of gaining immortality through their writing, along with the plethora of other goals or reasons people turn to writing.

Writing is the world's first and in my opinion, best, conduit for escapism. In a world like ours, where everyone is either as desensitized as a soldier who saw his best friend get ripped apart by shrapnel while throwing himself infront of said soldier to protect him, or as paranoid and media-controlled as a daily follower of Miley Cyrus, escapism is NEEDED. And people provide.

Now, back to our original subject. Yes, I agree that we are a dying breed, but I in no way state that linear RPs like Fable downright suck (although I didn't really like Fable...). Sometimes it is good to be anchored to a certain character. You get to follow that character's tale like you are right there, and you even get to control some aspects of him.
 

Limos

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Jun 15, 2008
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Well first of all in order to make a good RPG you have to throw out all of your old RPG preconceptions. Like levelling, and experience, and grind. You don't need any of those things to make a good rpg. RPG just means Role Playing Game. You can play a role without the need for all the grind. You can have levelling, and exp. But it doesn't have to follow the same formula as all the other rpgs. I would much rather have it entirely skill and attribute based. Where skills upgrade through use and attributes are determined by your habits. Like eating frequently means higher endurance. Taking a shower every once in a while and not having too many piercings means higher Personality.
 

Breedbate

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Limos post=9.68481.630583 said:
Well first of all in order to make a good RPG you have to throw out all of your old RPG preconceptions. Like levelling, and experience, and grind. You don't need any of those things to make a good rpg. RPG just means Role Playing Game. You can play a role without the need for all the grind. You can have levelling, and exp. But it doesn't have to follow the same formula as all the other rpgs. I would much rather have it entirely skill and attribute based. Where skills upgrade through use and attributes are determined by your habits. Like eating frequently means higher endurance. Taking a shower every once in a while and not having too many piercings means higher Personality.
You should play a MUD. Like Accursed Lands. Or the previously stated Armageddon MUD.

However, you still have a fair amount of grind in there. After all, if you can level your skill by using it, you'd just keep using it. Over. And over.

If you had no interest in RP, that is. And if that pertains to you, please go hang.

However, the main, undefeated problem with RPGs that I think is apparent is the pre-determined social interactions. Such as those in Oblivion, KotoR, and basically ever game. You can't make your own social interaction, and expect the NPC to respond. That's only something found on multiplayer games. And roleplay is definetly beyond the current makers of MMORPGs. Those bastards.

Of course I'm quite sure that they think 'priest' is a role, and while it is, it's not the conception I first gave when I thought of the word 'role'. As used in acting, it means your part, your character, and all things having to do with he/she, mainly personality or things that would effect your interaction with other things. Now, a role is tank, priest, caster, damage dealer...

Sadface.
 

Breedbate

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Aug 14, 2008
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curlycrouton post=9.68481.630514 said:
Try Wurm Online if you want to be part of an interactive world.
It's free to play, and you shape the world around you, e.g. building great statues for everyone to see or build ships to go exploring or any number of things.
Account Types

There are two different account types on Wurm Online. A basic account is a free account; however a basic account cannot increase its skills above 20 nor initiate attacks on other players (although it can defend itself if attacked by another player). A premium account costs approximately 5? a month from the Wurm Online shop, featuring among other bonuses no skill cap and full participation in all aspects of the game.

----

No.
 

DeadlyFred

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Aug 13, 2008
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In defense of the inconsistent voice-acting in Oblivion, I remember something being said (by an actual person AT Bethesda) as to the reason: apparently they just ran out of space. Though it was funny because the person noted that the problem was having to digitize entirely too many lines of dialog, because people these days demand that all the characters in their games speak, so they don't have to read text. If they could have made even a fraction of some of the more trivial dialog entirely text-based they might've been able to include more overall variety.

It's a valid point, I mean just think of how many lines of dialog there are in that game.
 

Albel Huxley

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Aug 6, 2008
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Khell_Sennet post=9.68481.630369 said:
To me, fixing the RPG genre is easy.

Quit with the fucking 3D graphics, and go back to what worked in the Dos-Win98 eras.

Sprites are fine, why did they get abandoned so quick? Or if you want 3D, it doesn't have to be full-on FPS style, if I wanted an FPS I'd play a mother frackin gods damned FPS! Stone Keep, Final Fantasy 3US/6Ja, Lands of Lore, Albion, hell, even the Nintendo cartridge "Robin Hood: Prince of thieves" were better than the so-called RPGs today. They weren't complex, they were fun.
Okay!
You go back to the vault and never think of leaving because of that statement. I played fallout 1,2 and want to play 3. While playing 1,2 I felt that it was my character but not my character for lack of identity no option beyond male or female.

Now for the VO in Oblivion, stop betting that poor horse, Yes it was messed up. But did you not feel that your character was you in a world with less "ridged" ways of handling a situation. The real problem was no continuing consequences for your actions, not the VO.

I have played many rpgs (Fallout 1,2; Vampire: The Masquerade - Bloodlines; Dues Ex; and Kotor 1,2; Fable; Mass Effect) just to name a few. All these games are "good" each with one thing that made them stick out in my mind. Some had "freedom" some had to much. All made me feel like i was someone else just for a bit, some showed me what I was. No we are not a dieing breed but one that given time will grow. I have many friends that didn't know about fallout. I told them, because the said they liked Kotor. Some never wanted to play Oblivion because of a WOW addiction, I helped him break it by helping him make a character he wanted, not what everyone else said is "this is how you make a Mage" he made an orc paladin. All were like me someone told me check these older games out if you like this, Be mindful of the older some but not all. Many are like me.

Yes many RPGs need good writers, some need better direction, and yes some need to be more mainstream so a company can stay in business, not all can be how that fans want it. All have fanboys all have the i'll give it a shot people. But all for the most part enjoy what they played in some form or another.

And Remember
This is all Halo's fault not the fps's.
 

derpa

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Apr 4, 2008
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Albel Huxley post=9.68481.630676 said:
Khell_Sennet post=9.68481.630369 said:
To me, fixing the RPG genre is easy.

Quit with the fucking 3D graphics, and go back to what worked in the Dos-Win98 eras.

Sprites are fine, why did they get abandoned so quick? Or if you want 3D, it doesn't have to be full-on FPS style, if I wanted an FPS I'd play a mother frackin gods damned FPS! Stone Keep, Final Fantasy 3US/6Ja, Lands of Lore, Albion, hell, even the Nintendo cartridge "Robin Hood: Prince of thieves" were better than the so-called RPGs today. They weren't complex, they were fun.
Okay!
You go back to the vault and never think of leaving because of that statement. I played fallout 1,2 and want to play 3. While playing 1,2 I felt that it was my character but not my character for lack of identity no option beyond male or female.

Now for the VO in Oblivion, stop betting that poor horse, Yes it was messed up. But did you not feel that your character was you in a world with less "ridged" ways of handling a situation. The real problem was no continuing consequences for your actions, not the VO.

I have played many rpgs (Fallout 1,2; Vampire: The Masquerade - Bloodlines; Dues Ex; and Kotor 1,2; Fable; Mass Effect) just to name a few. All these games are "good" each with one thing that made them stick out in my mind. Some had "freedom" some had to much. All made me feel like i was someone else just for a bit, some showed me what I was. No we are not a dieing breed but one that given time will grow. I have many friends that didn't know about fallout. I told them, because the said they liked Kotor. Some never wanted to play Oblivion because of a WOW addiction, I helped him break it by helping him make a character he wanted, not what everyone else said is "this is how you make a Mage" he made an orc paladin. All were like me someone told me check these older games out if you like this, Be mindful of the older some but not all. Many are like me.

Yes many RPGs need good writers, some need better direction, and yes some need to be more mainstream so a company can stay in business, not all can be how that fans want it. All have fanboys all have the i'll give it a shot people. But all for the most part enjoy what they played in some form or another.

And Remember
This is all Halo's fault not the fps's.
I lost you when you uttered Oblivion and Fallout in the same sentence.
 

Milkatron

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Jul 18, 2008
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Breedbate said:
Albel Huxley post=9.68481.630676 said:
And Remember
This is all Halo's fault not the fps's.
Rock on.
Not a fair qualifying statement, everything is Halo's fault.

However, it is not as necessary to bring us BACK to 90's RPGs, but rather be more LIKE them. Games like Oblivion always say "You can play us for 600+ hours without being bored blahblahblah". No. In the old days, everything was simple, and that worked. You had a simple combat system that did require you (or just me, maybe I'm crazy) to think just a little, and a linear story that kept you interested all the way through. Can we do that, is that too much to ask? Are we really THAT dumb to think we need HUGE games?
 

QSiv

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Jul 24, 2008
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An RPG should contain:
-decent story
-well definded characters
-free evolution, not levels only xp
(you fight you get sword xp, you use spels you get magic xp)
-beeing able to customize your character (and to name it)
-the ability to buy houses, shops
-public places (town hall, church)
-lots weapon skills
-lots of spells
-and it should be real time not turn based
 

rakdosleader

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Aug 15, 2008
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no random encounters. I would like somthing which I call the "Battle caller"

Instead of random encounters or free roaming monsters, you can call monsters into battle with the press of a button, making grinding and lvl gaining easier, now you can explore ruins with ease, no more monsters chipping at your health as you try to find a way out.
 

TheKbob

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Jul 15, 2008
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It might be sad, but I cannot get into the classic RPGs you all rave about. They aren't bad games, but the barrier to entry to someone who started RPGs in the PS2 era and has played, now, SNES thru current... It's DAMNED hard for me to get into them because I think they are archaic dinosaurs in terms of mechanics. The stories might be damned well awesome, but they mechanics are so ancient that it feels like I need to read a guide to play the game, which is bad game design in today's standards.

If you want to keep the same vein, that's fine, just use modern systems like Mass Effect's dialogue system, as an example. It acually feels like a real conversation instead of "Read a dozen options and choose one", which I love to read books, but I don't like reading all those outcomes.

Most of these older titles, I feel, are more like modern strategy RPGs. Sorry old PC gamers, but I like the way the modern RPG is evolving and I'm hoping Dragon Age is a blend of the great stories of the past and modern mechanics of gameplay.
 

Reaperman Wompa

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Aug 6, 2008
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j-e-f-f-e-r-s post=9.68481.631116 said:
We need to start getting some fucking artistry into games, that's what we need to do. Instead of having a generic good ending and a generic bad ending, why not start showing more shades of grey? Why not have your character try to do the good thing at the end of the game, yet in doing so causing even more harm. Or rather than having your evil character mwa-ha-ha off into the sunset, why not show him becoming psychologically fractured from being so evil and corrupted. Instead of making good and evil endings the polar opposite of each other, why not introduce themes and motifs that recur in both? Why not have evil kings, trapped princesses and crusading knights with some actual depth and motivation? Is it really that difficult?

Also, more stats do not mean more freedom! Stats were good for pen and paper RPGs where the only thing to keep the game going was your stats sheet and your imagination. This, however, is meant to be the 'next generation'. Everything is presented in Hi-Definition, Surround Sound, Anti-Aliased, High Quality Texture 350,000 fucking colour splendour. Why are we still clinging to a system that was never meant to be anything more than a guideline to stop our D&D imaginations running away with us?
Say it with me F-A-B-L-E-2, said they were going for stuff like that, including heaps of grey decisions, like kill an evil kid or let him grow up to kill etc (more gray) could be good.
 

TheKbob

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Jul 15, 2008
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Jeffers, while I have not beat it as I'm waiting for my "Enhanced" up date, the Witcher presents more grays then being good or bad, since your character really is almost true neutral.

It's a great game, as well, but I would most certainly wait for the enhanced edition this September. They are releasing an almost expansion sized patch in terms of efforts for this title at no cost for those of us that have puchased it.

I have respect for CDProjekt and their support. Plus, you all should love them for "good old games" or http://www.gog.com/en/intro

Yes, DRM free versions of old PC classics guaranteed to work in XP and Vista.

Enjoy.
 

PedroSteckecilo

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Feb 7, 2008
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Random Encounters DEFINATELY NEED to die, I love JRPG's as much as I do good WRPG's but that is something they just can't seem to get rid of and REALLY need to.

I do agree with Breedbate on the fact that your Writers should create your world and that it should have an intruiging and deep mythology surrounding it. That's something more game companies need to get on.

IMO the PERFECT RPG at the moment is Knights of the Old Republic, it perfectly captures what an RPG should be for me. Not saying it can't be improved, but for its time? KOTOR did everything right.